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5.8 Structures

Users may also define their own data types as structures, along with user-defined operators, much as in C++. By default, structure members are public (may be read and modified anywhere in the code), but may be optionally declared restricted (readable anywhere but writeable only inside the structure where they are defined) or private (readable and writable only inside the structure). In a structure definition, the keyword this can be used as an expression to refer to the enclosing structure. Any code at the top-level scope within the structure is executed on initialization.

Variables hold references to structures. That is, in the example:

struct T {
  int x;
}

T foo=new T;
T bar=foo;
bar.x=5;

The variable foo holds a reference to an instance of the structure T. When bar is assigned the value of foo, it too now holds a reference to the same instance as foo does. The assignment bar.x=5 changes the value of the field x in that instance, so that foo.x will also be equal to 5.

The expression new T creates a new instance of the structure T and returns a reference to that instance. In creating the new instance, any code in the body of the record definition is executed. For example:

int Tcount=0;
struct T {
  int x;
  ++Tcount;
}

T foo=new T;

Here, the expression new T will produce a new instance of the class, but will also cause Tcount to be incremented, so that it keeps track of the number of instances produced.

The expression null can be cast to any structure type to yield a null reference, a reference that does not actually refer to any instance of the structure. Trying to use a field of a null reference will cause an error.

The function bool alias(T,T) checks to see if two structure references refer to the same instance of the structure (or both to null). For example, in the example code at the start of the section, alias(foo,bar) would return true, but alias(foo,new T) would return false, as new T creates a new instance of the structure T. The boolean operators == and != are by default equivalent to alias and !alias respectively, but may be overwritten for a particular type (for example, to do a deep comparison).

After the definition of a structure T, a variable of type T is initialized to a new instance (new T) by default. During the definition of the structure, however, variables of type T are initialized to null by default. This special behaviour is to avoid infinite recursion of creating new instances in code such as

struct tree {
  int value;
  tree left;
  tree right;
}

Here is a simple example that illustrates the use of structures:

struct S {
  real a=1;
  real f(real a) {return a+this.a;}
}

S s;                            // Initializes s with new S;

write(s.f(2));                  // Outputs 3

S operator + (S s1, S s2)
{
  S result;
  result.a=s1.a+s2.a;
  return result;
}

write((s+s).f(0));              // Outputs 2

It is often convenient to have functions that construct new instances of a structure. Say we have a Person structure:

struct Person {
  string firstname;
  string lastname;
}

Person joe=new Person;
joe.firstname="Joe";
joe.lastname="Jones";

Creating a new Person is a chore; it takes three lines to create a new instance and to initialize its fields (that's still considerably less effort than creating a new person in real life, though).

We can reduce the work by defining a constructor function Person(string,string):

struct Person {
  string firstname;
  string lastname;

  static Person Person(string firstname, string lastname) {
    Person p=new Person;
    p.firstname=firstname;
    p.lastname=lastname;
    return p;
  }
}

Person joe=Person.Person("Joe", "Jones");

While it is now easier than before to create a new instance, we still have to refer to the constructor by the qualified name Person.Person. If we add the line

from Person unravel Person;

immediately after the structure definition, then the constructor can be used without qualification: Person joe=Person("Joe", "Jones");.

The constructor is now easy to use, but it is quite a hassle to define. If you write a lot of constructors, you will find that you are repeating a lot of code in each of them. Fortunately, your friendly neighbourhood Asymptote developers have devised a way to automate much of the process.

If, in the body of a structure, Asymptote encounters the definition of a function of the form void operator init(args), it implicitly defines a constructor function of the arguments args that uses the void operator init function to initialize a new instance of the structure. That is, it essentially defines the following constructor (assuming the structure is called Foo):

 
static Foo Foo(args) {
  Foo instance=new Foo;
  instance.operator init(args);
  return instance;
}

This constructor is also implicitly copied to the enclosing scope after the end of the structure definition, so that it can used subsequently without qualifying it by the structure name. Our Person example can thus be implemented as:

struct Person {
  string firstname;
  string lastname;

  void operator init(string firstname, string lastname) {
    this.firstname=firstname;
    this.lastname=lastname;
  }
}

Person joe=Person("Joe", "Jones");

The use of operator init to implicitly define constructors should not be confused with its use to define default values for variables (see section Variable initializers). Indeed, in the first case, the return type of the operator init must be void while in the second, it must be the (non-void) type of the variable.

The function cputime() returns a structure cputime with cumulative CPU times broken down into the fields parent.user, parent.system, child.user, and child.system. For convenience, the incremental fields change.user and change.system indicate the change in the corresponding total parent and child CPU times since the last call to cputime(). The function

void write(file file=stdout, string s="", cputime c,
           string format=cputimeformat, suffix suffix=none); 

displays the incremental user cputime followed by “u”, the incremental system cputime followed by “s”, the total user cputime followed by “U”, and the total system cputime followed by “S”.

Much like in C++, casting (see section Casts) provides for an elegant implementation of structure inheritance, including virtual functions:

struct parent {
  real x=1;
  void virtual(int) {write (0);}
  void f() {virtual(1);}
}

void write(parent p) {write(p.x);}
  
struct child {
  parent parent;
  real y=2;
  void virtual(int x) {write (x);}
  parent.virtual=virtual;
  void f()=parent.f;
}

parent operator cast(child child) {return child.parent;}
  
parent p;
child c;

write(c);                       // Outputs 1;

p.f();                          // Outputs 0;
c.f();                          // Outputs 1;

write(c.parent.x);              // Outputs 1;
write(c.y);                     // Outputs 2;

For further examples of structures, see Legend and picture in the Asymptote base module plain.


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