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3.1.1 CloogState
CloogState *cloog_state_malloc(void); void cloog_state_free(CloogState *state);
The CloogState
structure is (implicitly) needed to perform
any CLooG operation. It should be created using cloog_state_malloc
before any other CLooG objects are created and destroyed using
cloog_state_free
after all objects have been freed.
It is allowed to use more than one CloogState
structure at
the same time, but an object created within the state of a one
CloogState
structure is not allowed to interact with an object
created within the state of an other CloogState
structure.
3.1.1.1 isl |
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