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3.1.1 CloogState

CloogState *cloog_state_malloc(void);
void cloog_state_free(CloogState *state);

The CloogState structure is (implicitly) needed to perform any CLooG operation. It should be created using cloog_state_malloc before any other CLooG objects are created and destroyed using cloog_state_free after all objects have been freed. It is allowed to use more than one CloogState structure at the same time, but an object created within the state of a one CloogState structure is not allowed to interact with an object created within the state of an other CloogState structure.


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