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32.6.5 GDB Graphical Interface
By default, the command gdb
starts GDB using a graphical
interface, using Emacs windows for display program state information.
In effect, this makes Emacs into an IDE (interactive development
environment). With it, you do not need to use textual GDB commands;
you can control the debugging session with the mouse. For example,
you can click in the fringe of a source buffer to set a breakpoint
there, or on a stack frame in the stack buffer to select that frame.
This mode requires telling GDB that its “screen size” is unlimited, so it sets the height and width accordingly. For correct operation you must not change these values during the GDB session.
You can also run GDB in text command mode, like other debuggers. To
do this, replace the GDB "--annotate=3"
option with
"--fullname"
either in the minibuffer for the current Emacs
session, or the custom variable gud-gdb-command-name
for all
future sessions. You need to use text command mode to debug multiple
programs within one Emacs session. If you have customized
gud-gdb-command-name
in this way, you can use M-x gdba to
invoke GDB in graphical mode.
32.6.5.1 GDB User Interface Layout | Control the number of displayed buffers. | |
32.6.5.2 Source Buffers | Use the mouse in the fringe/margin to control your program. | |
32.6.5.3 Breakpoints Buffer | A breakpoint control panel. | |
32.6.5.4 Stack Buffer | Select a frame from the call stack. | |
32.6.5.5 Other Buffers | Input/output, locals, registers, assembler, threads and memory buffers. | |
32.6.5.6 Watch Expressions | Monitor variable values in the speedbar. |
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