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1.1 Point

Within Emacs, the active cursor shows the location at which editing commands will take effect. This location is called point. Many Emacs commands move point through the text, so that you can edit at different places in it. You can also place point by clicking mouse button 1 (normally the left button).

While the cursor appears to be on a character, you should think of point as between two characters; it points before the character that appears under the cursor. For example, if your text looks like ‘frob’ with the cursor over the ‘b’, then point is between the ‘o’ and the ‘b’. If you insert the character ‘!’ at that position, the result is ‘fro!b’, with point between the ‘!’ and the ‘b’. Thus, the cursor remains over the ‘b’, as before.

Sometimes people speak of “the cursor” when they mean “point,” or speak of commands that move point as “cursor motion” commands.

If you are editing several files in Emacs, each in its own buffer, each buffer has its own point location. A buffer that is not currently displayed remembers its point location in case you display it again later. When Emacs displays multiple windows, each window has its own point location. If the same buffer appears in more than one window, each window has its own point position in that buffer, and (when possible) its own cursor.

A text-only terminal has just one cursor, in the selected window. The other windows do not show a cursor, even though they do have their own position of point. When Emacs updates the screen on a text-only terminal, it has to put the cursor temporarily at the place the output goes. This doesn't mean point is there, though. Once display updating finishes, Emacs puts the cursor where point is.

On graphical displays, Emacs shows a cursor in each window; the selected window's cursor is solid and blinking, and the other cursors are just hollow. Thus, the most prominent cursor always shows you the selected window, on all kinds of terminals.

See section Displaying the Cursor, for customizable variables that control display of the cursor or cursors.

The term “point” comes from the character ‘.’, which was the command in TECO (the language in which the original Emacs was written) for accessing the value now called “point.”


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