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4.2.3 Miscellaneous

Here is a list of all other mesh commands currently available:

Coherence Mesh;

Removes all duplicate mesh vertices.

Color color-expression { Point | Line | Surface | Volume { expression-list }; … }

Sets the mesh color of the entities in expression-list to color-expression.

Hide { Point | Line | Surface | Volume { expression-list }; … }

Hides the mesh of the entities in expression-list, if General.VisibilityMode is set to 0 or 2.

Hide char-expression;

Hides the mesh of the entity char-expression, if General.VisibilityMode is set to 0 or 2 (char-expression can for example be "*").

Recombine Surface { expression-list } < = expression >;

Recombines the triangular meshes of the surfaces listed in expression-list into mixed triangular/quadrangular meshes. The optional expression on the right hand side specifies the maximum difference (in degrees) allowed between the largest angle of a quadrangle and a right angle (a value of 0 would only accept quadrangles with right angles; a value of 90 would allow degenerate quadrangles; default value is 45).

Save char-expression;

Saves the mesh in a file named char-expression, using the current Mesh.Format (see section Mesh options). If the path in char-expression is not absolute, char-expression is appended to the path of the current file.

Show { Point | Line | Surface | Volume { expression-list }; … }

Shows the mesh of the entities in expression-list, if General.VisibilityMode is set to 0 or 2.

Show char-expression;

Shows the mesh of the entity char-expression, if General.VisibilityMode is set to 0 or 2 (char-expression can for example be "*").

Smoother Surface { expression-list } = expression;

Sets number of elliptic smoothing steps for the surfaces listed in expression-list (smothing only applies to transfinite meshes at the moment).


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