[ < ] | [ > ] | [ << ] | [ Up ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
4.2.3 Miscellaneous
Here is a list of all other mesh commands currently available:
-
Coherence Mesh;
Removes all duplicate mesh vertices.
-
Color color-expression { Point | Line | Surface | Volume { expression-list }; … }
Sets the mesh color of the entities in expression-list to color-expression.
-
Hide { Point | Line | Surface | Volume { expression-list }; … }
Hides the mesh of the entities in expression-list, if
General.VisibilityMode
is set to0
or2
.-
Hide char-expression;
Hides the mesh of the entity char-expression, if
General.VisibilityMode
is set to0
or2
(char-expression can for example be"*"
).-
Recombine Surface { expression-list } < = expression >;
Recombines the triangular meshes of the surfaces listed in expression-list into mixed triangular/quadrangular meshes. The optional expression on the right hand side specifies the maximum difference (in degrees) allowed between the largest angle of a quadrangle and a right angle (a value of 0 would only accept quadrangles with right angles; a value of 90 would allow degenerate quadrangles; default value is 45).
-
Save char-expression;
Saves the mesh in a file named char-expression, using the current
Mesh.Format
(see section Mesh options). If the path in char-expression is not absolute, char-expression is appended to the path of the current file.-
Show { Point | Line | Surface | Volume { expression-list }; … }
Shows the mesh of the entities in expression-list, if
General.VisibilityMode
is set to0
or2
.-
Show char-expression;
Shows the mesh of the entity char-expression, if
General.VisibilityMode
is set to0
or2
(char-expression can for example be"*"
).-
Smoother Surface { expression-list } = expression;
Sets number of elliptic smoothing steps for the surfaces listed in expression-list (smothing only applies to transfinite meshes at the moment).
[ < ] | [ > ] | [ << ] | [ Up ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |