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6.2.3 Miscellaneous
Here is a list of all other mesh commands currently available:
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Coherence Mesh; Removes all duplicate mesh vertices.
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Color color-expression { Point | Line | Surface | Volume { expression-list }; … } Sets the mesh color of the entities in expression-list to color-expression.
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Hide { Point | Line | Surface | Volume { expression-list }; … } Hides the mesh of the entities in expression-list, if
General.VisibilityModeis set to0or2.-
Hide char-expression; Hides the mesh of the entity char-expression, if
General.VisibilityModeis set to0or2(char-expression can for example be"*").-
Recombine Surface { expression-list } | "*" < = expression >; Recombines the triangular meshes of the surfaces listed in expression-list into mixed triangular/quadrangular meshes. The optional expression on the right hand side specifies the maximum difference (in degrees) allowed between the largest angle of a quadrangle and a right angle (a value of 0 would only accept quadrangles with right angles; a value of 90 would allow degenerate quadrangles; default value is 45).
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Save char-expression; Saves the mesh in a file named char-expression, using the current
Mesh.Format(see section Mesh options list). If the path in char-expression is not absolute, char-expression is appended to the path of the current file.-
Show { Point | Line | Surface | Volume { expression-list }; … } Shows the mesh of the entities in expression-list, if
General.VisibilityModeis set to0or2.-
Show char-expression; Shows the mesh of the entity char-expression, if
General.VisibilityModeis set to0or2(char-expression can for example be"*").-
Smoother Surface { expression-list } = expression; Sets number of elliptic smoothing steps for the surfaces listed in expression-list (smothing only applies to transfinite meshes at the moment).
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