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6.3.3 Miscellaneous
Here is a list of all other mesh commands currently available:
-
Point | Line { expression-list } In Surface { expression };
Embed the point(s) or line(s) in the given surface. The surface mesh will conform to the mesh of the point(s) or lines(s). Note that embeded lines only work with the MeshAdapt 2-D algorithm.
-
Coherence Mesh;
Removes all duplicate mesh vertices.
-
Color color-expression { Point | Line | Surface | Volume { expression-list }; … }
Sets the mesh color of the entities in expression-list to color-expression.
-
Hide { Point | Line | Surface | Volume { expression-list }; … }
Hides the mesh of the entities in expression-list, if
General.VisibilityMode
is set to0
or2
.-
Hide char-expression;
Hides the mesh of the entity char-expression, if
General.VisibilityMode
is set to0
or2
(char-expression can for example be"*"
).-
Recombine Surface { expression-list } | "*" < = expression >;
Recombines the triangular meshes of the surfaces listed in expression-list into mixed triangular/quadrangular meshes. The optional expression on the right hand side specifies the maximum difference (in degrees) allowed between the largest angle of a quadrangle and a right angle (a value of 0 would only accept quadrangles with right angles; a value of 90 would allow degenerate quadrangles; default value is 45).
-
Save char-expression;
Saves the mesh in a file named char-expression, using the current
Mesh.Format
(see section Mesh options list). If the path in char-expression is not absolute, char-expression is appended to the path of the current file.-
Show { Point | Line | Surface | Volume { expression-list }; … }
Shows the mesh of the entities in expression-list, if
General.VisibilityMode
is set to0
or2
.-
Show char-expression;
Shows the mesh of the entity char-expression, if
General.VisibilityMode
is set to0
or2
(char-expression can for example be"*"
).-
Smoother Surface { expression-list } = expression;
Sets number of elliptic smoothing steps for the surfaces listed in expression-list (smoothing only applies to transfinite meshes at the moment).
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