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17.13 Examples

The following program demonstrates the use of a random number generator to produce uniform random numbers in the range [0.0, 1.0),

 
#include <stdio.h>
#include <gsl/gsl_rng.h>

int
main (void)
{
  const gsl_rng_type * T;
  gsl_rng * r;

  int i, n = 10;

  gsl_rng_env_setup();

  T = gsl_rng_default;
  r = gsl_rng_alloc (T);

  for (i = 0; i < n; i++) 
    {
      double u = gsl_rng_uniform (r);
      printf ("%.5f\n", u);
    }

  gsl_rng_free (r);

  return 0;
}

Here is the output of the program,

 
$ ./a.out 
0.99974
0.16291
0.28262
0.94720
0.23166
0.48497
0.95748
0.74431
0.54004
0.73995

The numbers depend on the seed used by the generator. The default seed can be changed with the GSL_RNG_SEED environment variable to produce a different stream of numbers. The generator itself can be changed using the environment variable GSL_RNG_TYPE. Here is the output of the program using a seed value of 123 and the multiple-recursive generator mrg,

 
$ GSL_RNG_SEED=123 GSL_RNG_TYPE=mrg ./a.out 
GSL_RNG_TYPE=mrg
GSL_RNG_SEED=123
0.33050
0.86631
0.32982
0.67620
0.53391
0.06457
0.16847
0.70229
0.04371
0.86374

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