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3.13.3 VectL
These functions are obsolete – use Vect() functions instead.
- Method on
mglGraph
(C++, Python):void
VectL (const mglData &
x,const mglData &
y,const mglData &
ax,const mglData &
ay,const char *
sch=""
,float
zVal=NAN
) - C function:
void
mgl_vectl_xy (HMGL
gr,const HMDT
x,const HMDT
y,const HMDT
ax,const HMDT
ay,const char *
sch,float
zVal) The function draws plane vector field plot for the field {ax, ay} depending parametrically on coordinates x, y at level z=zVal. The length of hachures is proportional to \sqrtax^2+ay^2. The number of hachures depend on MeshNum (see section Other settings). Points are denote the start of hachures. The color is specified by the string argument sch. Previous color scheme is used by default. The size of ax and ay must be equal. The minor dimensions of arrays x, y and ax must be equal too. Arrays x and y can be vectors (not matrices as ax). The vector field is plotted for each z slice of ax, ay. See also Vect, VectC, Flow, Dew. See section VectL sample, for sample code and picture.
- Method on
mglGraph
(C++, Python):void
VectL (const mglData &
ax,const mglData &
ay,const char *
sch=""
,float
zVal=NAN
) - C function:
void
mgl_vectl_2d (HMGL
gr,const HMDT
ax,const HMDT
ay,const char *
sch,float
zVal) The same as previous with x, y equidistantly distributed in interval [Min, Max].
- Method on
mglGraph
(C++, Python):void
VectL (const mglData &
x,const mglData &
y,const mglData &
z,const mglData &
ax,const mglData &
ay,const mglData &
az,const char *
sch=""
) - C function:
void
mgl_vectl_xyz (HMGL
gr,const HMDT
x,const HMDT
y,const HMDT
z,const HMDT
ax,const HMDT
ay,const HMDT
az,const char *
sch) This is 3D version of the first functions. Here arrays ax, ay, az must be 3-ranged tensors with equal sizes and the length of hachures is proportional to \sqrtax^2+ay^2+az^2. See section VectL 3D sample, for sample code and picture.
- Method on
mglGraph
(C++, Python):void
VectL (const mglData &
ax,const mglData &
ay,const mglData &
az,const char *
sch=""
) - C function:
void
mgl_vectl_3d (HMGL
gr,const HMDT
ax,const HMDT
ay,const HMDT
az,const char *
sch) The same as previous with x, y equidistantly distributed in interval [Min, Max].
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