[ << ] | [ < ] | [ Up ] | [ > ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
4.6 Primitives
These functions draw some simple objects like line, point, sphere, drop, cone and so on. See section Using primitives, for sample code and picture.
- MGL command: clf ['col']
- Method on
mglGraph
:void
Clf () - Method on
mglGraph
:void
Clf (char
col) - Method on
mglGraph
:void
Clf (mreal
r,mreal
g,mreal
b) - C function:
void
mgl_clf (HMGL
gr) - C function:
void
mgl_clf_chr (HMGL
gr,char
col) - C function:
void
mgl_clf_rgb (HMGL
gr,mreal
r,mreal
g,mreal
b) Clear the picture and fill it by specified color.
- MGL command: ball
x y
['col'='r.'] - MGL command: ball
x y z
['col'='r.'] - Method on
mglGraph
:void
Ball (mglPoint
p,char
col='r'
) - Method on
mglGraph
:void
Mark (mglPoint
p,const char *
mark) - C function:
void
mgl_mark (HMGL
gr,mreal
x,mreal
y,mreal
z,const char *
mark) Draws a mark (point ‘.’ by default) at position p={x, y, z} with color col.
- MGL command: errbox
x y ex ey
['stl'=''] - MGL command: errbox
x y z ex ey ez
['stl'=''] - Method on
mglGraph
:void
Error (mglPoint
p,mglPoint
e,char
*stl=""
) - C function:
void
mgl_error_box (HMGL
gr,mreal
x,mreal
y,mreal
z,mreal
ex,mreal
ey,mreal
ez,char *
stl) Draws a 3d error box at position p={x, y, z} with sizes e={ex, ey, ez} and style stl. Use NAN for component of e to reduce number of drawn elements.
- MGL command: line
x1 y1 x2 y2
['stl'=''] - MGL command: line
x1 y1 z1 x2 y2 z2
['stl'=''] - Method on
mglGraph
:void
Line (mglPoint
p1,mglPoint
p2,char *
stl="B"
,int
num=2
) - C function:
void
mgl_line (HMGL
gr,mreal
x1,mreal
y1,mreal
z1,mreal
x2,mreal
y2,mreal
z2,char *
stl,int
num) Draws a geodesic line (straight line in Cartesian coordinates) from point p1 to p2 using line style stl. Parameter num define the “quality” of the line. If num=
2
then the stright line will be drawn in all coordinate system (independently on transformation formulas (see Curved coordinates). Contrary, for large values (for example, =100
) the geodesic line will be drawn in corresponding coordinate system (straight line in Cartesian coordinates, circle in polar coordinates and so on). Line will be drawn even if it lies out of bounding box.
- MGL command: curve
x1 y1 dx1 dy1 x2 y2 dx2 dy2
['stl'=''] - MGL command: curve
x1 y1 z1 dx1 dy1 dz1 x2 y2 z2 dx2 dy2 dz2
['stl'=''] - Method on
mglGraph
:void
Curve (mglPoint
p1,mglPoint
d1,mglPoint
p2,mglPoint
d2,const char *
stl="B"
,int
num=100
) - C function:
void
mgl_curve (HMGL
gr,mreal
x1,mreal
y1,mreal
z1,mreal
dx1,mreal
dy1,mreal
dz1,mreal
x2,mreal
y2,mreal
z2,mreal
dx2,mreal
dy2,mreal
dz2,const char *
stl,int
num) Draws Bezier-like curve from point p1 to p2 using line style stl. At this tangent is codirected with d1, d2 and proportional to its amplitude. Parameter num define the “quality” of the curve. If num=
2
then the straight line will be drawn in all coordinate system (independently on transformation formulas, see Curved coordinates). Contrary, for large values (for example, =100
) the spline like Bezier curve will be drawn in corresponding coordinate system. Curve will be drawn even if it lies out of bounding box.
- MGL command: face
x1 y1 x2 y2 x3 y3 x4 y4
['stl'=''] - MGL command: face
x1 y1 z1 x2 y2 z2 x3 y3 z3 x4 y4 z4
['stl'=''] - Method on
mglGraph
:void
Face (mglPoint
p1,mglPoint
p2,mglPoint
p3,mglPoint
p4,const char *
stl="w"
) - C function:
void
mgl_face (HMGL
gr,mreal
x1,mreal
y1,mreal
z1,mreal
x2,mreal
y2,mreal
z2,mreal
x3,mreal
y3,mreal
z3,mreal
x4,mreal
y4,mreal
z4,const char *
stl) Draws the solid quadrangle (face) with vertexes p1, p2, p3, p4 and with color(s) stl. At this colors can be the same for all vertexes or different if all 4 colors are specified for each vertex. Face will be drawn even if it lies out of bounding box.
- MGL command: rect
x1 y1 x2 y2
['stl'=''] - MGL command: rect
x1 y1 z1 x2 y2 z2
['stl'=''] Draws the solid rectangle (face) with vertexes {x1, y1, z1} and {x2, y2, z2} with color stl. At this colors can be the same for all vertexes or separately if all 4 colors are specified for each vertex. Face will be drawn even if it lies out of bounding box.
- MGL command: facex
x0 y0 z0 wy wz
['stl'=''d1=0 d2=0
] - MGL command: facey
x0 y0 z0 wx wz
['stl'=''d1=0 d2=0
] - MGL command: facez
x0 y0 z0 wx wy
['stl'=''d1=0 d2=0
] - Method on
mglGraph
:void
FaceX (mreal
x0,mreal
y0,mreal
z0,mreal
wy,mreal
wz,const char *
stl="w"
,mreal
d1=0
,mreal
d2=0
) - Method on
mglGraph
:void
FaceY (mreal
x0,mreal
y0,mreal
z0,mreal
wx,mreal
wz,const char *
stl="w"
,mreal
d1=0
,mreal
d2=0
) - Method on
mglGraph
:void
FaceZ (mreal
x0,mreal
y0,mreal
z0,mreal
wx,mreal
wy,const char *
stl="w"
,mreal
d1=0
,mreal
d2=0
) - C function:
void
mgl_facex (HMGL
gr,mreal
x0,mreal
y0,mreal
z0,mreal
wy,mreal
wz,const char *
stl,mreal
d1,mreal
d2) - C function:
void
mgl_facey (HMGL
gr,mreal
x0,mreal
y0,mreal
z0,mreal
wx,mreal
wz,const char *
stl,mreal
d1,mreal
d2) - C function:
void
mgl_facez (HMGL
gr,mreal
x0,mreal
y0,mreal
z0,mreal
wx,mreal
wy,const char *
stl,mreal
d1,mreal
d2) Draws the solid rectangle (face) perpendicular to [x,y,z]-axis correspondingly at position {x0, y0, z0} with color stl and with widths wx, wy, wz along corresponding directions. At this colors can be the same for all vertexes or separately if all 4 colors are specified for each vertex. Parameters d1!=0, d2!=0 set additional shift of the last vertex (i.e. to draw quadrangle). Face will be drawn even if it lies out of bounding box.
- MGL command: sphere
x0 y0 r
['col'='r'] - MGL command: sphere
x0 y0 z0 r
['col'='r'] - Method on
mglGraph
:void
Sphere (mglPoint
p,mreal
r,const char *
stl="r"
) - C function:
void
mgl_sphere (HMGL
gr,mreal
x0,mreal
y0,mreal
z0,mreal
r,const char *
stl) Draw the sphere with radius r and center at point p={x0, y0, z0} and color stl.
- MGL command: drop
x0 y0 dx dy r
['col'='r'sh=1 asp=1
] - MGL command: drop
x0 y0 z0 dx dy dz r
['col'='r'sh=1 asp=1
] - Method on
mglGraph
:void
Drop (mglPoint
p,mglPoint
d,mreal
r,const char *
col="r"
,mreal
shift=1
,mreal
ap=1
) - C function:
void
mgl_drop (HMGL
gr,mreal
x0,mreal
y0,mreal
z0,mreal
dx,mreal
dy,mreal
dz,mreal
r,const char *
col,mreal
shift,mreal
ap) Draw the drop with radius r at point p elongated in direction d and with color col. Parameter shift set the degree of drop oblongness: ‘0’ is sphere, ‘1’ is maximally oblongness drop. Parameter ap set relative width of the drop (this is analogue of “ellipticity” for the sphere).
- MGL command: cone
x1 y1 z1 x2 y2 z2 r1
[r2=-1
'stl'=''] - Method on
mglGraph
:void
Cone (mglPoint
p1,mglPoint
p2,mreal
r1,mreal
r2=-1
,const char *
stl="B"
) - C function:
void
mgl_cone (HMGL
gr,mreal
x1,mreal
y1,mreal
z1,mreal
x2,mreal
y2,mreal
z2,mreal
r1,mreal
r2,const char *
stl) Draw tube (or truncated cone if edge=
false
) between points p1, p2 with radius at the edges r1, r2. If r2<0 then it is supposed that r2=r1. The cone color is defined by string stl. Parameter stl can contain:- ‘@’ for drawing edges;
- ‘#’ for wired cones;
- ‘t’ for drawing tubes/cylinder instead of cones/prisms;
- ‘4’, ‘6’, ‘8’, ‘t’ for drawing square, hex- or octo-prism instead of cones.
- MGL command: circle
x0 y0 r
['col'='r'] - MGL command: circle
x0 y0 z0 r
['col'='r'] - Method on
mglGraph
:void
Circle (mglPoint
p,mreal
r,const char *
stl="r"
) Draw the circle with radius r and center at point p={x0, y0, z0}. Parameter col may contain
- colors for filling and boundary (second one if style ‘@’ is used, black color is used by default);
- ‘#’ for wire figure (boundary only);
- ‘@’ for filling and boundary.
- MGL command: ellipse
x1 y1 x2 y2 r
['col'='r'] - MGL command: ellipse
x1 y1 z1 x2 y2 z2 r
['col'='r'] - Method on
mglGraph
:void
Ellipse (mglPoint
p1,mglPoint
p2,mreal
r,const char *
col="r"
) - C function:
void
mgl_ellipse (HMGL
gr,mreal
x1,mreal
y1,mreal
z1,mreal
x2,mreal
y2,mreal
z2,mreal
r,const char *
col) Draw the ellipse with radius r and focal points p1, p2. Parameter col may contain
- colors for filling and boundary (second one if style ‘@’ is used, black color is used by default);
- ‘#’ for wire figure (boundary only);
- ‘@’ for filling and boundary.
- MGL command: rhomb
x1 y1 x2 y2 r
['col'='r'] - MGL command: rhomb
x1 y1 z1 x2 y2 z2 r
['col'='r'] - Method on
mglGraph
:void
Rhomb (mglPoint
p1,mglPoint
p2,mreal
r,const char *
col="r"
) - C function:
void
mgl_rhomb (HMGL
gr,mreal
x1,mreal
y1,mreal
z1,mreal
x2,mreal
y2,mreal
z2,mreal
r,const char *
col) Draw the rhombus with width r and edge points p1, p2. Parameter col may contain
- colors for filling and boundary (second one if style ‘@’ is used, black color is used by default);
- ‘#’ for wire figure (boundary only);
- ‘@’ for filling and boundary.
[ << ] | [ < ] | [ Up ] | [ > ] | [ >> ] | [Top] | [Contents] | [Index] | [ ? ] |
This document was generated on March 21, 2014 using texi2html 5.0.