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sox(1)                          Sound eXchange                          sox(1)




NAME

       SoX - Sound eXchange, the Swiss Army knife of audio manipulation


SYNOPSIS

       sox [global-options] [format-options] infile1
           [[format-options] infile2] ... [format-options] outfile
           [effect [effect-options]] ...

       play [global-options] [format-options] infile1
           [[format-options] infile2] ... [format-options]
           [effect [effect-options]] ...

       rec [global-options] [format-options] outfile
           [effect [effect-options]] ...


DESCRIPTION

   Introduction
       SoX  reads  and  writes  audio  files  in  most popular formats and can
       optionally apply  effects  to  them;  it  can  combine  multiple  input
       sources,  synthesise audio, and, on many systems, act as a general pur-
       pose audio player or a multi-track audio recorder. It also has  limited
       ability to split the input in to multiple output files.

       Almost  all  SoX functionality is available using just the sox command,
       however, to simplify playing and recording audio, if SoX is invoked  as
       play  the  output  file  is  automatically  set to be the default sound
       device and if invoked as rec the default sound device  is  used  as  an
       input  source.  Additionally, the soxi(1) command provides a convenient
       way to just query audio file header information.

       The heart of SoX is a  library  called  libSoX.   Those  interested  in
       extending  SoX or using it in other programs should refer to the libSoX
       manual page: libsox(3).

       SoX is a command-line audio processing  tool,  particularly  suited  to
       making  quick,  simple  edits  and to batch processing.  If you need an
       interactive, graphical audio editor, use audacity(1).

                                 *        *        *

       The overall SoX processing chain can be summarised as follows:

                    Input(s) -> Combiner -> Effects -> Output(s)

       To show how this works in practise, here is a selection of examples  of
       how SoX might be used.  The simple

            sox recital.au recital.wav

       translates  an  audio  file  in  Sun AU format to a Microsoft WAV file,
       whilst

            sox recital.au -r 12k -b 8 -c 1 recital.wav vol 0.7 dither

       performs the same format translation, but also changes the  audio  sam-
       pling  rate  & sample size, down-mixes to mono, and applies the vol and
       dither effects.

            sox -r 8k -u -b 8 -c 1 voice-memo.raw voice-memo.wav

       converts `raw' (a.k.a. `headerless') audio  to  a  self-descibing  file
       format,

            sox slow.aiff fixed.aiff speed 1.027

       adjusts audio speed,

            sox short.au long.au longer.au

       concatenates two audio files, and

            sox -m music.mp3 voice.wav mixed.flac

       mixes together two audio files.

            play "The Moonbeams/Greatest/*.ogg" bass +3

       plays  a  collection  of  audio  files  whilst applying a bass boosting
       effect,

            play -n -c1 synth sin %-12 sin %-9 sin %-5 sin %-2 fade q 0.1 1 0.1

       plays a synthesised `A minor seventh' chord with a pipe-organ sound,

            rec -c 2 test.aiff trim 0 10

       records 10 seconds of stereo audio, and

            rec -M take1.aiff take1-dub.aiff

       records a new track in a multi-track recording.

            rec -r 44100 -2 -s -p silence 1 0.50 0.1% 1 10:00 0.1% | \
                 sox -p song.ogg silence 1 0.50 0.1% 1 2.0 0.1% : \
                 newfile : restart

       records a stream of audio such as LP/cassette and splits in to multiple
       audio  files  at points with 2 seconds of silence.  Also does not start
       recording until it detects audio is playing and stops after it sees  10
       minutes of silence.

       N.B.  Detailed explanations of how to use all SoX parameters, file for-
       mats, and effects can be found below in this  manual,  and  in  soxfor-
       mat(7).

   File Format Types
       There  are  two types of audio file format that SoX can work with.  The
       first is `self-describing'; these formats include a  header  that  com-
       pletely  describes  the characteristics of the audio data that follows.
       The second type is `headerless' (or `raw data'); here, the  audio  data
       characteristics must be described using the SoX command line.

       The  following four characteristics are sufficient to describe the for-
       mat of audio data such that it can be processed with SoX:

       sample rate
              The sample rate in samples per second (`Hertz'  or  `Hz').   For
              example,  digital  telephony traditionally uses a sample rate of
              8000 Hz (8 kHz); audio Compact Discs  use  44100 Hz  (44.1 kHz);
              Digital Audio Tape and many computer systems use 48 kHz; profes-
              sional audio systems typically use 96 or 192 kHz.

       sample size
              The number of bits used to store each sample.  The most  popular
              is 16-bit (two bytes); 8-bit (one byte) was popular in the early
              days of computer audio, and is still used in  telephony;  24-bit
              (three  bytes)  is used, primarily as an intermediate format, in
              the professional audio arena.  Other sizes are also used.

       data encoding
              The  way  in  which  each  audio  sample  is   represented   (or
              `encoded').   Some  encodings have variants with different byte-
              orderings or bit-orderings; some `compress' the audio data, i.e.
              the  stored  audio  data takes up less space (i.e. disk-space or
              transmission band-width) than the other  format  parameters  and
              the number of samples would imply.  Commonly-used encoding types
              include floating-point, u-law, ADPCM,  signed-integer  PCM,  and
              FLAC.

       channels
              The  number  of  audio  channels  contained  in  the  file.  One
              (`mono') and two (`stereo') are widely used.   `Surround  sound'
              audio typically contains six or more channels.

       The term `bit-rate' is sometimes used as an overall measure of an audio
       format and may incorporate elements of all of the above.

       Most self-describing formats also allow textual `comments' to be embed-
       ded  in  the  file  that can be used to describe the audio in some way,
       e.g. for music, the title, the author, etc.

       One important use of audio file comments is  to  convey  `Replay  Gain'
       information.   SoX  supports  applying Replay Gain information, but not
       generating it.  Note that by default, SoX copies input file comments to
       output  files that support comments, so output files may contain Replay
       Gain information if some was present in the input file.  In this  case,
       if  anything  other  than a simple format conversion was performed then
       the output file Replay Gain information is likely to be  incorrect  and
       so should be recalculated using a tool that supports this (not SoX).

       The  soxi(1) command can be used to display information from audio file
       headers.

   Determining & Setting The File Format
       There are several mechanisms available for SoX to use to  determine  or
       set the format characteristics of an audio file.  Depending on the cir-
       cumstances, individual characteristics may be determined or  set  using
       different mechanisms.

       To  determine  the  format  of an input file, SoX will use, in order of
       precedence and as given or available:


           1.   Command-line format options.
           2.   The contents of the file header.
           3.   The filename extension.

       To set the output file format, SoX will use, in order of precedence and
       as given or available:


           1.   Command-line format options.
           2.   The filename extension.
           3.   The  input  file  format  characteristics, or the closest to
                them that is supported by the output file type.

       For all files, SoX will exit with an error if the file type  cannot  be
       determined; command-line format options may need to be added or changed
       to resolve the problem.

   Play, Rec, & Default Audio Devices
       Some systems provide more  than  one  type  of  (SoX-compatible)  audio
       driver,  e.g.  ALSA  &  OSS, or SUNAU & AO.  Systems can also have more
       than one audio device (a.k.a. `sound card').  If more  than  one  audio
       driver  has  been built-in to SoX, and the default selected by SoX when
       using rec or play is not the one that is wanted, then  the  AUDIODRIVER
       environment  variable can be used to override the default.  For example
       (on many systems):

            set AUDIODRIVER=oss
            play ...

       For rec, play, and sox, the AUDIODEV environment variable can  be  used
       to override the default audio device; e.g.

            set AUDIODEV=/dev/dsp2
            play ...
            sox ... -t oss

       or

            set AUDIODEV=hw:0
            play ...
            sox ... -t alsa

       (Note  that  the syntax of the set command may vary from system to sys-
       tem.)

       When playing a file with a sample rate that is  not  supported  by  the
       audio  output  device, SoX will automatically invoke the rate effect to
       perform the necessary sample rate conversion.  For  compatibility  with
       old  hardware,  here,  the  default rate quality level is set to `low';
       however, this can be changed if desired, by  explicitly  specifing  the
       rate effect with a different quality level, e.g.

            play ... rate -m

       or  by  setting  the  environment  varible PLAY_RATE_ARG to the desired
       quality option, e.g.

            set PLAY_RATE_ARG=-m
            play ...

       (Note that the syntax of the set command may vary from system  to  sys-
       tem.)

       To  help with setting a suitable recording level, SoX includes a simple
       VU meter which can be invoked (before making the actual  recording)  as
       follows:

            rec -n

       The recording level should be adjusted (using the system-provided mixer
       program, not SoX) so that the meter is at most occasionally full scale,
       and never `in the red' (an exclamation mark is shown).

   Accuracy
       Many  file formats that compress audio discard some of the audio signal
       information whilst doing so; converting to such a format then  convert-
       ing  back  again  will not produce an exact copy of the original audio.
       This is the case for many formats used in telephony (e.g.  A-law,  GSM)
       where  low signal bandwidth is more important than high audio fidelity,
       and for many formats used in portable music players (e.g. MP3,  Vorbis)
       where adequate fidelity can be retained even with the large compression
       ratios that are needed to make portable players practical.

       Formats that discard audio signal information are called  `lossy',  and
       formats  that do not, `lossless'.  The term `quality' is used as a mea-
       sure of how closely the original audio signal can  be  reproduced  when
       using a lossy format.

       Audio  file  conversion  with SoX is lossless when it can be, i.e. when
       not using lossy compression, when not reducing  the  sampling  rate  or
       number of channels, and when the number of bits used in the destination
       format is not less than in the source format.  E.g.  converting from an
       8-bit PCM format to a 16-bit PCM format is lossless but converting from
       an 8-bit PCM format to (8-bit) A-law isn't.

       N.B.  SoX converts all audio files to an internal  uncompressed  format
       before  performing any audio processing; this means that manipulating a
       file that is stored in a lossy format can cause further losses in audio
       fidelity.  E.g. with

            sox long.mp3 short.mp3 trim 10

       SoX  first  decompresses  the  input  MP3  file,  then applies the trim
       effect, and finally creates the output MP3 file  by  recompressing  the
       audio - with a possible reduction in fidelity above that which occurred
       when the input file was created.  Hence, if what is ultimately  desired
       is  lossily  compressed  audio, it is highly recommended to perform all
       audio processing using lossless file formats and then  convert  to  the
       lossy format only at the final stage.

       N.B.   Applying  multiple effects with a single SoX invocation will, in
       general, produce more accurate results than those produced using multi-
       ple SoX invocations; hence this is also recommended.

   Clipping
       Clipping is distortion that occurs when an audio signal level (or `vol-
       ume') exceeds the range of the chosen  representation.   It  is  nearly
       always  undesirable and so should usually be corrected by adjusting the
       level prior to the point at which clipping occurs.

       In SoX, clipping could occur, as you might expect, when using  the  vol
       effect  to  increase  the  audio volume, but could also occur with many
       other effects, when converting one format to  another,  and  even  when
       simply playing the audio.

       Playing  an  audio  file  often involves re-sampling, and processing by
       analogue components that can introduce a small DC offset and/or  ampli-
       fication, all of which can produce distortion if the audio signal level
       was initially too close to the clipping point.

       For these reasons, it is usual to make sure that an audio file's signal
       level  does  not exceed around 70% of the maximum (linear) range avail-
       able, as this will avoid the majority of clipping problems.  SoX's stat
       effect can assist in determining the signal level in an audio file; the
       gain or vol effect can be used to prevent clipping, e.g.

            sox dull.au bright.au gain -6 treble +6

       guarantees that the treble boost will not clip.

       If clipping occurs at any point during processing, then SoX  will  dis-
       play a warning message to that effect.

   Input File Combining
       SoX's  input  combiner can be configured (see OPTIONS below) to combine
       multiple files using  any  of  the  following  methods:  `concatenate',
       `sequence',  `mix',  `mix-power',  or  `merge'.   The default method is
       `sequence' for play, and `concatenate' for rec and sox.

       For all methods other than `sequence', multiple input files  must  have
       the  same  sampling rate; if necessary, separate SoX invocations can be
       used to make sampling rate adjustments prior to combining.

       If the `concatenate' combining method is selected (usually,  this  will
       be  by  default) then the input files must also have the same number of
       channels.  The audio from each input will be concatenated in the  order
       given to form the output file.

       The `sequence' combining method is selected automatically for play.  It
       is similar to `concatenate' in that the audio from each input  file  is
       sent  serially  to the output file, however here the output file may be
       closed and reopened at the corresponding transition between input files
       - this may be just what is needed when sending different types of audio
       to an output device, but is not generally useful when the output  is  a
       normal file.

       If  either  the `mix' or `mix-power' combining method is selected, then
       two or more input files must be given and will  be  mixed  together  to
       form  the  output file.  The number of channels in each input file need
       not be the same, however, SoX will issue a warning if they are not  and
       some  channels  in  the  output  file will not contain audio from every
       input file.  A mixed audio file cannot be un-mixed  (without  reference
       to the orignal input files).

       If  the  `merge'  combining  method is selected, then two or more input
       files must be given and will be merged  together  to  form  the  output
       file.   The number of channels in each input file need not be the same.
       A merged audio file comprises all of the channels from all of the input
       files;  un-merging  is  possible using multiple invocations of SoX with
       the remix effect.  For example, two mono files could be merged to  form
       one  stereo file; the first and second mono files would become the left
       and right channels of the stereo file.

       When combining input files, SoX applies any specified effects  (includ-
       ing, for example, the vol volume adjustment effect) after the audio has
       been combined; however, it is often useful to be able to set the volume
       of  (i.e.  `balance')  the  inputs individually, before combining takes
       place.

       For all combining methods, input file volume adjustments  can  be  made
       manually using the -v option (below) which can be given for one or more
       input files; if it is given for only some of the input files  then  the
       others  receive no volume adjustment.  In some circumstances, automatic
       volume adjustments may be applied (see below).

       The -V option (below) can be used to show the input file volume adjust-
       ments that have been selected (either manually or automatically).

       There  are  some  special  considerations that need to made when mixing
       input files:

       Unlike the other methods, `mix' combining has the  potential  to  cause
       clipping  in  the  combiner  if no balancing is performed.  So here, if
       manual volume adjustments are not given, to ensure that  clipping  does
       not occur, SoX will automatically adjust the volume (amplitude) of each
       input signal by a factor of 1/n, where n is the number of input  files.
       If this results in audio that is too quiet or otherwise unbalanced then
       the input file volumes can be set manually as  described  above;  using
       the norm effect on the mix is another alternative.

       If mixed audio seems loud enough at some points through the mixed audio
       but too quiet in  others,  then  dynamic-range  compression  should  be
       applied to correct this - see the compand effect.

       With  the `mix-power' combine method, the mixed volume is appropriately
       equal to that of one of the input signals.  This is achieved by balanc-
       ing  using  a factor of 1/\/n instead of 1/n.  Note that this balancing
       factor does not guarantee that no clipping will occur, however, in many
       cases,  the  number  of  clips will be low and the resultant distortion
       imperceptable.

   Output Files
       SoX's default behavior is to take one or more  input  files  and  write
       them to a single output file.

       This  behavior can be changed by specifying the pseudo-effect 'newfile'
       within the effects list.  SoX will then enter multiple output mode.

       In multiple output mode, a new file is created when the  effects  prior
       to  the  'newfile'  indicate  they  are done.  The effects chain listed
       after 'newfile' is then started up and its output is saved to  the  new
       file.

       In multiple output mode, a unique number will automatically be appended
       to the end of all filenames.  If the filename has an extension then the
       number  is  inserted  before  the extension.  This behavior can be cus-
       tomized by placing a %n anywhere  in  the  filename  where  the  number
       should be substituted.  An optional number can be placed after the % to
       indicate a minimum fixed width for the number.

       Multiple output mode is not very useful unless an effect that will stop
       the  effects  chain  early is specified before the 'newfile'. If end of
       file is reached before the effects chain stops itself then no new  file
       will be created as it would be empty.

       The  following  is  an  example of splitting the first 60 seconds of an
       input file in to two 30 second files and ignoring the rest.

            sox song.wav ringtone%1n.wav trim 0 30 : newfile : trim 0 30

   Stopping SoX
       Usually SoX will complete its processing and exit automatically once it
       has read all available audio data from the input files.

       If desired, it can be terminated earlier by sending an interrupt signal
       to the process (usually by pressing the keyboard interrupt key which is
       usually  Ctrl-C).  This is a natural requirement in some circumstances,
       e.g. when using SoX to make a recording.  Note that when using  SoX  to
       play  multiple  files, Ctrl-C behaves slightly differently: pressing it
       once causes SoX to skip to the next file; pressing it  twice  in  quick
       succession causes SoX to exit.

       Another  option to stop processing early is to use an effect that has a
       time period or sample count to determine the stopping point.  The  trim
       effect  is  an  example  of this.  Once all effects chains have stopped
       then SoX will also stop.


FILENAMES

       Filenames can be simple file names, absolute or relative path names, or
       URLs  (input  files only).  Note that URL support requires that wget(1)
       is available.

       Note: Giving SoX an input or output filename that is the same as a  SoX
       effect-name will not work since SoX will treat it as an effect specifi-
       cation.  The only work-around to this is to avoid such filenames;  how-
       ever, this is generally not difficult since most audio filenames have a
       filename `extension', whilst effect-names do not.

   Special Filenames
       The following special filenames may be used in certain circumstances in
       place of a normal filename on the command line:

       -      SoX  can be used in simple pipeline operations by using the spe-
              cial filename `-' which, if used in place of an input  filename,
              will  cause  SoX  will  read  audio  data  from `standard input'
              (stdin), and which, if used in place  of  the  output  filename,
              will  cause  SoX will send audio data to `standard output' (std-
              out).  Note that when using this option, the file-type  (see  -t
              below) must also be given.

       "|program [options] ..."
              This  can  be  used in place of an input filename to specify the
              the given program's standard output (stdout) be used as an input
              file.   Unlike - (above), this can be used for several inputs to
              one SoX command.  For example, if `genw' generates mono WAV for-
              matted  signals  to its standard output, then the following com-
              mand makes a stereo file from two generated signals:

                sox -M -t wav "|genw --imd -" -t wav "|genw --thd -" out.wav

              If -t is not given then the signal is assumed (and  checked)  to
              be  in SoX's native .sox format (see -p below and soxformat(7)).

       -p, --sox-pipe
              This can be used in place of an output filename to specify  that
              the  SoX  command should be used as in input pipe to another SoX
              command.  For example, the command:

                play "|sox -n -p synth 2" "|sox -n -p synth 2 tremolo 10" stat

              plays two `files' in succession, each with different effects.

              -p is in fact an alias for `-t sox -'.

       -d, --default-device
              This can be used in place of an  input  or  output  filename  to
              specify  that  the  default  audio device (if one has been built
              into SoX) is to be used.  This is akin to invoking rec  or  play
              (as described above).

       -n, --null
              This  can  be  used  in  place of an input or output filename to
              specify that a `null file' is to be used.  Note that here, `null
              file'  refers  to a SoX-specific mechanism and is not related to
              any operating-system mechanism with a similar name.

              Using a null file to input audio is equivalent to using a normal
              audio  file  that contains an infinite amount of silence, and as
              such is not generally useful unless used  with  an  effect  that
              specifies a finite time length (such as trim or synth).

              Using  a  null  file  to  output audio amounts to discarding the
              audio and is useful mainly with effects that produce information
              about  the  audio  instead of affecting it (such as noiseprof or
              stat).

              The sampling rate associated with a  null  file  is  by  default
              48 kHz,  but,  as  with a normal file, this can be overridden if
              desired using command-line format options (see below).

   Supported File & Audio Device Types
       See soxformat(7) for a list and description of the supported file  for-
       mats and audio device drivers.


OPTIONS

   Global Options
       These  options can be specified on the command line at any point before
       the first effect name.

       -h, --help
              Show version number and usage information.

       --help-effect=NAME
              Show usage information on the specified effect.   The  name  all
              can be used to show usage on all effects.

       --help-format=NAME
              Show  information about the specified file format.  The name all
              can be used to show information on all formats.

       --buffer BYTES, --input-buffer BYTES
              Set the size in bytes of the buffers used for  processing  audio
              (default  8192).  --buffer applies to input, effects, and output
              processing; --input-buffer applies only to input processing (for
              which it overrides --buffer if both are given).

              Be  aware  that  large  values for --buffer will cause SoX to be
              become slow to respond to requests to terminate or to  skip  the
              current input file.

       ---effects-file=FILENAME
              Use  FILENAME  to  obtain  all effects and their arguments.  The
              file is parsed as if the values were specified  on  the  command
              line.  A new line can be used in place of the special ":" marker
              to separate effect chains.  This option causes any effects spec-
              ified on the command line to be discarded.

       --interactive
              Prompt before overwriting an existing file with the same name as
              that given for the output file.

              N.B.  Unintentionally overwriting a  file  is  easier  than  you
              might think, for example, if you accidentally enter

                   sox file1 file2 effect1 effect2 ...

              when what you really meant was

                   play file1 file2 effect1 effect2 ...

              then,  without  this  option, file2 will be overwritten.  Hence,
              using this option is  strongly  recommended;  a  `shell'  alias,
              script,  or  batch file may be an appropriate way of permanently
              enabling it.

       -m|-M|--combine concatenate|merge|mix|mix-power|sequence
              Select the input file combining method;  -m  selects  `mix',  -M
              selects `merge'.

              See  Input File Combining above for a description of the differ-
              ent combining methods.

       --plot gnuplot|octave|off
              If not set to off (the default if --plot is not given), run in a
              mode  that  can be used, in conjunction with the gnuplot program
              or the GNU Octave program, to assist with the selection and con-
              figuration  of many of the transfer-function based effects.  For
              the first given effect that supports the selected plotting  pro-
              gram,  SoX  will  output  commands to plot the effect's transfer
              function, and then exit without actually processing  any  audio.
              E.g.

                   sox --plot octave input-file -n highpass 1320 > plot.m
                   octave plot.m


       -q, --no-show-progress
              Run in quiet mode when SoX wouldn't otherwise do so; this is the
              opposite of the -S option.

       --replay-gain track|album|off
              Select whether or not to apply replay-gain adjustment  to  input
              files.  The default is off for sox and rec, album for play where
              (at least) the first two input files are tagged  with  the  same
              Artist and Album names, and track for play otherwise.

       -S, --show-progress
              Display  input  file  format/header  information, and processing
              progress as input file(s) percentage complete, elapsed time, and
              remaining  time (if known; shown in brackets), and the number of
              samples written to the output file.  Also shown is a  VU  meter,
              and  an indication if clipping has occurred.  The VU meter shows
              up to two channels and is calibrated for digital audio  as  fol-
              lows:

                         +----------------------------------------+
                         |dB FSD   Display                        |
                         |  >=     (right channel)                |
                         |   -25   -                              |
                         |   -23   =                              |
                         |   -21   =-                             |
                         |   -19   ==                             |
                         |   -17   ==-                            |
                         |   -15   ===                            |
                         |   -13   ===-                           |
                         |   -11   ====                           |
                         |    -9   ====-                          |
                         |    -7   =====                          |
                         |    -5   =====-                         |
                         |    -3   ======                         |
                         |    -1   =====!            `In the red' |
                         +----------------------------------------+
              A  three-second peak-held value of headroom in dBs will be shown
              to the right of the meter if this is below 6dB.

              This option is enabled by default when  using  SoX  to  play  or
              record audio.

       --version
              Show SoX's version number and exit.

       -V[level]
              Set  verbosity.   SoX  displays messages on the console (stderr)
              according to the following verbosity levels:


              0      No messages are shown at all;  use  the  exit  status  to
                     determine if an error has occurred.

              1      Only  error  messages  are shown.  These are generated if
                     SoX cannot complete the requested commands.

              2      Warning messages are also shown.  These are generated  if
                     SoX  can complete the requested commands, but not exactly
                     according to the  requested  command  parameters,  or  if
                     clipping occurs.

              3      Descriptions  of  SoX's processing phases are also shown.
                     Useful for seeing exactly  how  SoX  is  processing  your
                     audio.

              4 and above
                     Messages to help with debugging SoX are also shown.

              By  default, the verbosity level is set to 2; each occurrence of
              the -V option increases the  verbosity  level  by  1.   Alterna-
              tively,  the verbosity level can be set to an absolute number by
              specifying it immediately after the -V; e.g.  -V0 sets it to  0.


   Input File Options
       These  options  apply  only  to  input files and may precede only input
       filenames on the command line.

       -v, --volume FACTOR
              Adjust volume by a factor of FACTOR.  This is a  linear  (ampli-
              tude)  adjustment, so a number less than 1 decreases the volume;
              greater than 1 increases it.  If a  negative  number  is  given,
              then in addition to the volume adjustment, the audio signal will
              be inverted.

              See also the stat effect for information on how to find the max-
              imum  volume  of  an audio file; this can be used to help select
              suitable values for this option.

              See also Input File Balancing above.

   Input & Output File Format Options
       These options apply to the input or output file whose name they immedi-
       ately precede on the command line and are used mainly when working with
       headerless file formats or when specifying a format for the output file
       that is different to that of the input file.

       -b BITS, --bits BITS
              The  number  of  bits in each encoded sample.  Not applicable to
              complex encodings, e.g. MP3, GSM.  Not necessary with  encodings
              that have a fixed number of bits, e.g.  A/u-law, ADPCM.

       -1/-2/-3/-4/-8
              The number of bytes in each encoded sample.  Aliases for -b 8/-b
              16/-b 24/-b 32/-b 64 respectively.

       -c CHANNELS, --channels CHANNELS
              The number of audio channels in the audio file; this can be  any
              number  greater  than  zero.  To cause the output file to have a
              different number of channels than the input file,  include  this
              option  with  the  output file options.  If the input and output
              file have a different number of channels then the  mixer  effect
              must  be used.  If the mixer effect is not specified on the com-
              mand line it will be invoked internally with default parameters.

              Alternatively,  some effects (e.g.  synth, remix) determine what
              will be the number of output channels;  in  this  case,  neither
              this option nor the mixer effect is necessary.

       -e ENCODING, --encoding ENCODING
              The audio encoding type.

              signed-integer
                     PCM  data stored as signed (`two's complement') integers.
                     Commonly used with a 16 or  24  -bit  encoding  size.   A
                     value of 0 represents minimum signal power.

              unsigned-integer
                     PCM  data stored as signed (`two's complement') integers.
                     Commonly used with an 8-bit encoding size.  A value of  0
                     represents maximum signal power.

              floating-point
                     PCM  data stored as IEEE 753 single precision (32-bit) or
                     double precision (64-bit)  floating-point  ('real')  num-
                     bers.  A value of 0 represents minimum signal power.

              a-law  International telephony standard for logarithmic encoding
                     to 8 bits per sample.  It has a precision  equivalent  to
                     roughly 13-bit PCM and is sometimes encoded with reversed
                     bit-ordering (see the -X option).

              u-law, mu-law
                     North American telephony standard for logarithmic  encod-
                     ing  to 8 bits per sample.  A.k.a u-law.  It has a preci-
                     sion equivalent to roughly 14-bit PCM  and  is  sometimes
                     encoded with reversed bit-ordering (see the -X option).

              oki-adpcm
                     OKI  (a.k.a. VOX, Dialogic, or Intel) 4-bit ADPCM; it has
                     a precision equivalent to roughly 12-bit PCM.  ADPCM is a
                     form  of  audio  compression  that  has a good compromise
                     between audio quality and encoding/decoding speed.

              ima-adpcm
                     IMA (a.k.a. DVI) 4-bit ADPCM; it has a precision  equiva-
                     lent to roughly 13-bit PCM.

              ms-adpcm
                     Microsoft  4-bit  ADPCM; it has a precision equivalent to
                     roughly 14-bit PCM.

              gsm-full-rate
                     GSM is currently  used  for  the  vast  majority  of  the
                     world's  digital  wireless  telephone calls.  It utilises
                     several audio formats with different bit-rates and  asso-
                     ciated  speech quality.  SoX has support for GSM's origi-
                     nal 13kbps `Full Rate' audio format.  It is  usually  CPU
                     intensive to work with GSM audio.

              Encoding  names  can  be  abbreviated  where  this  would not be
              ambiguous; e.g. 'unsigned-integer' can be given as 'un', but not
              'u'  (ambiguous  with 'u-law').  For reasons of forward compati-
              bility, using abbreviations in scripts is not recommended.

              Note that explicitly specifying other encoding types (e.g.  MP3,
              FLAC)  is not necessary since they can be inferred from the file
              type or header.

       -s/-u/-f/-A/-U/-o/-i/-a/-g
              Aliases  for  specifying   the   encoding   types   signed-inte-
              ger/unsigned-integer/floating-point/mu-law/a-law/oki-adpcm/ima-
              adpcm/ms-adpcm/gsm-full-rate respectively.

       -r, --rate RATE[k]
              Gives the sample rate in Hz (or kHz if appended with `k') of the
              file.   To cause the output file to have a different sample rate
              than the input file, include this option with  the  output  file
              format options.

              If the input and output files have different rates then a sample
              rate change effect must be run.  Since  SoX  has  multiple  rate
              changing  effects,  the  user  can  specify  which  to use as an
              effect.  If no rate change effect is  specified  then  the  rate
              effect will be chosen by default.

       -t, --type file-type
              Gives  the type of the audio file.  This is useful when the file
              extension is non-standard or when the type can not be determined
              by looking at the header of the file.

              The  -t  option can also be used to override the type implied by
              an input filename extension, but if overriding with a type  that
              has a header, SoX will exit with an appropriate error message if
              such a header is not actually present.

              See soxformat(7) for a list of supported file types.

       -L, --endian little
       -B, --endian big
       -x, --endian swap
              These options specify whether the byte-order of the  audio  data
              is, respectively, `little endian', `big endian', or the opposite
              to that of the system on which SoX is  being  used.   Endianness
              applies  only  to data encoded as signed or unsigned integers of
              16 or more bits.  It is often necessary to specify one of  these
              options  for headerless files, and sometimes necessary for (oth-
              erwise) self-describing files.  A  given  endian-setting  option
              may  be  ignored  for an input file whose header contains a spe-
              cific endianness identifier, or for an output file that is actu-
              ally an audio device.

              N.B.   Unlike  normal  format  characteristics,  the  endianness
              (byte, nibble, & bit ordering) of the input file is not automat-
              ically  used for the output file; so, for example, when the fol-
              lowing is run on a little-endian system:

                   sox -B audio.s2 trimmed.s2 trim 2

              trimmed.s2 will be created as little-endian;

                   sox -B audio.s2 -B trimmed.s2 trim 2

              must be used to preserve big-endianness in the output file.

              The -V option can be used to check the selected orderings.

       -N, --reverse-nibbles
              Specifies that the nibble ordering (i.e. the 2 halves of a byte)
              of  the samples should be reversed; sometimes useful with ADPCM-
              based formats.

              N.B.  See also N.B. in section on -x above.

       -X, --reverse-bits
              Specifies that  the  bit  ordering  of  the  samples  should  be
              reversed;  sometimes  useful with a few (mostly headerless) for-
              mats.

              N.B.  See also N.B. in section on -x above.

   Output File Format Options
       These options apply only to the output file and may  precede  only  the
       output filename on the command line.

       --add-comment TEXT
              Append a comment in the output file header (where applicable).

       --comment TEXT
              Specify  the  comment  text  to  store in the output file header
              (where applicable).

              SoX will provide a default comment if  this  option  (or  --com-
              ment-file)  is  not  given; to specify that no comment should be
              stored in the output file, use --comment "" .

       --comment-file FILENAME
              Specify a file containing the comment text to store in the  out-
              put file header (where applicable).

       -C, --compression FACTOR
              The compression factor for variably compressing output file for-
              mats.  If this option is not given, then a  default  compression
              factor  will  apply.  The compression factor is interpreted dif-
              ferently  for  different  compressing  file  formats.   See  the
              description  of the file formats that use this option in soxfor-
              mat(7) for more information.


EFFECTS

       In addition to converting and playing audio files, SoX can be  used  to
       invoke a number of audio `effects'.  Multiple effects may be applied by
       specifying them one after another at the end of the SoX  command  line;
       forming an effects chain.  Note that applying multiple effects in real-
       time (i.e. when playing audio) is likely to  need  a  high  performance
       computer;  stopping other applications may alleviate performance issues
       should they occur.

       Some of the SoX effects are primarily intended to be applied to a  sin-
       gle  instrument  or  `voice'.  To facilitate this, the remix effect and
       the global SoX option -M can be used to isolate then  recombine  tracks
       from a multi-track recording.

   Multiple Effect Chains
       A  single  effects  chain is made up of one or more effects. Audio from
       the input in ran through the chain until either the input file  reaches
       end of file or an effects in the chain requests to terminate the chain.

       SoX supports running multiple effects chain over the input  audio.   In
       this  case,  when  one  chain indicates it is done processing audio the
       audio data is then sent through the next effects chain.  This continues
       until either no more effects chains exist or the input has reach end of
       file.

       A effects chain is terminated by placing a : (colon) after  an  effect.
       Any following effects are apart of a new effects chain.

       It  is  important  to  place the effect that will stop the chain as the
       first effect in the chain.   This  is  because  any  samples  that  are
       buffered  by effects to the left of the terminating effect will be dis-
       carded.  The amount of samples discarded is  related  to  the  --buffer
       option and it should be keep small, relative to the sample rate, if the
       terminating effect can not be first.  Further information  on  stopping
       effects can be found in the Stopping SoX section.

       There  are a few pseudo-effects that aid using multiple effects chains.
       These include newfile which will start writing to  a  new  output  file
       before  moving  to  the  next effects chain and restart which will move
       back to the first effects chain.  Pseudo-effects must be  specified  as
       the  first  effect  in  a chain and as the only effect in a chain (they
       must have a : before and after they are specified).

       The following is an example of multiple effects chains.  It will  split
       the  input file into multiple files of 30 seconds in length.  Each out-
       put filename will have unique number in its name as documented in  Out-
       put Files section.

            sox infile.wav output.wav trim 0 30 : newfile : restart

   Common Notation And Parameters
       In the descriptions that follow, brackets [ ] are used to denote param-
       eters that are optional, braces { }  to  denote  those  that  are  both
       optional  and  repeatable,  and angle brackets < > to denote those that
       are repeatable but not optional.  Where applicable, default values  for
       optional parameters are shown in parenthesis ( ).

       The  following parameters are used with, and have the same meaning for,
       several effects:

       centre[k]
              See frequency.

       frequency[k]
              A frequency in Hz, or, if appended with `k', kHz.

       gain   A power gain in dB.  Zero gives no gain; less than zero gives an
              attenuation.

       width[h|k|o|q]
              Used to specify the band-width of a filter.  A number of differ-
              ent methods to specify the width are available (though  not  all
              for  every  effect); one of the characters shown may be appended
              to select the desired method as follows:

                                  +-----------------------+
                                  |     Method    Notes   |
                                  |h      Hz              |
                                  |k     kHz              |
                                  |o   Octaves            |
                                  |q   Q-factor   See [2] |
                                  +-----------------------+
              For each effect that uses this  parameter,  the  default  method
              (i.e.  if  no  character  is appended) is the one that it listed
              first in the effect's first line of description.

       To see if SoX has support for an optional effect, enter sox -h and look
       for its name under the list: `EFFECTS'.

   Supported Effects
       allpass frequency[k] width[h|k|o|q]
              Apply  a two-pole all-pass filter with central frequency (in Hz)
              frequency, and filter-width width.  An all-pass  filter  changes
              the audio's frequency to phase relationship without changing its
              frequency to amplitude relationship.  The filter is described in
              detail in [1].

              This effect supports the --plot global option.

       band [-n] center[k] [width[h|k|o|q]]
              Apply  a  band-pass  filter.  The frequency response drops loga-
              rithmically around the center frequency.   The  width  parameter
              gives  the slope of the drop.  The frequencies at center + width
              and center - width will be half of  their  original  amplitudes.
              band  defaults  to a mode oriented to pitched audio, i.e. voice,
              singing, or instrumental music.  The -n (for noise) option  uses
              the  alternate  mode  for  un-pitched  audio  (e.g. percussion).
              Warning: -n introduces a power-gain of about 11dB in the filter,
              so  beware  of  output  clipping.   band introduces noise in the
              shape of the filter, i.e. peaking at the  center  frequency  and
              settling around it.

              This effect supports the --plot global option.

              See also filter for a bandpass filter with steeper shoulders.

       bandpass|bandreject [-c] frequency[k] width[h|k|o|q]
              Apply  a  two-pole  Butterworth  band-pass or band-reject filter
              with central frequency  frequency,  and  (3dB-point)  band-width
              width.   The  -c  option  applies only to bandpass and selects a
              constant skirt gain (peak gain = Q) instead of the default: con-
              stant  0dB  peak  gain.   The filters roll off at 6dB per octave
              (20dB per decade) and are described in detail in [1].

              These effects support the --plot global option.

              See also filter for a bandpass filter with steeper shoulders.

       bandreject frequency[k] width[h|k|o|q]
              Apply a band-reject filter.  See the description of the bandpass
              effect for details.

       bass|treble gain [frequency[k] [width[s|h|k|o|q]]]
              Boost  or  cut the bass (lower) or treble (upper) frequencies of
              the audio using a two-pole shelving filter with a response simi-
              lar  to  that of a standard hi-fi's tone-controls.  This is also
              known as shelving equalisation (EQ).

              gain gives the gain at 0 Hz (for  bass),  or  whichever  is  the
              lower  of  ~22 kHz  and the Nyquist frequency (for treble).  Its
              useful range is about -20 (for a large cut) to +20 (for a  large
              boost).  Beware of Clipping when using a positive gain.

              If  desired,  the  filter  can be fine-tuned using the following
              optional parameters:

              frequency sets the filter's central frequency and so can be used
              to  extend  or  reduce the frequency range to be boosted or cut.
              The default value is 100 Hz (for bass) or 3 kHz (for treble).

              width determines how steep is the filter's shelf transition.  In
              addition  to  the  common  width specification methods described
              above, `slope' (the default, or if appended  with  `s')  may  be
              used.   The  useful  range of `slope' is about 0.3, for a gentle
              slope, to 1 (the maximum), for a steep slope; the default  value
              is 0.5.

              The filters are described in detail in [1].

              These effects support the --plot global option.

              See also equalizer for a peaking equalisation effect.

       bend [-f frame-rate(25)] [-o over-sample(16)] { delay,cents,duration }
              Changes  pitch  by  specified  amounts at specified times.  Each
              given triple: delay,cents,duration specifies one bend.  delay is
              the  amount  of time after the start of the audio stream, or the
              end of the previous bend, at which to start bending  the  pitch;
              cents  is  the number of cents (100 cents = 1 semitone) by which
              to bend the pitch, and duration the length of  time  over  which
              the pitch will be bent.

              The pitch-bending algorithm utilises the Discrete Fourier Trans-
              form (DFT) at a particular frame rate  and  over-sampling  rate.
              The  -f and -o parameters may be used to adjust these parameters
              and thus control the smoothness of the changes in pitch.

              For example, an initial  tone  is  generated,  then  bent  three
              times, yeilding four different notes in total:

                   play -n synth 2.5 sin 667 gain 1 \
                        bend .35,180,.25  .15,740,.53  0,-520,.3

              Note  that  the  clipping  that  is  produced in this example is
              deliberate; to remove it, use gain -5 in place of gain 1.

       chorus gain-in gain-out <delay decay speed depth -s|-t>
              Add a chorus effect to the audio.  This can make a single  vocal
              sound like a chorus, but can also be applied to instrumentation.

              Chorus resembles an echo effect with a short delay, but  whereas
              with echo the delay is constant, with chorus, it is varied using
              sinusoidal  or  triangular  modulation.   The  modulation  depth
              defines  the range the modulated delay is played before or after
              the delay. Hence the delayed sound will sound slower or  faster,
              that is the delayed sound tuned around the original one, like in
              a chorus where some vocals are slightly off key.   See  [3]  for
              more discussion of the chorus effect.

              Each  four-tuple  parameter  delay/decay/speed/depth  gives  the
              delay in milliseconds and the decay (relative to gain-in) with a
              modulation speed in Hz using depth in milliseconds.  The modula-
              tion is either sinusoidal (-s) or triangular (-t).  Gain-out  is
              the volume of the output.

              A  typical delay is around 40ms to 60ms; the modulation speed is
              best near 0.25Hz and the modulation depth around 2ms.  For exam-
              ple, a single delay:

                   play guitar1.wav chorus 0.7 0.9 55 0.4 0.25 2 -t

              Two delays of the original samples:

                   play guitar1.wav chorus 0.6 0.9 50 0.4 0.25 2 -t \
                         60 0.32 0.4 1.3 -s

              A fuller sounding chorus (with three additional delays):

                   play guitar1.wav chorus 0.5 0.9 50 0.4 0.25 2 -t \
                         60 0.32 0.4 2.3 -t 40 0.3 0.3 1.3 -s


       compand attack1,decay1{,attack2,decay2}
              [soft-knee-dB:]in-dB1[,out-dB1]{,in-dB2,out-dB2}
              [gain [initial-volume-dB [delay]]]

              Compand (compress or expand) the dynamic range of the audio.

              The  attack and decay parameters (in seconds) determine the time
              over which the instantaneous level of the input signal is  aver-
              aged to determine its volume; attacks refer to increases in vol-
              ume and decays refer to decreases.   For  most  situations,  the
              attack  time  (response  to  the music getting louder) should be
              shorter than the decay time because the human ear is more sensi-
              tive  to  sudden  loud music than sudden soft music.  Where more
              than one pair of attack/decay  parameters  are  specified,  each
              input  channel  is  companded separately and the number of pairs
              must agree with the number of input  channels.   Typical  values
              are 0.3,0.8 seconds.

              The  second  parameter  is  a  list of points on the compander's
              transfer function specified in dB relative to the maximum possi-
              ble  signal  amplitude.   The input values must be in a strictly
              increasing order but the transfer function does not have  to  be
              monotonically rising.  If omitted, the value of out-dB1 defaults
              to the same value as in-dB1; levels below in-dB1  are  not  com-
              panded  (but  may  have gain applied to them).  The point 0,0 is
              assumed but may be overridden (by 0,out-dBn).  If  the  list  is
              preceded by a soft-knee-dB value, then the points at where adja-
              cent line segments on the transfer function meet will be rounded
              by  the  amount given.  Typical values for the transfer function
              are 6:-70,-60,-20.

              The third (optional) parameter is an additional gain in dB to be
              applied  at  all points on the transfer function and allows easy
              adjustment of the overall gain.

              The fourth (optional)  parameter  is  an  initial  level  to  be
              assumed  for  each channel when companding starts.  This permits
              the user to supply a nominal level initially, so that, for exam-
              ple,  a  very large gain is not applied to initial signal levels
              before the companding action has begun to operate: it  is  quite
              probable  that  in  such  an event, the output would be severely
              clipped while the compander gain  properly  adjusts  itself.   A
              typical value (for audio which is initially quiet) is -90 dB.

              The fifth (optional) parameter is a delay in seconds.  The input
              signal is analysed immediately to control the compander, but  it
              is  delayed before being fed to the volume adjuster.  Specifying
              a delay approximately equal to the attack/decay times allows the
              compander to effectively operate in a `predictive' rather than a
              reactive mode.  A typical value is 0.2 seconds.

                                    *        *        *

              The following example might be used to make  a  piece  of  music
              with both quiet and loud passages suitable for listening to in a
              noisy environment such as a moving vehicle:

                   sox asz.au asz-car.au compand 0.3,1 6:-70,-60,-20 -5 -90 0.2

              The transfer function (`6:-70,...') says that very  soft  sounds
              (below -70dB) will remain unchanged.  This will stop the compan-
              der from boosting  the  volume  on  `silent'  passages  such  as
              between  movements.   However,  sounds in the range -60dB to 0dB
              (maximum volume) will be boosted so that the 60dB dynamic  range
              of  the  original  music  will  be compressed 3-to-1 into a 20dB
              range, which is wide enough to enjoy the music but narrow enough
              to  get  around  the road noise.  The `6:' selects 6dB soft-knee
              companding.  The -5 (dB) output gain is needed to avoid clipping
              (the  number  is  inexact,  and was derived by experimentation).
              The -90 (dB) for the initial volume will work fine  for  a  clip
              that  starts  with  near silence, and the delay of 0.2 (seconds)
              has the effect of causing the compander  to  react  a  bit  more
              quickly to sudden volume changes.

              This  effect supports the --plot global option (for the transfer
              function).

              See also mcompand for a multiple-band companding effect.

       contrast [enhancement-amount (75)]
              Comparable with compression, this effect modifies an audio  sig-
              nal  to  make  it sound louder.  enhancement-amount controls the
              amount of the enhancement and is a number in  the  range  0-100.
              Note  that enhancement-amount = 0 still gives a significant con-
              trast enhancement.  contrast is often used in  conjunction  with
              the norm effect as follows:

                   sox infile outfile norm -i contrast


       dcshift shift [limitergain]
              DC  Shift  the audio, with basic linear amplitude formula.  This
              is most useful if your audio tends to not be centered  around  a
              value  of  0.   Shifting  it back will allow you to get the most
              volume adjustments without clipping.

              The first option is the dcshift value.  It is a  floating  point
              number that indicates the amount to shift.

              An  optional  limitergain  can  be specified as well.  It should
              have a value much less than 1 (e.g. 0.05 or 0.02)  and  is  used
              only on peaks to prevent clipping.

              An  alternative  approach to removing a DC offset (albeit with a
              short delay) is to use the highpass filter effect at a frequency
              of say 10Hz, as illustrated in the following example:

                   sox -n out.au synth 5 sin %0 50 highpass 10


       deemph Apply ISO 908 de-emphasis (a treble attenuation shelving filter)
              to 44.1kHz (Compact Disc) audio.

              Pre-emphasis was applied in the mastering of some CDs issued  in
              the early 1980s.  These included many classical music albums, as
              well as now sought-after issues of albums by The  Beatles,  Pink
              Floyd  and  others.   Pre-emphasis should be removed at playback
              time by a de-emphasis filter in the playback  device.   However,
              not  all  modern CD players have this filter, and very few PC CD
              drives have it; playing pre-emphasised audio without the correct
              de-emphasis filter results in audio that sounds harsh and is far
              from what its creators intended.

              With the deemph effect, it is possible to  apply  the  necessary
              de-emphasis  to  audio that has been extracted from a pre-empha-
              sised CD, and then either burn the de-emphasised audio to a  new
              CD  (which will then play correctly on any CD player), or simply
              play the correctly de-emphasised audio files  on  the  PC.   For
              example:

                   sox track1.wav track1-deemph.wav deemph

              and then burn track1-deemph.wav to CD, or

                   play track1-deemph.wav

              or simply

                   play track1.wav deemph

              The  de-emphasis  filter is implemented as a biquad; its maximum
              deviation from the ideal response is only 0.06dB (up to  20kHz).

              This effect supports the --plot global option.

              See also the bass and treble shelving equalisation effects.

       delay {length}
              Delay one or more audio channels.  length can specify a time or,
              if appended with an `s', a number of samples.   Do  not  specify
              both  time and samples delays in the same command.  For example,
              delay 1.5 0 0.5 delays the first channel  by  1.5  seconds,  the
              third channel by 0.5 seconds, and leaves the second channel (and
              any other channels that may be present) un-delayed.  The follow-
              ing (one long) command plays a chime sound:

                   play -n synth sin %-21.5 sin %-14.5 sin %-9.5 sin %-5.5 \
                     sin %-2.5 sin %2.5 gain -5.4 fade h 0.008 2 1.5 \
                     delay 0 .27 .54 .76 1.01 1.3 remix - fade h 0.1 2.72 2.5


       dither [-r|-t] [-s|-f filter] [depth]
              Apply  dithering  to  the  audio.  Dithering deliberately adds a
              small amount of noise to the signal in  order  to  mask  audible
              quantization effects that can occur if the output sample size is
              less than 24 bits.  The default (or with the -t option) is  Tri-
              angular (TPDF) white noise.  The -r option can be used to select
              Rectangular Probability Density  Function  (RPDF)  white  noise.
              Noise-shaping  (only  for  certain sample rates) can be selected
              with -s.  With the -f option, it is possible to select a partic-
              ular  noise-shaping filter from the following list: lipshitz, f-
              weighted,  modified-e-weighted,  improved-e-weighted,  gesemann,
              shibata, low-shibata, high-shibata.  Note that most filter types
              are available only with 44100Hz sample rate.  The  filter  types
              are  distiguished  by  the  following  properties: audibility of
              noise, level of (inaudible, but in some circumstances, otherwise
              problematic)  shaped high frequency noise, and processing speed.

              By default, the amount of noise added is +-1/2 bit for RPDF, +-1
              bit for TPDF; the optional depth parameter (0.5 to 1) is a (lin-
              ear or voltage) multiplier of this amount.  Reducing this  value
              reduces the audibility of the added white noise, but correspond-
              ingly creates residual quantization noise, so it should not nor-
              mally be changed.

              This  effect  should  not  be  followed by any other effect that
              affects the audio.

       earwax Makes audio easier to listen to on headphones.  Adds  `cues'  to
              44.1kHz  stereo  (i.e.  audio CD format) audio so that when lis-
              tened to on headphones the stereo image  is  moved  from  inside
              your  head  (standard for headphones) to outside and in front of
              the listener (standard  for  speakers).   See  http://www.geoci-
              ties.com/beinges for a full explanation.

       echo gain-in gain-out <delay decay>
              Add  echoing  to  the audio.  Echoes are reflected sound and can
              occur naturally amongst mountains (and  sometimes  large  build-
              ings)  when  talking  or  shouting; digital echo effects emulate
              this behaviour and are often used to help fill out the sound  of
              a  single  instrument or vocal.  The time difference between the
              original signal and the reflection is the  `delay'  (time),  and
              the  loudness  of  the relected signal is the `decay'.  Multiple
              echoes can have different delays and decays.

              Each given delay decay pair gives the delay in milliseconds  and
              the  decay  (relative to gain-in) of that echo.  Gain-out is the
              volume of the output.  For example: This will make it  sound  as
              if there are twice as many instruments as are actually playing:

                   play lead.aiff echo 0.8 0.88 60 0.4

              If  the delay is very short, then it sound like a (metallic) ro-
              bot playing music:

                   play lead.aiff echo 0.8 0.88 6 0.4

              A longer delay will sound like an open air concert in the  moun-
              tains:

                   play lead.aiff echo 0.8 0.9 1000 0.3

              One mountain more, and:

                   play lead.aiff echo 0.8 0.9 1000 0.3 1800 0.25


       echos gain-in gain-out <delay decay>
              Add  a  sequence  of echoes to the audio.  Each delay decay pair
              gives the delay in milliseconds and the decay (relative to gain-
              in) of that echo.  Gain-out is the volume of the output.

              Like  the echo effect, echos stand for `ECHO in Sequel', that is
              the first echos takes the input, the second the  input  and  the
              first  echos,  the  third the input and the first and the second
              echos, ... and so on.  Care should be taken using many echos;  a
              single echos has the same effect as a single echo.

              The sample will be bounced twice in symmetric echos:

                   play lead.aiff echos 0.8 0.7 700 0.25 700 0.3

              The sample will be bounced twice in asymmetric echos:

                   play lead.aiff echos 0.8 0.7 700 0.25 900 0.3

              The sample will sound as if played in a garage:

                   play lead.aiff echos 0.8 0.7 40 0.25 63 0.3


       equalizer frequency[k] width[q|o|h|k] gain
              Apply  a  two-pole  peaking equalisation (EQ) filter.  With this
              filter, the signal-level at and around a selected frequency  can
              be  increased  or  decreased, whilst (unlike band-pass and band-
              reject filters) that at all other frequencies is unchanged.

              frequency gives the filter's central frequency in Hz, width, the
              band-width,  and  gain  the  required gain or attenuation in dB.
              Beware of Clipping when using a positive gain.

              In order to produce complex equalisation curves, this effect can
              be given several times, each with a different central frequency.

              The filter is described in detail in [1].

              This effect supports the --plot global option.

              See also bass and treble for shelving equalisation effects.

       fade [type] fade-in-length [stop-time [fade-out-length]]
              Add a fade effect to the beginning, end, or both of the audio.

              For fade-ins, this starts from the first sample  and  ramps  the
              volume  of  the  audio from 0 to full volume over fade-in-length
              seconds.  Specify 0 seconds if no fade-in is wanted.

              For fade-outs, the audio will be truncated at stop-time and  the
              volume  will  be  ramped  from full volume down to 0 starting at
              fade-out-length seconds  before  the  stop-time.   If  fade-out-
              length  is not specified, it defaults to the same value as fade-
              in-length.  No fade-out is performed if stop-time is not  speci-
              fied.   If the file length can be determined from the input file
              header and length-changing effects are not in effect, then 0 may
              be specified for stop-time to indicate the usual case of a fade-
              out that ends at the end of the input audio stream.

              All times can be specified in either periods of time  or  sample
              counts.   To  specify  time periods use the format hh:mm:ss.frac
              format.  To specify using sample counts, specify the  number  of
              samples and append the letter `s' to the sample count (for exam-
              ple `8000s').

              An optional type can be specified to change the  type  of  enve-
              lope.   Choices  are  q for quarter of a sine wave, h for half a
              sine wave, t for linear slope, l  for  logarithmic,  and  p  for
              inverted parabola.  The default is logarithmic.

       filter [low]-[high] [window-len [beta]]
              Apply  a  sinc-windowed lowpass, highpass, or bandpass filter of
              given window length to the signal.  low refers to the  frequency
              of  the lower 6dB corner of the filter.  high refers to the fre-
              quency of the upper 6dB corner of the filter.

              A low-pass filter is obtained by leaving low unspecified, or  0.
              A  high-pass  filter is obtained by leaving high unspecified, or
              0, or greater than or equal to the Nyquist frequency.

              The window-len, if unspecified, defaults to 128.  Longer windows
              give  a sharper cut-off, smaller windows a more gradual cut-off.

              The beta parameter determines the type of  filter  window  used.
              Any  value greater than 2 is the beta for a Kaiser window.  Beta
              <= 2 selects a Blackman-Nuttall  window.   If  unspecified,  the
              default is a Kaiser window with beta 16.

              In  the  case of Kaiser window (beta > 2), lower betas produce a
              somewhat faster transition from pass-band to stop-band,  at  the
              cost  of noticeable artifacts. A beta of 16 is the default, beta
              less than 10 is not recommended. If you want a sharper  cut-off,
              don't  use  low  beta's, use a longer sample window. A Blackman-
              Nuttall window is selected by specifying any `beta'  <=  2,  and
              the  Blackman-Nuttall  window  has somewhat steeper cut-off than
              the default Kaiser window. You will probably not need to use the
              beta parameter at all, unless you are just curious about compar-
              ing the effects of Blackman-Nuttall vs. Kaiser windows.

              This effect supports the --plot global option.

       flanger [delay depth regen width speed shape phase interp]
              Apply a flanging effect to the audio.  See [3]  for  a  detailed
              description of flanging.

              All parameters are optional (right to left).

             +-----------------------------------------------------------------+
             |          Range     Default   Description                        |
             |delay     0 - 10       0      Base delay in milliseconds.        |
             |depth     0 - 10       2      Added swept delay in milliseconds. |
             |regen    -95 - 95      0      Percentage regeneration (delayed   |
             |                              signal feedback).                  |
             |width    0 - 100      71      Percentage of delayed signal mixed |
             |                              with original.                     |
             |speed    0.1 - 10     0.5     Sweeps per second (Hz).            |
             |shape                 sin     Swept wave shape: sine|triangle.   |
             |phase    0 - 100      25      Swept wave percentage phase-shift  |
             |                              for multi-channel (e.g. stereo)    |
             |                              flange; 0 = 100 = same phase on    |
             |                              each channel.                      |
             |interp                lin     Digital delay-line interpolation:  |
             |                              linear|quadratic.                  |
             +-----------------------------------------------------------------+
       gain dB-gain
              Apply  an  amplification  or an attenuation to the audio signal.
              The signal level is adjusted by the given number of dB  -  posi-
              tive amplifies (beware of Clipping), negative attenuates.

              See also the vol effect.

       highpass|lowpass [-1|-2] frequency[k] [width[q|o|h|k]]
              Apply  a  high-pass or low-pass filter with 3dB point frequency.
              The filter can be either single-pole (with -1),  or  double-pole
              (the  default,  or  with -2).  width applies only to double-pole
              filters; the default is  Q  =  0.707  and  gives  a  Butterworth
              response.  The filters roll off at 6dB per pole per octave (20dB
              per pole per decade).  The double-pole filters are described  in
              detail in [1].

              These effects support the --plot global option.

              See also filter for filters with a steeper roll-off.

       ladspa module [plugin] [argument...]
              Apply  a  LADSPA [5] (Linux Audio Developer's Simple Plugin API)
              plugin.  Despite the name, LADSPA is not Linux-specific,  and  a
              wide  range  of  effects is available as LADSPA plugins, such as
              cmt [6] (the Computer Music Toolkit) and Steve  Harris's  plugin
              collection  [7].  The  first  argument is the plugin module, the
              second the name of the plugin (a module can  contain  more  than
              one plugin) and any other arguments are for the control ports of
              the plugin. Missing arguments are supplied by default values  if
              possible.  Only  plugins  with  at  most one audio input and one
              audio output port can be used.  If found, the environment  vari-
              ble LADSPA_PATH will be used as search path for plugins.

       loudness [gain [reference]]
              Loudness  control  -  similar  to  the gain effect, but provides
              equalisation   for   the    human    auditory    system.     See
              http://en.wikipedia.org/wiki/Loudness for a detailed description
              of loudness.  The gain is adjusted by the given  gain  parameter
              (usually negative) and the signal equalised according to ISO 226
              w.r.t. a reference level of 65dB, though an  alternative  refer-
              ence level may be given if the original audio has been equalised
              for some other optimal level.  A default gain of -10dB  is  used
              if a gain value is not given.

              See also the gain effect.

       lowpass [-1|-2] frequency[k] [width[q|o|h|k]]
              Apply  a  low-pass  filter.  See the description of the highpass
              effect for details.

       mcompand "attack1,decay1{,attack2,decay2}
              [soft-knee-dB:]in-dB1[,out-dB1]{,in-dB2,out-dB2}
              [gain    [initial-volume-dB    [delay]]]"     {crossover-freq[k]
              "attack1,..."}

              The multi-band compander is similar to the single-band compander
              but the audio is first divided into bands  using  Linkwitz-Riley
              cross-over filters and a separately specifiable compander run on
              each band.  See the compand effect for  the  definition  of  its
              parameters.   Compand  parameters  are  specified between double
              quotes and the crossover frequency for that  band  is  given  by
              crossover-freq;  these can be repeated to create multiple bands.

              For example, the following (one long) command shows  how  multi-
              band companding is typically used in FM radio:

                   play track1.wav gain -3 filter 8000- 32 100 mcompand \
                   "0.005,0.1 -47,-40,-34,-34,-17,-33" 100 \
                   "0.003,0.05 -47,-40,-34,-34,-17,-33" 400 \
                   "0.000625,0.0125 -47,-40,-34,-34,-15,-33" 1600 \
                   "0.0001,0.025 -47,-40,-34,-34,-31,-31,-0,-30" 6400 \
                   "0,0.025 -38,-31,-28,-28,-0,-25" \
                   gain 15 highpass 22 highpass 22 filter -17500 256 \
                   gain 9 lowpass -1 17801

              The  audio  file  is  played with a simulated FM radio sound (or
              broadcast signal condition if the lowpass filter at the  end  is
              skipped).   Note  that the pipeline is set up with US-style 75us
              preemphasis.

              See also compand for a single-band companding effect.

       mixer [ -l|-r|-f|-b|-1|-2|-3|-4|n{,n} ]
              Reduce the number of audio channels by mixing or selecting chan-
              nels,  or  increase  the number of channels by duplicating chan-
              nels.  Note: this effect operates on the audio  channels  within
              the SoX effects processing chain; it should not be confused with
              the -m global option  (where  multiple  files  are  mix-combined
              before entering the effects chain).

              This effect is automatically used when the number of input chan-
              nels differ from the number of output channels.   When  reducing
              the  number  of  channels it is possible to manually specify the
              mixer effect and use the -l, -r, -f, -b, -1, -2, -3, -4, options
              to  select  only the left, right, front, back channel(s) or spe-
              cific channel for the output instead of averaging the  channels.
              The  -l,  and -r options will do averaging in quad-channel files
              so select the exact channel to prevent this.

              The mixer effect can also be invoked with up to 16 numbers, sep-
              arated  by  commas, which specify the proportion (0 = 0% and 1 =
              100%) of each input channel that is to be mixed into each output
              channel.  In two-channel mode, 4 numbers are given: l -> l, l ->
              r, r -> l, and r -> r, respectively.  In four-channel mode,  the
              first  4  numbers give the proportions for the left-front output
              channel, as follows: lf -> lf, rf -> lf, lb -> lf, and rb -> rf.
              The  next  4 give the right-front output in the same order, then
              left-back and right-back.

              It is also possible to use the 16 numbers to  expand  or  reduce
              the channel count; just specify 0 for unused channels.

              Finally, certain reduced combination of numbers can be specified
              for certain input/output channel combinations.

                +----------------------------------------------------------+
                |In Ch   Out Ch   Num   Mappings                           |
                |  2       1       2    l -> l, r -> l                     |
                |  2       2       1    adjust balance                     |
                |  4       1       4    lf -> l, rf -> l, lb -> l, rb -> l |
                |  4       2       2    lf -> l&rf -> r, lb -> l&rb -> r   |
                |  4       4       1    adjust balance                     |
                |  4       4       2    front balance, back balance        |
                +----------------------------------------------------------+
              See also remix for a mixing effect that handles  any  number  of
              channels.

       noiseprof [profile-file]
              Calculate  a  profile  of  the audio for use in noise reduction.
              See the description of the noisered effect for details.

       noisered [profile-file [amount]]
              Reduce noise in the audio signal  by  profiling  and  filtering.
              This effect is moderately effective at removing consistent back-
              ground noise such as hiss or hum.  To use it, first run SoX with
              the  noiseprof  effect  on a section of audio that ideally would
              contain silence but in fact contains noise - such  sections  are
              typically  found  at  the  beginning  or the end of a recording.
              noiseprof will write out a noise profile to profile-file, or  to
              stdout if no profile-file or if `-' is given.  E.g.

                   sox speech.au -n trim 0 1.5 noiseprof speech.noise-profile

              To  actually remove the noise, run SoX again, this time with the
              noisered effect; noisered will reduce noise according to a noise
              profile  (which  was generated by noiseprof), from profile-file,
              or from stdin if no profile-file or if `-' is given.  E.g.

                   sox speech.au cleaned.au noisered speech.noise-profile 0.3

              How much noise should be removed is specified by amount-a number
              between  0  and  1  with  a default of 0.5.  Higher numbers will
              remove more noise but present a greater likelihood  of  removing
              wanted  components  of  the  audio  signal.  Before replacing an
              original recording with a noise-reduced version, experiment with
              different  amount values to find the optimal one for your audio;
              use headphones to check that you are  happy  with  the  results,
              paying particular attention to quieter sections of the audio.

              On  most systems, the two stages - profiling and reduction - can
              be combined using a pipe, e.g.

                   sox noisy.au -n trim 0 1 noiseprof | play noisy.au noisered


       norm [-i|-b] [level]
              Normalise audio to 0dB FSD, to a given level relative to 0dB, or
              normalise  the  balance of multi-channel audio.  Requires tempo-
              rary file space to store the audio to be normalised.

              To create a normalised copy of an audio file,

                   sox infile outfile norm

              can be used, though note that if `infile' has a simple  encoding
              (e.g.  PCM), then

                   sox infile outfile vol `sox infile -n stat -v 2>&1`

              (on  systems  that  support  this construct) might be quicker to
              execute (though perhaps not to type!) as it  doesn't  require  a
              temporary file.

              For a more complex example, suppose that `effect1' performs some
              unknown or unpredictable attenuation and that `effect2' requires
              up to 10dB of headroom, then

                   sox infile outfile effect1 norm -10 effect2 norm

              gives both effect2 and the output file the highest possible sig-
              nal levels.

              Normally, audio is normalised based on the level of the  channel
              with  the  highest peak level, which means that whilst all chan-
              nels are adjusted,  only  one  channel  attains  the  normalised
              level.   If the -i option is given, then each channel is treated
              individually and will attain the normalised level.

              If the -b option is given (with  a  multi-channel  audio  file),
              then  the audio channels will be balanced; i.e. the RMS level of
              each channel will be normalised to that of the channel with  the
              highest  RMS  level.   This can be used, for example, to correct
              stereo imbalance.  Note that -b can cause clipping.

              In most cases, norm -3 should be the maximum level used  at  the
              output  file  (to leave headroom for playback-resampling, etc.).
              See also the discussions of Clipping and Replay Gain above.

       oops   Out Of Phase Stereo effect.  Mixes  stereo  to  twin-mono  where
              each  mono  channel contains the difference between the left and
              right stereo channels.  This is sometimes known as the `karaoke'
              effect as it often has the effect of removing most or all of the
              vocals from a recording.

       pad { length[@position] }
              Pad the audio with silence, at the beginning, the  end,  or  any
              specified  points  through  the audio.  Both length and position
              can specify a time or, if appended with an `s', a number of sam-
              ples.   length  is  the amount of silence to insert and position
              the position in the input audio stream at which  to  insert  it.
              Any  number  of lengths and positions may be specified, provided
              that a specified position is not less  that  the  previous  one.
              position  is  optional  for the first and last lengths specified
              and if omitted correspond to the beginning and the  end  of  the
              audio  respectively.   For example, pad 1.5 1.5 adds 1.5 seconds
              of silence  padding  at  each  end  of  the  audio,  whilst  pad
              4000s@3:00  inserts  4000  samples of silence 3 minutes into the
              audio.  If silence is wanted only at the end of the audio, spec-
              ify  either the end position or specify a zero-length pad at the
              start.

       phaser gain-in gain-out delay decay speed [-s|-t]
              Add a phasing effect to the  audio.   See  [3]  for  a  detailed
              description of phasing.

              delay/decay/speed  gives the delay in milliseconds and the decay
              (relative to gain-in) with a modulation speed in Hz.  The  modu-
              lation  is  either  sinusoidal  (-s)   - preferable for multiple
              instruments, or triangular (-t)  - gives  single  instruments  a
              sharper  phasing  effect.   The decay should be less than 0.5 to
              avoid feedback, and usually no less than 0.1.  Gain-out  is  the
              volume of the output.

              For example:

                   play snare.flac phaser 0.8 0.74 3 0.4 0.5 -t

              Gentler:

                   play snare.flac phaser 0.9 0.85 4 0.23 1.3 -s

              A popular sound:

                   play snare.flac phaser 0.89 0.85 1 0.24 2 -t

              More severe:

                   play snare.flac phaser 0.6 0.66 3 0.6 2 -t


       pitch [-q] shift [segment [search [overlap]]]
              Change the audio pitch (but not tempo).

              shift  gives  the  pitch  shift  as positive or negative `cents'
              (i.e. 100ths of  a  semitone).   See  the  tempo  effect  for  a
              description of the other parameters.

       rate [-q|-l|-m|-h|-v] [override-options] RATE[k]
              Change  the audio sampling rate (i.e. resample the audio) to any
              given RATE (even non-integer if this is supported by the  output
              file format) using a quality level defined as follows:

                    +--------------------------------------------------+
                    |      Quality   Band-  Rej dB   Typical Use       |
                    |                width                             |
                    |-q     quick     n/a   ~=30 @   playback on       |
                    |                        Fs/4    ancient hardware  |
                    |-l      low      80%    100     playback on old   |
                    |                                hardware          |
                    |-m    medium     95%    100     audio playback    |
                    |-h     high      95%    125     16-bit mastering  |
                    |                                (use with dither) |
                    |-v   very high   95%    175     24-bit mastering  |
                    +--------------------------------------------------+
              where Band-width is the percentage of the audio  frequency  band
              that  is  preserved  and Rej dB is the level of noise rejection.
              Increasing levels of resampling quality come at the  expense  of
              increasing  amounts of time to process the audio.  If no quality
              option is given, the quality level used is `high'.

              The `quick' algorithm uses cubic interpolation; all  others  use
              band-limited  interpolation.   By default, all algorithms have a
              `linear' phase response; for `medium', `high' and  `very  high',
              the phase response is configurable (see below).

              The  rate  effect  is  invoked  automatically if SoX's -r option
              specifies a rate that is different to that of the input file(s).
              Alternatively, if this effect is given explicitly, then SoX's -r
              option need not be given.  For example, the following  two  com-
              mands are equivalent:

                   sox input.au -r 48k output.au bass -3
                   sox input.au        output.au bass -3 rate 48k

              though  the  second  command  is more flexible as it allows rate
              options to be given, and allows the effects to be ordered  arbi-
              trarily.

                                    *        *        *

              Warning: technically detailed discussion follows.

              The  simple  quality selection described above provides settings
              that satisfy the needs of the vast majority of resampling tasks.
              Occasionally,  however,  it  may  be  desirable to fine-tune the
              resampler's filter response; this can be  achieved  using  over-
              ride options, as detailed in the following table:

             +-----------------------------------------------------------------+
             |-M/-I/-L     Phase response = minimum/intermediate/linear        |
             |-s           Steep filter (band-width = 99%)                     |
             |-a           Allow aliasing above the pass-band                  |
             |-b 74-99.7   Any band-width %                                    |
             |-p 0-100     Any phase response (0 = minimum, 25 = intermediate, |
             |             50 = linear, 100 = maximum)                         |
             +-----------------------------------------------------------------+
              N.B.  Override options can not be used with the `quick' or `low'
              quality algorithms.

              All  resamplers  use  filters  that  can sometimes create `echo'
              (a.k.a.  `ringing') artefacts with  transient  signals  such  as
              those  that occur with `finger snaps' or other highly percussive
              sounds.  Such artefacts are much more noticable to the human ear
              if  they  occur  before  the transient (`pre-echo') than if they
              occur after it (`post-echo').  Note that frequency of  any  such
              artefacts is related to the smaller of the original and new sam-
              pling rates but that if this is at least 44.1kHz, then the arte-
              facts will lie outside the range of human hearing.

              A phase response setting may be used to control the distribution
              of any transient echo between `pre'  and  `post':  with  minimum
              phase, there is no pre-echo but the longest post-echo; with lin-
              ear phase, pre and post echo are in  equal  amounts  (in  signal
              terms, but not audibility terms); the intermediate phase setting
              attempts to find the best compromise by selecting a small length
              (and level) of pre-echo and a medium lengthed post-echo.

              Minimum,  intermediate,  or  linear  phase  response is selected
              using the -M, -I, or -L option; a custom phase response  can  be
              created  with  the -p option.  Note that phase responses between
              `linear' and `maximum' (greater than 50) are rarely useful.

              A resampler's band-width setting determines how much of the fre-
              quency content of the original signal (w.r.t. the orignal sample
              rate when up-sampling, or the new  sample  rate  when  down-sam-
              pling)  is preserved during conversion.  The term `pass-band' is
              used to refer to all frequencies  up  to  the  band-width  point
              (e.g.  for 44.1kHz sampling rate, and a resampling band-width of
              95%, the pass-band represents frequencies  from  0Hz  (D.C.)  to
              circa  21kHz).  Increasing the resampler's band-width results in
              a slower conversion and can increase  transient  echo  artefacts
              (and vice versa).

              The  -s `steep filter' option changes resampling band-width from
              the default 95% (based on the 3dB point), to 99%.  The -b option
              allows  the  band-width  to  be  set  to  any value in the range
              74-99.7 %, but note that band-width values greater than 99%  are
              not recommended for normal use as they can cause excessive tran-
              sient echo.

              If the -a option is given, then aliasing above the pass-band  is
              allowed.   For example, with 44.1kHz sampling rate, and a resam-
              pling band-width of 95%, this means that frequency content above
              21kHz  can  be distorted; however, since this is above the pass-
              band (i.e.  above the highest frequency of interest/audibility),
              this  may  not  be a problem.  The benefits of allowing aliasing
              are reduced processing time, and reduced (by almost half)  tran-
              sient  echo  artefacts.  Note that if this option is given, then
              the minimum band-width allowable with -b increases to 85%.

              Examples:

                   sox input.wav -b 16 output.wav rate -s -a 44100 dither

              default (high)  quality  resampling;  overrides:  steep  filter,
              allow  aliasing; to 44.1kHz sample rate; dither output to 16-bit
              WAV file.

                   sox input.wav -b 24 output.aiff rate -v -L -b 90 48k

              very high quality resampling;  overrides:  linear  phase,  band-
              width 90%; to 48k sample rate; store output to 24-bit AIFF file.

                                    *        *        *

              The pitch, speed and tempo effects all use the  rate  effect  at
              their core.

              See  also  resample,  polyphase and rabbit for other sample-rate
              changing effects.

       remix [-a|-m|-p] <out-spec>
              out-spec  = in-spec{,in-spec} | 0
              in-spec   = [in-chan][-[in-chan2]][vol-spec]
              vol-spec  = p|i|v[volume]

              Select and mix input audio channels into output audio  channels.
              Each  output channel is specified, in turn, by a given out-spec:
              a list of contributing input channels and volume specifications.

              Note  that this effect operates on the audio channels within the
              SoX effects processing chain; it should not be confused with the
              -m  global  option (where multiple files are mix-combined before
              entering the effects chain).

              An out-spec contains comma-separated input  channel-numbers  and
              hyphen-delimited  channel-number ranges; alternatively, 0 may be
              given to create a silent output channel.  For example,

                   sox input.au output.au remix 6 7 8 0

              creates an output file with four channels, where channels 1,  2,
              and  3 are copies of channels 6, 7, and 8 in the input file, and
              channel 4 is silent.  Whereas

                   sox input.au output.au remix 1-3,7 3

              creates a (somewhat bizarre) stereo output file where  the  left
              channel  is a mix-down of input channels 1, 2, 3, and 7, and the
              right channel is a copy of input channel 3.

              Where a range of channels is specified, the channel  numbers  to
              the  left  and right of the hyphen are optional and default to 1
              and to the number of input channels respectively. Thus

                   sox input.au output.au remix -

              performs a mix-down of all input channels to mono.

              By default, where an output channel is mixed from  multiple  (n)
              input channels, each input channel will be scaled by a factor of
              1/n.  Custom mixing volumes can be  set  by  following  a  given
              input channel or range of input channels with a vol-spec (volume
              specification).  This is one of the letters p, i, or v, followed
              by  a  volume  number, the meaning of which depends on the given
              letter and is defined as follows:

                     Letter   Volume number        Notes
                       p      power adjust in dB   0 = no change
                       i      power adjust in dB   As `p', but invert
                                                   the audio
                       v      voltage multiplier   1 = no change, 0.5
                                                   ~= 6dB attenuation,
                                                   2 ~= 6dB gain, -1 =
                                                   invert

              If an out-spec includes at least one vol-spec then, by  default,
              1/n  scaling  is  not  applied to any other channels in the same
              out-spec (though may be in other out-specs).  The -a (automatic)
              option  however, can be given to retain the automatic scaling in
              this case.  For example,

                   sox input.au output.au remix 1,2 3,4v0.8

              results in channel level multipliers of 0.5,0.5 1,0.8, whereas

                   sox input.au output.au remix -a 1,2 3,4v0.8

              results in channel level multipliers of 0.5,0.5 0.5,0.8.

              The -m (manual) option disables  all  automatic  volume  adjust-
              ments, so

                   sox input.au output.au remix -m 1,2 3,4v0.8

              results in channel level multipliers of 1,1 1,0.8.

              The  volume number is optional and omitting it corresponds to no
              volume change; however, the only case in which this is useful is
              in conjunction with i.  For example, if input.au is stereo, then

                   sox input.au output.au remix 1,2i

              is a mono equivalent of the oops effect.

              If the -p option is given, then any  automatic  1/n  scaling  is
              replaced by 1/\/n (`power') scaling; this gives a louder mix but
              one that might occasionally clip.

                                    *        *        *

              One use of the remix effect is to split an audio file into a set
              of  files,  each  containing one of the constituent channels (in
              order to perform subsequent processing on individual audio chan-
              nels).   Where  more  than a few channels are involved, a script
              such as the following (Bourne shell script) is useful:

              #!/bin/sh
              chans=`soxi -c "$1"`
              while [ $chans -ge 1 ]; do
                chans0=`printf %02i $chans`   # 2 digits hence up to 99 chans
                out=`echo "$1"|sed "s/\(.*\)\.\(.*\)/\1-$chans0.\2/"`
                sox "$1" "$out" remix $chans
                chans=`expr $chans - 1`
              done

              If a file input.au containing six audio channels were given, the
              script would produce six output files: input-01.au, input-02.au,
              ..., input-06.au.

              See also mixer and swap for similar effects.

       repeat count
              Repeat the entire audio count times.   Requires  temporary  file
              space  to  store  the audio to be repeated.  Note that repeating
              once yields two copies: the  original  audio  and  the  repeated
              audio.

       reverb [-w|--wet-only] [reverberance (50%) [HF-damping (50%)
              [room-scale (100%) [stereo-depth (100%)
              [pre-delay (0ms) [wet-gain (0dB)]]]]]]

              Add  reverberation  to the audio using the `freeverb' algorithm.
              A reverberation effect is sometimes desirable for concert  halls
              that  are  too  small  or contain so many people that the hall's
              natural reverberance is diminished.  Applying a small amount  of
              stereo  reverb to a (dry) mono signal will usually make it sound
              more natural.  See [3] for a detailed description of  reverbera-
              tion.

              Note  that  this effect increases both the volume and the length
              of the audio, so to prevent clipping in these domains, a typical
              invocation might be:

                   play dry.au gain -3 pad 0 3 reverb


       reverse
              Reverse  the audio completely.  Requires temporary file space to
              store the audio to be reversed.

       riaa   Apply RIAA vinyl playback equalisation.  The sampling rate  must
              be one of: 44.1, 48, 88.2, 96 kHz.

              This effect supports the --plot global option.

       silence [-l] above-periods [duration
              threshold[d|%] [below-periods duration threshold[d|%]]

              Removes silence from the beginning, middle, or end of the audio.
              Silence is anything below a specified threshold.

              The above-periods value is used to indicate if audio  should  be
              trimmed at the beginning of the audio. A value of zero indicates
              no silence should be trimmed from the beginning. When specifying
              an non-zero above-periods, it trims audio up until it finds non-
              silence. Normally, when trimming silence from beginning of audio
              the  above-periods  will  be 1 but it can be increased to higher
              values to trim all audio up to a specific count  of  non-silence
              periods.  For  example,  if you had an audio file with two songs
              that each contained 2 seconds of silence before  the  song,  you
              could  specify  an  above-period  of 2 to strip out both silence
              periods and the first song.

              When above-periods is non-zero, you must also specify a duration
              and threshold. Duration indications the amount of time that non-
              silence must be detected before  it  stops  trimming  audio.  By
              increasing  the  duration,  burst  of  noise  can  be treated as
              silence and trimmed off.

              Threshold is used to indicate what sample value you should treat
              as silence.  For digital audio, a value of 0 may be fine but for
              audio recorded from analog, you may wish to increase  the  value
              to account for background noise.

              When  optionally trimming silence from the end of the audio, you
              specify a below-periods count.  In this case, below-period means
              to  remove  all audio after silence is detected.  Normally, this
              will be a value 1 of but it can be increased to skip over  peri-
              ods of silence that are wanted.  For example, if you have a song
              with 2 seconds of silence in the middle and 2 second at the end,
              you  could  set  below-period  to  a value of 2 to skip over the
              silence in the middle of the audio.

              For below-periods, duration specifies a period of  silence  that
              must exist before audio is not copied any more.  By specifying a
              higher duration, silence that is  wanted  can  be  left  in  the
              audio.   For example, if you have a song with an expected 1 sec-
              ond of silence in the middle and 2 seconds  of  silence  at  the
              end, a duration of 2 seconds could be used to skip over the mid-
              dle silence.

              Unfortunately, you must know the length of the  silence  at  the
              end  of  your  audio  file to trim off silence reliably.  A work
              around is to use the silence  effect  in  combination  with  the
              reverse  effect.   By first reversing the audio, you can use the
              above-periods to reliably trim all audio from  what  looks  like
              the  front of the file.  Then reverse the file again to get back
              to normal.

              To remove silence from the middle of a file,  specify  a  below-
              periods that is negative.  This value is then treated as a posi-
              tive value and is  also  used  to  indicate  the  effect  should
              restart  processing as specified by the above-periods, making it
              suitable for removing periods of silence in the  middle  of  the
              audio.

              The  option  -l  indicates that below-periods duration length of
              audio should be left intact at the beginning of each  period  of
              silence.  For example, if you want to remove long pauses between
              words but do not want to remove the pauses completely.

              The period counts are in units of samples. Duration  counts  may
              be  in  the  format of hh:mm:ss.frac, or the exact count of sam-
              ples.  Threshold numbers may be suffixed with d to indicate  the
              value  is  in decibels, or % to indicate a percentage of maximum
              value of the sample value (0% specifies pure digital silence).

              The following example shows how this effect can be used to start
              a  recording  that does not contain the delay at the start which
              usually occurs between `pressing  the  record  button'  and  the
              start of the performance:

                   rec parameters filename other-effects silence 1 5 2%


       speed factor[c]
              Adjust  the  audio  speed (pitch and tempo together).  factor is
              either the ratio of the new speed to the old speed: greater than
              1  speeds  up,  less than 1 slows down, or, if appended with the
              letter `c', the number of cents (i.e. 100ths of a  semitone)  by
              which  the  pitch (and tempo) should be adjusted: greater than 0
              increases, less than 0 decreases.

              By default, the speed change is performed by resampling with the
              rate effect using its default quality/speed.  For higher quality
              or higher speed resampling, in addition  to  the  speed  effect,
              specify the rate effect with the desired quality option.

       spectrogram [options]
              Create  a  spectrogram  of  the audio.  This effect is optional;
              type sox --help and check the list of supported effects  to  see
              if it has been included.

              The  spectrogram is rendered in a Portable Network Graphic (PNG)
              file, and shows time in the X-axis, frequency in the Y-axis, and
              audio  signal magnitude in the Z-axis.  Z-axis values are repre-
              sented by the colour (or intensity) of the  pixels  in  the  X-Y
              plane.

              This  effect  supports only one channel; for multi-channel input
              files, use either SoX's -c 1 option with  the  output  file  (to
              obtain  a spectrogram on the mix-down), or the remix n effect to
              select a particular channel.  Be  aware  though,  that  both  of
              these methods affect the audio in the effects chain.

              -x num X-axis  pixels/second,  default  100.   This controls the
                     width of the spectrogram; num can be  from  1  (low  time
                     resolution)  to  5000 (high time resolution) and need not
                     be an integer.  SoX may make a slight adjustment  to  the
                     given  number for processing quantisation reasons; if so,
                     SoX will report the actual  number  used  (viewable  when
                     --verbose is in effect).

                     The  maximum  width  of the spectrogram is 999 pixels; if
                     the audio length and the given -x number  are  such  that
                     this  would  be  exceeded,  then the spectrogram (and the
                     effects chain) will be truncated.  To move  the  spectro-
                     gram  to  a point later in the audio stream, first invoke
                     the trim effect; e.g.

                       sox audio.ogg -n trim 1:00 spectrogram

                     starts the spectrogram at 1 minute through the audio.

              -y num Y-axis resolution (1 - 4), default 2.  This controls  the
                     height  of  the  spectrogram; num can be from 1 (low fre-
                     quency resolution) to 4 (high frequency resolution).  For
                     values  greater  than  2,  the resulting image may be too
                     tall to display on the screen; if so, a graphic manipula-
                     tion  package (such as ImageMagick(1)) can be used to re-
                     size the image.

                     To increase the frequency resolution  without  increasing
                     the  height  of  the  spectrogram, the rate effect may be
                     invoked to reduce the sampling rate of the signal  before
                     invoking spectrogram; e.g.

                       sox audio.ogg -r 4k -n rate spectrogram

                     allows  detailed analysis of frequencies up to 2kHz (half
                     the sampling rate).

              -z num Z-axis (colour) range in dB, default 120.  This sets  the
                     dynamic-range  of  the  spectrogram  to  be  -num dBFS to
                     0 dBFS.  Num  may  range  from  20  to  180.   Decreasing
                     dynamic-range effectively increases the `contrast' of the
                     spectrogram display, and vice versa.

              -Z num Sets the upper limit of the Z-axis in dBFS.   A  negative
                     num  effectively  increases the `brightness' of the spec-
                     trogram display, and vice versa.

              -q num Sets the Z-axis quantisation, i.e. the number of  differ-
                     ent  colours  (or  intensities) in which to render Z-axis
                     values.   A  small  number   (e.g.   4)   will   give   a
                     `poster'-like  effect  making it easier to discern magni-
                     tude bands of similar level.  Small numbers also  usually
                     result  in  small  PNG files.  The number given specifies
                     the number of colours to use inside the Z-axis range; two
                     colours are reserved to represent out-of-range values.

              -w name
                     Window: Hann (default), Hamming, Bartlett, Rectangular or
                     Kaiser.  The spectrogram is produced using  the  Discrete
                     Fourier Transform (DFT) algorithm.  A significant parame-
                     ter to this algorithm is the choice of `window function'.
                     By  default, SoX uses the Hann window which has good all-
                     round frequency-resolution and dynamic-range  properties.
                     For  better  frequency  resolution  (but  lower  dynamic-
                     range), select a Hamming window; for higher dynamic-range
                     (but  poorer  frequency-resolution), select a Kaiser win-
                     dow.  Bartlett and Rectangular windows  are  also  avail-
                     able.   Selecting  a  window other than Hann will usually
                     require a corresponding -z setting.

              -s     Allow slack overlapping of DFT  windows.   This  can,  in
                     some  cases,  increase  image  sharpness and give greater
                     adherence to the -x value, but at the expense of a little
                     spectral loss.

              -m     Creates a monochrome spectrogram (the default is colour).

              -h     Selects a high-colour palette -  less  visually  pleasing
                     than  the default colour palette, but it may make it eas-
                     ier to differentiate different levels.  If this option is
                     used  in conjunction with -m, the result will be a hybrid
                     monochrome/colour palette.

              -p num Permute the colours in a colour or hybrid  palette.   The
                     num parameter (from 1 to 6) selects the permutation.

              -l     Creates  a  `printer  friendly'  spectrogram with a light
                     background (the default has a dark background).

              -a     Suppress the display of the axis lines.   This  is  some-
                     times useful in helping to discern artefacts at the spec-
                     trogram edges.

              -t text
                     Set the image title - text to display above the  spectro-
                     gram.

              -c text
                     Set  the image comment - text to display below and to the
                     left of the spectrogram.

              -o text
                     Name of the spectrogram output PNG file,  default  `spec-
                     trogram.png'.

              For  example, let's see what the spectrogram of a swept triangu-
              lar wave looks like:

                   sox -n -n synth 6 tri 10k:14k spectrogram -z 100 -w k

              Append the following to the `chime' example in the delay  effect
              to see its spectrogram:

                   rate 2k spectrogram -x 200 -Z -15 -w k

              For the ability to perform off-line processing of spectral data,
              see the stat effect.

       splice  { position[,excess[,leeway]] }
              Splice together audio sections.  This effect provides two things
              over simple audio concatenation: a (usually short) cross-fade is
              applied at the join, and a wave similarity comparison is made to
              help determine the best place at which to make the join.

              To  perform  a  splice,  first use the trim effect to select the
              audio sections to be joined together.  As when performing a tape
              splice,  the  end  of  the  section to be spliced onto should be
              trimmed with a small excess (default  0.005  seconds)  of  audio
              after  the ideal joining point.  The beginning of the audio sec-
              tion to splice on should be trimmed with the same excess (before
              the  ideal  joining  point),  plus an additional leeway (default
              0.005 seconds).  SoX should then be invoked with the  two  audio
              sections  as  input  files  and the splice effect given with the
              position at which to perform the splice - this is length of  the
              first audio section (including the excess).

              For  example, a long song begins with two verses which start (as
              determined e.g. by using the play command with the trim  (start)
              effect)  at times 0:30.125 and 1:03.432.  The following commands
              cut out the first verse:

                   sox too-long.au part1.au trim 0 30.130

              (5 ms excess, after the first verse starts)

                   sox long.au part2.au trim 1:03.422

              (5 ms excess plus 5 ms leeway, before the second verse starts)

                   sox part1.au part2.au just-right.au splice 30.130

              Provided your arithmetic is good enough, multiple splices can be
              performed with a single splice invocation.  For example:

              #!/bin/sh
              # Audio Copy and Paste Over
              # acpo infile copy-start copy-stop paste-over-start outfile
              # All times measured in samples.
              rate=`soxi -r "$1"`
              e=`expr $rate '*' 5 / 1000`  # Using default excess
              l=$e                         # and leeway.
              sox "$1" piece.au trim `expr $2 - $e - $l`s \
                   `expr $3 - $2 + $e + $l + $e`s
              sox "$1" part1.au trim 0 `expr $4 + $e`s
              sox "$1" part2.au trim `expr $4 + $3 - $2 - $e - $l`s
              sox part1.au piece.au part2.au "$5" splice \
                   `expr $4 + $e`s \
                   `expr $4 + $e + $3 - $2 + $e + $l + $e`s

              In  the above Bourne shell script, two splices are used to `copy
              and paste' audio.

              The SoX command

                play "|sox -n -p synth 1 sin %1" "|sox -n -p synth 1 sin %3"

              generates and plays two notes, but there is a nasty click at the
              transition;  the  click  can be removed by appending splice 1 to
              the command. (Clicks at the beginning and end of the  audio  can
              be  removed  by  preceding  the  splice effect with fade q .01 2
              .01).

                                    *        *        *

              It is also possible to use this effect to perform general cross-
              fades, e.g. to join two songs.  In this case, excess would typi-
              cally be an number of seconds, and leeway should be set to zero.

       stat [-s scale] [-rms] [-freq] [-v] [-d]
              Display  time and frequency domain statistical information about
              the audio.  Audio is passed unmodified through the SoX  process-
              ing chain.

              The  information  is  output  to  the  `standard error' (stderr)
              stream and is calculated, where n is the duration of  the  audio
              in  samples,  c  is the number of audio channels, r is the audio
              sample rate, and xk represents the PCM value (in the range -1 to
              +1  by  default) of each successive sample in the audio, as fol-
              lows:

              Samples read        nxc
              Length (seconds)    n-:-r
              Scaled by                                   See -s below.
              Maximum amplitude   max(xk)                 The maximum  sample
                                                          value in the audio;
                                                          usually  this  will
                                                          be  a positive num-
                                                          ber.

              Minimum amplitude   min(xk)                 The minimum  sample
                                                          value in the audio;
                                                          usually  this  will
                                                          be  a negative num-
                                                          ber.
              Midline amplitude   1/2_in(xk)+1/2max(xk)
              Mean norm           1/n>|xk|                The average of  the
                                                          absolute  value  of
                                                          each sample in  the
                                     _                    audio.
              Mean amplitude      1/n>xk                  The average of each
                                                          sample    in    the
                                                          audio.    If   this
                                                          figure is non-zero,
                                                          then  it  indicates
                                                          the presence  of  a
                                                          D.C.  offset (which
                                                          could  be   removed
                                                          using  the  dcshift
                                        _                 effect).
              RMS amplitude       \/(1/n>xk2)             The level of a D.C.
                                                          signal  that  would
                                                          have the same power
                                                          as    the   audio's
                                                          average power.
              Maximum delta       max(|xk-xk-1|)
              Minimum delta       min(|x_k-xk-1|)
              Mean delta          1/n-1>|xk_-xk-1|
              RMS delta           \/(1/n-1>(xk-xk-1)2)
              Rough frequency                             In Hz.
              Volume Adjustment                           The  parameter   to
                                                          the    vol   effect
                                                          which  would   make
                                                          the  audio  as loud
                                                          as possible without
                                                          clipping.     Note:
                                                          See the  discussion
                                                          on  Clipping  above
                                                          for reasons why  it
                                                          is  rarely  a  good
                                                          idea actually to do
                                                          this.

              The  -s  option  can  be used to scale the input data by a given
              factor.  The default value of scale is 2147483647 (i.e. the max-
              imum value of a 32-bit signed integer).  Internal effects always
              work with signed long PCM data and so the value should relate to
              this fact.

              The  -rms option will convert all output average values to `root
              mean square' format.

              The -v option displays only the `Volume Adjustment' value.

              The -freq option calculates the  input's  power  spectrum  (4096
              point DFT) instead of the statistics listed above.

              The  -d option displays a hex dump of the 32-bit signed PCM data
              audio in SoX's internal buffer.  This is  mainly  used  to  help
              track  down  endian problems that sometimes occur in cross-plat-
              form versions of SoX.

       swap [1 2 | 1 2 3 4]
              Swap channels in multi-channel audio files.  Optionally, you may
              specify  the  channel  order you would like the output in.  This
              defaults to output channel 2 and then 1 for stereo and 2, 1,  4,
              3  for  quad-channels.   An  interesting feature is that you may
              duplicate a given channel by overwriting another.  This is  done
              by  repeating  an output channel on the command-line.  For exam-
              ple, swap 2 2 will overwrite channel 1 with channel 2;  creating
              a stereo file with both channels containing the same audio.

              See also the remix effect.

       stretch factor [window fade shift fading]
              Change  the  audio duration (but not its pitch).  This effect is
              broadly equivalent to the tempo  effect  with  (factor  inverted
              and) search set to zero, so in general, its results are compara-
              tively poor; it is retained  as  it  can  sometimes  out-perform
              tempo for small factors.

              factor  of stretching: >1 lengthen, <1 shorten duration.  window
              size is in ms.  Default is 20ms.  The fade option, can be `lin'.
              shift  ratio, in [0 1].  Default depends on stretch factor. 1 to
              shorten, 0.8 to lengthen.  The fading ratio, in  [0  0.5].   The
              amount of a fade's default depends on factor and shift.

              See also the tempo effect.

       synth  [len]  {[type]  [combine] [[%]freq[k][:|+|/|-[%]freq2[k]]] [off]
       [ph] [p1] [p2] [p3]}
              This  effect  can  be  used to generate fixed or swept frequency
              audio tones with various wave shapes, or to  generate  wide-band
              noise  of various `colours'.  Multiple synth effects can be cas-
              caded to produce more complex waveforms; at  each  stage  it  is
              possible  to choose whether the generated waveform will be mixed
              with, or modulated onto the  output  from  the  previous  stage.
              Audio for each channel in a multi-channel audio file can be syn-
              thesised independently.

              Though this effect is used to generate audio, an input file must
              still be given, the characteristics of which will be used to set
              the synthesised audio length, the number of  channels,  and  the
              sampling rate; however, since the input file's audio is not nor-
              mally needed, a `null file' (with the special name -n) is  often
              given  instead (and the length specified as a parameter to synth
              or by another given effect that can has an associated length).

              For example, the following produces a  3  second,  48kHz,  audio
              file containing a sine-wave swept from 300 to 3300 Hz:

                   sox -n output.au synth 3 sine 300-3300

              and this produces an 8 kHz version:

                   sox -r 8000 -n output.au synth 3 sine 300-3300

              Multiple  channels  can  be synthesised by specifying the set of
              parameters shown between braces multiple  times;  the  following
              puts  the  swept tone in the left channel and adds `brown' noise
              in the right:

                   sox -n output.au synth 3 sine 300-3300 brownnoise

              The following example shows how two synth effects  can  be  cas-
              caded to create a more complex waveform:

                   sox -n output.au synth 0.5 sine 200-500 \
                        synth 0.5 sine fmod 700-100

              Frequencies  can  also be given as a number of musical semitones
              relative to `middle A' (440 Hz) by prefixing  a  `%'  character;
              for example, the following could be used to help tune a guitar's
              `E' strings:

                   play -n synth sine %-17

              N.B.  This effect generates audio  at  maximum  volume  (0dBFS),
              which  means  that there is a high chance of clipping when using
              the audio subsequently, so in most cases, you will want to  fol-
              low  this  effect with the gain effect to prevent this from hap-
              pening. (See also Clipping above.)

              A detailed description of each synth parameter follows:

              len is the length of audio to synthesise expressed as a time  or
              as a number of samples; 0=inputlength, default=0.

              The format for specifying lengths in time is hh:mm:ss.frac.  The
              format for specifying sample counts is  the  number  of  samples
              with the letter `s' appended to it.

              type is one of sine, square, triangle, sawtooth, trapezium, exp,
              [white]noise, pinknoise, brownnoise; default=sine

              combine is one of create, mix, amod (amplitude modulation), fmod
              (frequency modulation); default=create

              freq/freq2 are the frequencies at the beginning/end of synthesis
              in Hz  or,  if  preceded  with  `%',  semitones  relative  to  A
              (440 Hz);  for  both,  default=%0.   If freq2 is given, then len
              must also have been given and the generated tone will  be  swept
              between  the  given frequencies.  The two given frequencies must
              be separated by one of the characters `:',  `+',  `/',  or  `-'.
              This character is used to specify the sweep function as follows:

              :      Linear: the tone will change by a fixed number  of  hertz
                     per second.

              +      Square:  a  second-order  function  is used to change the
                     tone.

              /      Exponential: the tone will change by a  fixed  number  of
                     semitones per second.

              -      Exponential:  as  `/', but initial phase always zero, and
                     stepped (less smooth) frequency changes.

              Not used for noise.

              off is the bias (DC-offset) of the signal in percent; default=0.

              ph  is the phase shift in percentage of 1 cycle; default=0.  Not
              used for noise.

              p1 is the percentage of each cycle that  is  `on'  (square),  or
              `rising'  (triangle, exp, trapezium); default=50 (square, trian-
              gle, exp), default=10 (trapezium).

              p2 (trapezium): the  percentage  through  each  cycle  at  which
              `falling'  begins;  default=50.  exp:  the amplitude in percent;
              default=100.

              p3 (trapezium): the  percentage  through  each  cycle  at  which
              `falling' ends; default=60.

       tempo [-q] factor [segment [search [overlap]]]
              Change  the  audio  tempo  (but  not  its  pitch).  The audio is
              chopped up into segments which are  then  shifted  in  the  time
              domain  and overlapped (cross-faded) at points where their wave-
              forms are most similar (as determined by measurement  of  `least
              squares').

              By  default,  linear searches are used to find the best overlap-
              ping points;  if  the  optional  -q  parameter  is  given,  tree
              searches  are used instead, giving a quicker, but possibly lower
              quality, result.

              factor gives the ratio of new tempo to the old  tempo,  so  e.g.
              1.1 speeds up the tempo by 10%, and 0.9 slows it down by 10%.

              The  optional  segment parameter selects the algorithm's segment
              size in milliseconds.  The default value is 82 and is  typically
              suited to making small changes to the tempo of music; for larger
              changes (e.g. a factor of 2), 50 ms may give  a  better  result.
              When  changing  the  tempo  of  speech, a segment size of around
              30 ms often works well.

              The optional search parameter gives the  audio  length  in  mil-
              liseconds  (default 14) over which the algorithm will search for
              overlapping points.  Larger values use more processing time  and
              do not necessarily produce better results.

              The  optional overlap parameter gives the segment overlap length
              in milliseconds (default 12).

              See also speed for  an  effect  that  changes  tempo  and  pitch
              together,  and  pitch  for  an effect that changes pitch without
              changing tempo.

       treble gain [frequency[k] [width[s|h|k|o|q]]]
              Apply a treble tone-control effect.  See the description of  the
              bass effect for details.

       tremolo speed [depth]
              Apply  a  tremolo (low frequency amplitude modulation) effect to
              the audio.  The tremolo frequency in Hz is given by  speed,  and
              the depth as a percentage by depth (default 40).

              Note: This effect is a special case of the synth effect.

       trim start [length]
              Trim  can  trim off unwanted audio from the beginning and end of
              the audio.  Audio is not sent to the  output  stream  until  the
              start location is reached.

              The  optional  length  parameter  tells the number of samples to
              output after the start sample and is used to trim off  the  back
              side  of  the audio.  Using a value of 0 for the start parameter
              will allow trimming off the back side only.

              Both options can be specified using either an amount of time  or
              an exact count of samples.  The format for specifying lengths in
              time is hh:mm:ss.frac.  A start value of 1:30.5 will  not  start
              until 1 minute, thirty and 1/2 seconds into the audio.  The for-
              mat for specifying sample counts is the number of  samples  with
              the letter `s' appended to it.  A value of 8000s will wait until
              8000 samples are read before starting to process audio.

       vol gain [type [limitergain]]
              Apply an amplification or an attenuation to  the  audio  signal.
              Unlike the -v option (which is used for balancing multiple input
              files as they enter the SoX effects processing chain), vol is an
              effect  like  any  other so can be applied anywhere, and several
              times if necessary, during the processing chain.

              The amount to change the volume is given by gain which is inter-
              preted,  according  to  the  given  type, as follows: if type is
              amplitude (or is omitted), then gain is an amplitude (i.e. volt-
              age  or  linear)  ratio, if power, then a power (i.e. wattage or
              voltage-squared) ratio, and if dB, then a power change in dB.

              When type is amplitude or power, a gain of 1 leaves  the  volume
              unchanged,  less  than  1  decreases  it,  and  greater  than  1
              increases it; a negative gain inverts the audio signal in  addi-
              tion to adjusting its volume.

              When  type  is dB, a gain of 0 leaves the volume unchanged, less
              than 0 decreases it, and greater than 0 increases it.

              See [4] for a detailed discussion on electrical (and hence audio
              signal) voltage and power ratios.

              Beware of Clipping when the increasing the volume.

              The gain and the type parameters can be concatenated if desired,
              e.g.  vol 10dB.

              An optional limitergain value can be specified and should  be  a
              value  much  less than 1 (e.g. 0.05 or 0.02) and is used only on
              peaks to prevent clipping.  Not specifying this  parameter  will
              cause  no limiter to be used.  In verbose mode, this effect will
              display the percentage of the audio that needed to be limited.

              See also compand for a dynamic-range  compression/expansion/lim-
              iting effect.

   Deprecated Effects
       The  following  effects  have  been renamed or have their functionality
       included in another effect; they continue to work in  this  version  of
       SoX but may be removed in future.

       key [-q] shift [segment [search [overlap]]]
              Change  the  audio key (i.e. pitch but not tempo).  This is just
              an alias for the pitch effect.

       pan direction
              Mix the audio from one channel to another.  Use mixer  or  remix
              instead of this effect.

              The  direction  is a value from -1 to 1.  -1 represents far left
              and 1 represents far right.

       polyphase [-w nut|ham] [-width n] [-cut-off c]
              Change the sampling rate using `polyphase interpolation', a  DSP
              algorithm.   polyphase copes with only certain rational fraction
              resampling ratios, and, compared with the rate effect, is gener-
              ally slow, memory intensive, and has poorer stop-band rejection.

              If the -w parameter is nut,  then  a  Blackman-Nuttall  (~90  dB
              stop-band)  window  will  be used; ham selects a Hamming (~43 dB
              stop-band) window.  The default is Blackman-Nuttall.

              The -width parameter specifies the (approximate)  width  of  the
              filter.  The  default is 1024 samples, which produces reasonable
              results.

              The -cut-off value (c) specifies the filter cut-off frequency in
              terms  of  fraction  of  frequency  bandwidth,  also know as the
              Nyquist frequency.  See the resample effect for further informa-
              tion  on  Nyquist  frequency.   If up-sampling, then this is the
              fraction of the original signal  that  should  go  through.   If
              down-sampling,  this  is  the  fraction of the signal left after
              down-sampling.  The default is 0.95.

              See also rate, rabbit and resample for other sample-rate  chang-
              ing effects.

       rabbit [-c0|-c1|-c2|-c3|-c4]
              Change  the  sampling  rate  using  libsamplerate, also known as
              `Secret Rabbit Code'.  This  effect  is  optional  and,  due  to
              licence  issues,  is  not included in all versions of SoX.  Com-
              pared with the rate effect, rabbit is very slow.

              See http://www.mega-nerd.com/SRC for details of the  algorithms.
              Algorithms  0 through 2 are progressively faster and lower qual-
              ity versions of the sinc algorithm; the default is  -c0.   Algo-
              rithm 3 is zero-order hold, and 4 is linear interpolation.

              See  also  rate,  polyphase  and  resample for other sample-rate
              changing effects, and see resample for more discussion of resam-
              pling.

       resample [-qs|-q|-ql] [rolloff [beta]]
              Change  the  sampling  rate  using  simulated analog filtration.
              Compared with the rate effect, resample is slow, and has  poorer
              stop-band rejection.  Only the low quality option works with all
              resampling ratios.

              By default, linear interpolation of the filter  coefficients  is
              used,  with  a window width about 45 samples at the lower of the
              two rates.  This gives an accuracy of about 16 bits, but  insuf-
              ficient  stop-band  rejection  in the case that you want to have
              roll-off greater than about 0.8 of the Nyquist frequency.

              The -q* options will change the default values for roll-off  and
              beta  as  well  as use quadratic interpolation of filter coeffi-
              cients, resulting in about 24 bits precision.  The -qs,  -q,  or
              -ql options specify increased accuracy at the cost of lower exe-
              cution speed.  It is  optional  to  specify  roll-off  and  beta
              parameters when using the -q* options.

              Following is a table of the reasonable defaults which are built-
              in to SoX:


                    +--------------------------------------------------+
                    |Option   Window   Roll-off   Beta   Interpolation |
                    |(none)     45       0.80      16       linear     |
                    | -qs       45       0.80      16      quadratic   |
                    |  -q       75      0.875      16      quadratic   |
                    | -ql      149       0.94      16      quadratic   |
                    +--------------------------------------------------+
              -qs, -q, or -ql use window lengths of 45, 75,  or  149  samples,
              respectively,  at  the lower sample-rate of the two files.  This
              means progressively sharper stop-band rejection, at  proportion-
              ally slower execution times.

              rolloff  refers  to the cut-off frequency of the low pass filter
              and is given in terms of the Nyquist  frequency  for  the  lower
              sample  rate.   rolloff  therefore should be something between 0
              and 1, in practise 0.8-0.95.  The defaults are indicated  above.

              The  Nyquist  frequency is equal to half the sample rate.  Logi-
              cally, this is because the A/D converter needs at least  2  sam-
              ples  to  detect  1 cycle at the Nyquist frequency.  Frequencies
              higher then the Nyquist will actually appear as  lower  frequen-
              cies to the A/D converter and is called aliasing.  Normally, A/D
              converts run the signal through a lowpass filter first to  avoid
              these problems.

              Similar  problems will happen in software when reducing the sam-
              ple rate of an audio file (frequencies  above  the  new  Nyquist
              frequency  can  be  aliased to lower frequencies).  Therefore, a
              good resample effect will remove all frequency information above
              the new Nyquist frequency.

              The  rolloff  refers  to how close to the Nyquist frequency this
              cut-off is, with closer being better.  When increasing the  sam-
              ple  rate of an audio file you would not expect to have any fre-
              quencies exist that are past  the  original  Nyquist  frequency.
              Because  of resampling properties, it is common to have aliasing
              artifacts created above the old Nyquist frequency.  In that case
              the  rolloff  refers  to  how close to the original Nyquist fre-
              quency to use a highpass filter to remove these artifacts,  with
              closer also being better.

              The beta, if unspecified, defaults to 16.  This selects a Kaiser
              window.  You can select a Blackman-Nuttall window by  specifying
              anything <= 2 here.  For more discussion of beta, look under the
              filter effect.

              Default parameters are, as indicated  above,  Kaiser  window  of
              length 45, roll-off 0.80, beta 16, linear interpolation.

              Note:  -qs is only slightly slower, but more accurate for 16-bit
              or higher precision.

              See also rate, polyphase and rabbit for other sample-rate chang-
              ing  effects.   There  is  a  detailed  analysis of resample and
              polyphase  at  http://leute.server.de/wilde/resample.html;   see
              rabbit for a pointer to its own documentation.


DIAGNOSTICS

       Exit  status  is  0 for no error, 1 if there is a problem with the com-
       mand-line parameters, or 2 if an error occurs during file processing.


BUGS

       Please report any bugs found in this version of SoX to the mailing list
       (sox-users@lists.sourceforge.net).


SEE ALSO

       soxi(1), soxformat(7), libsox(3)
       audacity(1), ImageMagick(1), gnuplot(1), octave(1), wget(1)
       The SoX web site at http://sox.sourceforge.net
       SoX scripting examples at http://sox.sourceforge.net/Docs/Scripts

   References
       [1]    R. Bristow-Johnson, Cookbook formulae for audio EQ biquad filter
              coefficients, http://musicdsp.org/files/Audio-EQ-Cookbook.txt

       [2]    Wikipedia, Q-factor, http://en.wikipedia.org/wiki/Q_factor

       [3]    Scott    Lehman,    Effects    Explained,    http://harmony-cen-
              tral.com/Effects/effects-explained.html

       [4]    Wikipedia, Decibel, http://en.wikipedia.org/wiki/Decibel

       [5]    Richard  Furse,  Linux  Audio  Developer's  Simple  Plugin  API,
              http://www.ladspa.org

       [6]    Richard Furse, Computer Music Toolkit, http://www.ladspa.org/cmt

       [7]    Steve Harris, LADSPA plugins, http://plugin.org.uk


LICENSE

       Copyright 1991 Lance Norskog and Sundry Contributors.
       Copyright 1998-2008 Chris Bagwell and SoX Contributors.

       This program is free software; you can redistribute it and/or modify it
       under the terms of the GNU General Public License as published  by  the
       Free  Software  Foundation;  either  version 2, or (at your option) any
       later version.

       This program is distributed in the hope that it  will  be  useful,  but
       WITHOUT  ANY  WARRANTY;  without  even  the  implied  warranty  of MER-
       CHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU  General
       Public License for more details.


AUTHORS

       Chris Bagwell (cbagwell@users.sourceforge.net).  Other authors and con-
       tributors are listed in the AUTHORS file that is distributed  with  the
       source code.



sox                            October 28, 2008                         sox(1)

sox 14.2.0 - Generated Tue Nov 11 07:30:14 CST 2008
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