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DBE(3)                            X FUNCTIONS                           DBE(3)




NAME

       DBE - Double Buffer Extension


SYNOPSIS

       The  Double  Buffer  Extension (DBE) provides a standard way to utilize
       double-buffering within the framework of the X Window System.   Double-
       buffering  uses  two buffers, called front and back, which hold images.
       The front buffer is visible to the user; the back buffer is not.   Suc-
       cessive  frames of an animation are rendered into the back buffer while
       the previously rendered frame is displayed in the front buffer.  When a
       new  frame  is ready, the back and front buffers swap roles, making the
       new frame visible.  Ideally, this exchange appears to happen  instanta-
       neously  to  the user, with no visual artifacts.  Thus, only completely
       rendered images are presented to the user, and  remain  visible  during
       the  entire  time  it  takes  to  render  a new frame.  The result is a
       flicker-free animation.


DESCRIPTION

       Concepts
              Normal windows are created using XCreateWindow() or  XCreateSim-
              pleWindow(),  which allocate a set of window attributes and, for
              InputOutput windows, a front buffer, into which an image can  be
              drawn.   The  contents of this buffer will be displayed when the
              window is visible.

              This extension enables applications to use double-buffering with
              a window.  This involves creating a second buffer, called a back
              buffer, and associating one or more  back  buffer  names  (XIDs)
              with  the window, for use when referring to (i.e., drawing to or
              reading from) the window's back buffer.  The back buffer name is
              a drawable of type XdbeBackBuffer.

              DBE  provides  a  relative double-buffering model.  One XID, the
              window, always refers to the front buffer.  One  or  more  other
              XIDs,  the  back  buffer names, always refer to the back buffer.
              After a buffer swap, the window continues to refer to the  (new)
              front buffer, and the back buffer name continues to refer to the
              (new) back buffer.  Thus, applications and toolkits that want to
              just  render  to the back buffer always use the back buffer name
              for all drawing requests to the window.  Portions of an applica-
              tion that want to render to the front buffer always use the win-
              dow XID for all drawing requests to the window.

              Multiple clients and toolkits can all  use  double-buffering  on
              the  same  window.   DBE does not provide a request for querying
              whether a window has double-buffering support, and if  so,  what
              the back buffer name is.  Given the asynchronous nature of the X
              Window System, this would cause race conditions.   Instead,  DBE
              allows  multiple back buffer names to exist for the same window;
              they all refer to the same physical back buffer.  The first time
              a back buffer name is allocated for a window, the window becomes
              double-buffered and the back buffer name is associated with  the
              window.   Subsequently,  the window already is a double-buffered
              window, and nothing about the window changes  when  a  new  back
              buffer  name  is allocated, except that the new back buffer name
              is associated with  the  window.   The  window  remains  double-
              buffered  until  either the window is destroyed, or until all of
              the back buffer names for the window are deallocated.

              In general, both the front and back buffers ae treated the same.
              In particular, here are some important characteristics:

                     Only  one buffer per window can be visible at a time (the
                     front buffer).

                     Both buffers associated  with  a  window  have  the  same
                     visual  type, depth, width, height, and shape as the win-
                     dow.

                     Both buffers associated with a window are  "visible"  (or
                     "obscured")  in  the  same  way.  When an Expose event is
                     generated for a window, this event is considered to apply
                     to  both  buffers equally.  When a double-buffered window
                     is exposed, both buffers are tiled with the window  back-
                     ground.   Even  though  the  back  buffer is not visible,
                     terms such as obscure apply to the back buffer as well as
                     to the front buffer.

                     It is acceptable at any time to pass an XdbeBackBuffer in
                     any function that expects a drawable.   This  enables  an
                     application  to  draw directly into XdbeBackBuffer in the
                     same fashion as it would draw into any other drawable.

                     It is an error (Window) to pass an  XdbeBackBuffer  in  a
                     function that expects a Window.

                     An  XdbeBackBuffer  will never be sent in a reply, event,
                     or error where a Window is specified.

                     If backing-store and  save-under  applies  to  a  double-
                     buffered window, it applies to both buffers equally.

                     If  the  XClearArea()  or XClearWindow() function is exe-
                     cuted on a double-buffered window, the same area in  both
                     the front and back buffers is cleared.

              The  effect  of  passing  a  window to a function that accepts a
              drawable is unchanged by this extension.  The window  and  front
              buffer  are  synonymous  with each other.  This includes obeying
              the XGetImage() and XGetSubImage() semantics and the  subwindow-
              mode semantics if a graphics context is involved.  Regardless of
              whether the window was explicitly passed in  an  XGetImage()  or
              XGetSubImage()  call, or implicitly referenced (i.e., one of the
              window's ancestors was passed in the function), the front  (i.e.
              visible)  buffer  is  always referenced.  Thus, DBE-naive screen
              dump clients will always get the front buffer.  XGetImage()  and
              XGetSubImage()  on a back buffer return undefined image contents
              for any obscured regions of the back buffer that fall within the
              image.

              Drawing  to a back buffer always uses the clip region that would
              be used to draw to the front buffer with a GC subwindow-mode  of
              ClipByChildren.   If  an ancestor of a double-buffered window is
              drawn to with a GC having a subwindow-mode of  IncludeInferiors,
              the  effect  on the double-buffered window's back buffer depends
              on the depth of the double-buffered window and the ancestor.  If
              the  depths are the same, the contents of the back buffer of the
              double-buffered window are not changed.  If the depths are  dif-
              ferent,  the  contents of the back buffer of the double-buffered
              window are undefined for the pixels  that  the  IncludeInferiors
              drawing touched.

              DBE  adds  no  new events.  DBE does not extend the semantics of
              any existing events with the exception of adding a new  drawable
              type called XdbeBackBuffer.

              If  events,  replies,  or  errors that contain a drawable (e.g.,
              GraphicsExpose) are generated in  response  to  a  request,  the
              drawable returned will be the one specified in the request.

              DBE advertises which visuals support double buffering.

              DBE  does  not include any timing or synchronization facilities.
              Applications that need such facilities (e.g., to maintain a con-
              stant  frame rate) should investigate the Synchronization Exten-
              sion, an X Consortium standard.

       Window Management Operations

              The basic philosophy of DBE is that both buffers are treated the
              same by X window management operations.

              When a double-buffered window is destroyed, both buffers associ-
              ated with the window are destroyed, and all  back  buffer  names
              associated with the window are freed.

              If  the  size  of a double-buffered window changes, both buffers
              assume the new size.  If the window's size increases, the effect
              on  the buffers depends on whether the implementation honors bit
              gravity for buffers.  If bit gravity is  implemented,  then  the
              contents  of  both buffers are moved in accordance with the win-
              dow's bit gravity, and the remaining areas are  tiled  with  the
              window  background.  If bit gravity is not implemented, then the
              entire unobscured region of both buffers is tiled with the  win-
              dow background.  In either case, Expose events are generated for
              the region that is tiled with the window background.

              If the XGetGeometry() function is executed on an XdbeBackBuffer,
              the returned x, y, and border-width will be zero.

              If the Shape extension ShapeRectangles, ShapeMask, ShapeCombine,
              or ShapeOffset request is executed on a double-buffered  window,
              both  buffers  are  reshaped to match the new window shape.  The
              region difference D = new shape - old shape is  tiled  with  the
              window  background in both buffers, and Expose events are gener-
              ated for D.

       Complex Swap Actions

              DBE has no explicit knowledge of ancillary buffers  (e.g.  depth
              buffers or alpha buffers), and only has a limited set of defined
              swap actions.  Some applications may need a richer set  of  swap
              actions than DBE provides.  Some DBE implementations have knowl-
              edge of ancillary buffers, and/or can provide a rich set of swap
              actions.  Instead  of  continually extending DBE to increase its
              set of swap actions, DBE provides a flexible "idiom"  mechanism.
              If  an  applications's  needs  are  served  by  the defined swap
              actions, it should use them; otherwise, it should use  the  fol-
              lowing  method  of expressing a complex swap action as an idiom.
              Following this policy will ensure the best possible  performance
              across a wide variety of implementations.

              As  suggested  by the term "idiom," a complex swap action should
              be expressed as a group/series  of  requests.   Taken  together,
              this  group of requests may be combined into an atomic operation
              by the implementation, in order to  maximize  performance.   The
              set  of idioms actually recognized for optimization is implemen-
              tation dependent.  To help with idiom expression and interpreta-
              tion, an idiom must be surrounded by two function calls: XdbeBe-
              ginIdiom() and XdbeEndIdiom().  Unless this begin-end pair  sur-
              rounds  the idiom, it may not be recognized by a given implemen-
              tation, and performance will suffer.

              For example, if an application wants to  swap  buffers  for  two
              windows,  and  use  X  to  clear only certain planes of the back
              buffers, the application would make the  following  calls  as  a
              group, and in the following order:

                     XdbeBeginIdiom().

                     XdbeSwapBuffers()  with  XIDs  for  two  windows, each of
                     which uses a swap action of Untouched.

                     XFillRectangle() to the back buffer of one window.

                     XFillRectangle() to the back buffer of the other  window.

                     XdbeEndIdiom().

              The XdbeBeginIdiom() and XdbeEndIdiom() functions do not perform
              any actions themselves.  They are treated as markers  by  imple-
              mentations that can combine certain groups/series of requests as
              idioms, and are ignored by other implementations or for non-rec-
              ognized  groups/series of requests.  If these function calls are
              made out of order, or are mismatched, no errors  are  sent,  and
              the functions are executed as usual, though performance may suf-
              fer.

              XdbeSwapBuffers() need not be included in an idiom.   For  exam-
              ple, if a swap action of Copied is desired, but only some of the
              planes should be copied, XCopyArea()  may  be  used  instead  of
              XdbeSwapBuffers().   If  XdbeSwapBuffers()  is  included  in  an
              idiom, it should immediately follow the  XdbeBeginIdiom()  call.
              Also,  when  the XdbeSwapBuffers() is included in an idiom, that
              request's swap action will still  be  valid,  and  if  the  swap
              action might overlap with another request, then the final result
              of the idiom must be as if the separate requests  were  executed
              serially.    For  example,  if  the  specified  swap  action  is
              Untouched, and if a XFillRectangle() using a client clip rectan-
              gle  is  done  to  the  window's back buffer after the XdbeSwap-
              Buffers() call, then the contents of the new back buffer  (after
              the  idiom)  will be the same as if the idiom was not recognized
              by the implementation.

              It is highly recommended that API providers define, and applica-
              tion  developers  use, "convenience" functions that allow client
              applications to call  one  procedure  that  encapsulates  common
              idioms.   These  functions  will  generate the XdbeBeginIdiom(),
              idiom, and XdbeEndIdiom() calls.  Usage of these functions  will
              ensure best possible performance across a wide variety of imple-
              mentations.


SEE ALSO

       XdbeAllocateBackBufferName(3), XdbeBeginIdiom(3),
       dbeDeallocateBackBufferName(3), XdbeEndIdiom(3), XdbeFreeVisualInfo(3),
       XdbeGetBackBufferAttributes(3), XdbeGetVisualInfo(3),
       XdbeQueryExtension(3), XdbeSwapBuffers(3).




X Version 11                     libXext 1.0.5                          DBE(3)

Mac OS X 10.6 X11 - Generated Sun Mar 7 12:29:32 CST 2010
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