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Locale::Codes(3pm)     Perl Programmers Reference Guide     Locale::Codes(3pm)




NAME

       Locale::Codes - a distribution of modules to handle locale codes


DESCRIPTION

       Locale-Codes is a distribution containing a set of modules designed to
       work with sets of codes which uniquely identify something.  For
       example, there are codes associated with different countries, different
       currencies, different languages, etc.  These sets of codes are
       typically maintained in some standard.

       This distribution provides a way to work with these lists of codes.
       Because the data from the various standards is not available in any
       sort of consistent API, access to the lists is not available in any
       direct fashion.  To compensate for this, the list of codes is stored
       internally within this distribution, and the distribution is updated on
       a regular basis to include all known codes at that point in time.  This
       does mean that it is necessary to keep this distribution up-to-date to
       keep up with the various changes that are made in the various
       standards.

       Traditionally, a module has been created to work with each type of code
       sets.  So, there is a module for working with country lists, one for
       currency lists, etc.  Since version 3.00, all of these individual
       modules were written as wrappers around a central module (which was not
       intended to be used directly) which did all of the real work.

       Starting with version 3.50, the central module was reworked slightly to
       provide an object-oriented interface.  All of the modules for working
       with individual types of code sets were reworked to use the improved OO
       module, so the traditional interfaces still work as they always have.
       As a result, you are free to use the traditional functional (non-OO)
       interfaces, or to use the OO interface and bypass the wrapper modules
       entirely.

       Both methods will be supported in the future, so use the one that is
       best suited to your needs.

       Within each type, any number of code sets are allowed.  For example,
       sets of country codes are maintained in several different locations
       including the ISO-3166 standard, the IANA, and by the United Nations.
       The lists of countries are similar, but not identical.  Multiple code
       sets are supported, though trying to convert from one code set to
       another will not always work since the list of countries is not one-to-
       one.

       All data in all of these modules comes directly from the original
       standards (or as close to direct as possible), so it should be up-to-
       date at the time of release.

       I plan on releasing a new version several times a year to incorporate
       any changes made in the standards. However, I don't always know about
       changes that occur, so if any of the standards change, and you want a
       new release sooner, just email me and I'll get one out.


SYNOPSIS (OBJECT-ORIENTED INTERFACE)

          use Locale::Codes;
          or
          use Locale::Codes ':constants';

          $obj = new Locale::Codes 'country';


OBJECT-ORIENTED METHODS

       The following methods are available.

       In all methods, when specifying a code set, the name (as a string) is
       always available.

       Traditionally, you could also use a perl constant to specify the code
       set.  In order to do so with the OO interface, you have to import the
       constants.  To do that, load the module with:

          use Locale::Codes ':constants';

       new ( [TYPE [,CODESET]] )
              $obj = new Locale::Codes;
              $obj = new Locale::Codes 'country';
              $obj = new Locale::Codes 'country','alpha-3';
              $obj = new Locale::Codes 'country',LOCALE_COUNTRY_ALPHA_3;

           This creates a new object that can access the data.  If no type is
           specified (in the first argument), you must use the type method
           described below.  No operations will work unless the type is
           specified.

           The second argument is the default code set to use.  This is
           optional, as each type has a default code set.  The default code
           set can be set using the codeset method below.

           The last example is only available if the constants were imported
           when the module was loaded.

       show_errors ( FLAG )
              $obj->show_errors(1);
              $obj->show_errors(0);

           By default, error messages will be produced when bad data is passed
           to any method.  By passing in '0', these will be turned off so that
           all failures will be silent.

       type ( TYPE )
              $obj->type($type)

           This will set the type of codes that will be worked with.  $type
           may be any of the recognized types of code sets, including:

              country
              language
              currency
              script
              etc.

           The list of valid types, and the code sets supported in each, are
           described in the Locale::Codes::Types document.

           This method can be called any number of times to toggle between
           different types of code sets.

       codeset ( CODESET )
              $obj->codeset($codeset);

           This sets the default code set to use.  The list of code sets
           available for each type are described in the Locale::Codes::Types
           document.

           In all other methods below, when an optional CODESET argument is
           omitted, it will default to this value.

       code2name ( CODE [,CODESET] [,'retired'] )
              $name = $obj->code2name($code [,$codeset] [,'retired']);

           This functions take a code and returns a string which contains the
           name of the element identified.  If the code is not a valid code in
           the CODESET specified then "undef" will be returned.

           The name of the element is the name as specified in the standard,
           and as a result, different variations of an element name may be
           returned for different values of CODESET.

           For example, the alpha-2 country code set defines the two-letter
           code "bo" to be "Bolivia, Plurinational State of", whereas the
           alpha-3 code set defines the code 'bol' to be the country "Bolivia
           (Plurinational State of)". So:

              $obj->code2name('bo','alpha-2');
                 => 'Bolivia, Plurinational State of'

              $obj->code2name('bol','alpha-3');
                 => 'Bolivia (Plurinational State of)'

           By default, only active codes will be used, but if the string
           'retired' is passed in as an argument, both active and retired
           codes will be examined.

       name2code ( NAME [,CODESET] [,'retired'] )
              $code = $obj->name2code($name [,$codeset] [,'retired']);

           This function takes the name of an element (or any of it's aliases)
           and returns the code that corresponds to it, if it exists. If NAME
           could not be identified as the name of one of the elements, then
           "undef" will be returned.

           The name is not case sensitive. Also, any known variation of a name
           may be passed in.

           For example, even though the country name returned using 'alpha-2'
           and 'alpha-3' country codes for Bolivia are different, either
           country name may be passed in since for each code set (in addition
           to the more common alias 'Bolivia'). So:

              $obj->name2code('Bolivia, Plurinational State of','alpha-2');
                 => bo

              $obj->name2code('Bolivia (Plurinational State of)','alpha-2');
                 => bo

              $obj->name2code('Bolivia','alpha-2');
                 => bo

           By default, only active names will be used, but if the string
           'retired' is passed in as an argument, both active and retired
           names will be examined.

       code2code ( CODE [,CODESET] ,CODESET2 )
              $code = $obj->code2code($code [,$codeset] ,$codeset2);

           This function takes a code from one code set (CODESET or the
           default code set), and returns the corresponding code from another
           code set (CODESET2). CODE must exists in the code set specified by
           CODESET and must have a corresponding code in the code set
           specified by CODESET2 or "undef" will be returned.

              $obj->code2code('fin','alpha-3','alpha-2');
                 => 'fi'

           Note that this function does NOT support retired codes.

       all_codes ( [CODESET] [,'retired'] )
              @code = $obj->all_codes([$codeset] [,'retired']);

           This returns a list of all code in the code set. The codes will be
           sorted.

           By default, only active codes will be returned, but if the string
           'retired' is passed in as an argument, both active and retired
           codes will be returned.

       all_names ( [CODESET] [,'retired'] )
              @name = $obj->all_names([$codeset] [,'retired']);

           This method returns a list of all elements names for which there is
           a corresponding code in the specified code set.

           The names returned are exactly as they are specified in the
           standard, and are sorted.

           Since not all elements are listed in all code sets, the list of
           elements may differ depending on the code set specified.

           By default, only active names will be returned, but if the string
           'retired' is passed in as an argument, both active and retired
           names will be returned.

       The following additional methods are available and can be used to
       modify the code list data (and are therefore not generally useful).

       rename_code  ( CODE ,NEW_NAME [,CODESET] )
              $flag = $obj->rename_code($code,$new_name [,$codeset]);

           This method can be used to change the official name of an element.
           At that point, the name returned by the "code2name" method would be
           NEW_NAME instead of the name specified in the standard.

           The original name will remain as an alias.

           For example, the official country name for code 'gb' is 'United
           Kingdom'.  If you want to change that, you might call:

              $obj->rename_code('gb', 'Great Britain');

           This means that calling code2name('gb') will now return 'Great
           Britain' instead of 'United Kingdom'.

           If any error occurs, a warning is issued and 0 is returned. An
           error occurs if CODE doesn't exist in the specified code set, or if
           NEW_NAME is already in use but for a different element.

           If the method succeeds, 1 is returned.

       add_code  ( CODE ,NAME [,CODESET] )
              $flag = $obj->add_code($code,$name [,$codeset]);

           This method is used to add a new code and name to the data.

           Both CODE and NAME must be unused in the data set or an error
           occurs (though NAME may be used in a different data set).

           For example, to create the fictitious country named "Duchy of Grand
           Fenwick" with codes "gf" and "fen", use the following:

              $obj->add_code("fe","Duchy of Grand Fenwick",'alpha-2');
              $obj->add_code("fen","Duchy of Grand Fenwick",'alpha-3');

           The return value is 1 on success, 0 on an error.

       delete_code  ( CODE [,CODESET] )
              $flag = $obj->delete_code($code [,$codeset]);

           This method is used to delete a code from the data.

           CODE must refer to an existing code in the code set.

           The return value is 1 on success, 0 on an error.

       add_alias  ( NAME ,NEW_NAME )
              $flag = $obj->add_alias($name,$new_name);

           This method is used to add a new alias to the data. They do not
           alter the return value of the "code2name" function.

           NAME must be an existing element name, and NEW_NAME must be unused
           or an error occurs.

           The return value is 1 on success, 0 on an error.

       delete_alias  ( NAME )
              $flag = $obj->delete_alias($name);

           This method is used to delete an alias from the data. Once removed,
           the element may not be referred to by NAME.

           NAME must be one of a list of at least two names that may be used
           to specify an element. If the element may only be referred to by a
           single name, you'll need to use the "add_alias" method to add a new
           alias first, or the "remove_code" method to remove the element
           entirely.

           If the alias is used as the name in any code set, one of the other
           names will be used instead. Predicting exactly which one will be
           used requires you to know the order in which the standards were
           read, which is not reliable, so you may want to use the
           "rename_code" method to force one of the alternate names to be
           used.

           The return value is 1 on success, 0 on an error.

       replace_code  ( CODE ,NEW_CODE [,CODESET] )
              $flag = $obj->replace_code($code,$new_code [,$codeset]);

           This method is used to change the official code for an element. At
           that point, the code returned by the "name2code" method would be
           NEW_CODE instead of the code specified in the standard.

           NEW_CODE may either be a code that is not in use, or it may be an
           alias for CODE (in which case, CODE becomes and alias and NEW_CODE
           becomes the "real" code).

           The original code is kept as an alias, so that the "code2name"
           routines will work with either the code from the standard or the
           new code.

           However, the "all_codes" method will only return the codes which
           are considered "real" (which means that the list of codes will now
           contain NEW_CODE, but will not contain CODE).

       add_code_alias  ( CODE ,NEW_CODE [,CODESET] )
              $flag = $obj->add_code_alias($code,$new_code [,$codeset]);

           This method adds an alias for the code. At that point, NEW_CODE and
           CODE will both work in the "code2name" method. However, the
           "name2code" method will still return the original code.

       delete_code_alias  ( CODE [,CODESET] )
           These routines delete an alias for the code.

           These will only work if CODE is actually an alias. If it is the
           "real" code, it will not be deleted. You will need to use the
           "rename_code" method to switch the real code with one of the
           aliases, and then delete the alias.


TRADITIONAL INTERFACES

       In addition the the primary OO module, the following modules are
       included in the distribution for the traditional way of working with
       code sets.

       Each module will work with one specific type of code sets.

       Locale::Codes::Country, Locale::Country
           This includes support for country codes (such as those listed in
           ISO-3166) to specify the country.

           Because this module was originally distributed as Locale::Country,
           it is also available under that name.

       Locale::Codes::Language, Locale::Language
           This includes support for language codes (such as those listed in
           ISO-639) to specify the language.

           Because this module was originally distributed as Locale::Language,
           it is also available under that name.

       Locale::Codes::Currency, Locale::Currency
           This includes support for currency codes (such as those listed in
           ISO-4217) to specify the currency.

           Because this module was originally distributed as Locale::Currency,
           it is also available under that name.

       Locale::Codes::Script, Locale::Script
           This includes support for script codes (such as those listed in
           ISO-15924) to specify the script.

           Because this module was originally distributed as Locale::Script,
           it is also available under that name.

       Locale::Codes::LangExt
           This includes support for language extension codes (such as those
           listed in the IANA language registry) to specify the language
           extension.

       Locale::Codes::LangVar
           This includes support for language variation codes (such as those
           listed in the IANA language registry) to specify the language
           variation.

       Locale::Codes::LangFam
           This includes support for language family codes (such as those
           listed in ISO 639-5) to specify families of languages.

       In addition to the modules above, there are a number of support modules
       included in the distribution.  Any module not listed above falls into
       that category.

       These modules are not intended to be used by programmers. They contain
       functions or data that are used by the modules listed above.  No
       support of any kind is offered for using these modules directly.  They
       may be modified at any time.


COMMON ALIASES

       As of version 2.00, the modules supported common variants of names.

       For example, Locale::Country supports variant names for countries, and
       a few of the most common ones are included in the data. The country
       code for "United States" is "us", so:

          country2code('United States');
            => "us"

       Now the following will also return 'us':

          country2code('United States of America');
          country2code('USA');

       Any number of common aliases may be included in the data, in addition
       to the names that come directly from the standards.  If you have a
       common alias for a country, language, or any other of the types of
       codes, let me know and I'll add it, with some restrictions.

       For example, the country name "North Korea" never appeared in any of
       the official sources (instead, it was "Korea, North" or "Korea,
       Democratic People's Republic of". I would honor a request to add an
       alias "North Korea" since that's a very common way to specify the
       country (please don't request this... I've already added it).

       On the other hand, a request to add Zaire as an alias for "Congo, The
       Democratic Republic of" will not be honored. The country's official
       name is no longer Zaire, so adding it as an alias violates the
       standard.  Zaire was kept as an alias in versions of this module prior
       to 3.00, but it has been removed. Other aliases (if any) which no
       longer appear in any standard (and which are not common variations of
       the name in the standards) have also been removed.


RETIRED CODES

       Occasionally, a code is deprecated, but it may still be desirable to
       have access to it.

       Although there is no way to see every code that has ever existed and
       been deprecated (since most codesets do not have that information
       available), as of version 3.20, every code which has ever been included
       in these modules can be referenced.

       For more information, refer to the documentation on the code2name,
       name2code, all_codes, and all_names methods above.


SEE ALSO

       Locale::Codes::Types(3)
           The list of all code sets available for each type.

       Locale::Codes::Changes(3)
           A history of changes made to this distribution.


KNOWN BUGS AND LIMITATIONS

       Relationship between code sets
           Because each code set uses a slightly different list of elements,
           and they are not necessarily one-to-one, there may be some
           confusion about the relationship between codes from different code
           sets.

           For example, ISO 3166 assigns one code to the country "United
           States Minor Outlying Islands", but the IANA codes give different
           codes to different islands (Baker Island, Howland Island, etc.).

           This may cause some confusion... I've done the best that I could do
           to minimize it.

       Non-ASCII characters not supported
           Currently all names must be all ASCII. I plan on relaxing that
           limitation in the future.


BUGS AND QUESTIONS

       If you find a bug in Locale::Codes, there are three ways to send it to
       me.  Any of them are fine, so use the method that is easiest for you.

       Direct email
           You are welcome to send it directly to me by email.  The email
           address to use is:  sbeck@cpan.org.

       CPAN Bug Tracking
           You can submit it using the CPAN tracking too.  This can be done at
           the following URL:

           <http://rt.cpan.org/Public/Dist/Display.html?Name=Locale-Codes>

       GitHub
           You can submit it as an issue on GitHub.  This can be done at the
           following URL:

           <https://github.com/SBECK-github/Locale-Codes>

       Please do not use other means to report bugs (such as forums for a
       specific OS or Linux distribution) as it is impossible for me to keep
       up with all of them.

       When filing a bug report, please include the following information:

       Locale::Codes version
           Please include the version of Locale::Codes you are using.  You can
           get this by using the script:

              use Locale::Codes;
              print $Locale::Codes::VERSION,"\n";

       If you want to report missing or incorrect codes, you must be running
       the most recent version of Locale::Codes.

       If you find any problems with the documentation (errors, typos, or
       items that are not clear), please send them to me. I welcome any
       suggestions that will allow me to improve the documentation.


AUTHOR

       Locale::Country and Locale::Language were originally written by Neil
       Bowers at the Canon Research Centre Europe (CRE). They maintained the
       distribution from 1997 to 2001.

       Locale::Currency was originally written by Michael Hennecke and was
       modified by Neil Bowers for inclusion in the distribution.

       From 2001 to 2004, maintenance was continued by Neil Bowers.  He
       modified Locale::Currency for inclusion in the distribution. He also
       added Locale::Script.

       From 2004-2009, the module was unmaintained.

       In 2010, maintenance was taken over by Sullivan Beck (sbeck@cpan.org)
       with Neil Bower's permission.  All problems or comments should be sent
       to him using any of the methods listed above.


COPYRIGHT

          Copyright (c) 1997-2001 Canon Research Centre Europe (CRE).
          Copyright (c) 2001      Michael Hennecke (Locale::Currency)
          Copyright (c) 2001-2010 Neil Bowers
          Copyright (c) 2010-2018 Sullivan Beck

       This module is free software; you can redistribute it and/or modify it
       under the same terms as Perl itself.



perl v5.28.1                      2018-11-01                Locale::Codes(3pm)

perl 5.28.1 - Generated Sat Jan 12 16:11:14 CST 2019
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