MPSCNNNeuronReLU(3) MetalPerformanceShaders.framework MPSCNNNeuronReLU(3)
NAME
MPSCNNNeuronReLU
SYNOPSIS
#import <MPSCNNConvolution.h>
Inherits MPSCNNNeuron.
Instance Methods
(nonnull instancetype) - initWithDevice:a:
(nonnull instancetype) - initWithDevice:
Properties
float a
Additional Inherited Members
Detailed Description
This depends on Metal.framework Specifies the ReLU neuron filter. For
each pixel, applies the following function: f(x) = x, if x >= 0 = a * x
if x < 0 This is called Leaky ReLU in literature. Some literature
defines classical ReLU as max(0, x). If you want this behavior, simply
pass a = 0
Method Documentation
- (nonnull instancetype) initWithDevice: (nonnull id< MTLDevice >) device
Standard init with default properties per filter type
Parameters:
device The device that the filter will be used on. May not be NULL.
Returns:
A pointer to the newly initialized object. This will fail,
returning nil if the device is not supported. Devices must be
MTLFeatureSet_iOS_GPUFamily2_v1 or later.
Reimplemented from MPSCNNKernel.
- (nonnull instancetype) initWithDevice: (nonnull id< MTLDevice >)
device(float) a
Initialize the ReLU neuron filter
Parameters:
device The device the filter will run on
a Filter property 'a'. See class discussion.
Returns:
A valid MPSCNNNeuronReLU object or nil, if failure.
Property Documentation
- (float) a [read], [nonatomic], [assign]
Author
Generated automatically by Doxygen for
MetalPerformanceShaders.framework from the source code.
Version MetalPerformanceShaders-Thu2Jul 13 2017 MPSCNNNeuronReLU(3)
Mac OS X 10.13.1 - Generated Mon Nov 6 18:49:21 CST 2017