MPSCNNNeuronReLU(3) MetalPerformanceShaders.framework MPSCNNNeuronReLU(3)
NAME
MPSCNNNeuronReLU
SYNOPSIS
#import <MPSCNNConvolution.h> Inherits MPSCNNNeuron. Instance Methods (nonnull instancetype) - initWithDevice:a: (nonnull instancetype) - initWithDevice: Properties float a Additional Inherited Members
Detailed Description
This depends on Metal.framework Specifies the ReLU neuron filter. For each pixel, applies the following function: f(x) = x, if x >= 0 = a * x if x < 0 This is called Leaky ReLU in literature. Some literature defines classical ReLU as max(0, x). If you want this behavior, simply pass a = 0
Method Documentation
- (nonnull instancetype) initWithDevice: (nonnull id< MTLDevice >) device Standard init with default properties per filter type Parameters: device The device that the filter will be used on. May not be NULL. Returns: A pointer to the newly initialized object. This will fail, returning nil if the device is not supported. Devices must be MTLFeatureSet_iOS_GPUFamily2_v1 or later. Reimplemented from MPSCNNKernel. - (nonnull instancetype) initWithDevice: (nonnull id< MTLDevice >) device(float) a Initialize the ReLU neuron filter Parameters: device The device the filter will run on a Filter property 'a'. See class discussion. Returns: A valid MPSCNNNeuronReLU object or nil, if failure.
Property Documentation
- (float) a [read], [nonatomic], [assign]
Author
Generated automatically by Doxygen for MetalPerformanceShaders.framework from the source code. Version MetalPerformanceShaders-Thu2Jul 13 2017 MPSCNNNeuronReLU(3)
Mac OS X 10.13.1 - Generated Mon Nov 6 18:49:21 CST 2017