MPSCNNNeuronReLUN(3) MetalPerformanceShaders.framework MPSCNNNeuronReLUN(3)
NAME
MPSCNNNeuronReLUN
SYNOPSIS
#import <MPSCNNConvolution.h> Inherits MPSCNNNeuron. Instance Methods (nonnull instancetype) - initWithDevice:a:b: (nonnull instancetype) - initWithDevice: Properties float a float b Additional Inherited Members
Detailed Description
This depends on Metal.framework Specifies the ReLUN neuron filter. For each pixel, applies the following function: f(x) = [ x , x >= 0 [ a * x, x < 0 [ b , x >= b As an example, the TensorFlow Relu6 activation layer can be implemented by setting the parameter b to 6.0f: https://www.tensorflow.org/api_docs/cc/class/tensorflow/ops/relu6. The default value of a is 1.0f and the default value of b is 6.0f.
Method Documentation
- (nonnull instancetype) initWithDevice: (nonnull id< MTLDevice >) device Standard init with default properties per filter type Parameters: device The device that the filter will be used on. May not be NULL. Returns: A pointer to the newly initialized object. This will fail, returning nil if the device is not supported. Devices must be MTLFeatureSet_iOS_GPUFamily2_v1 or later. Reimplemented from MPSCNNKernel. - (nonnull instancetype) initWithDevice: (nonnull id< MTLDevice >) device(float) a(float) b Initialize a ReLUN neuron filter Parameters: device The device the filter will run on a Filter property 'a'. See class discussion. b Filter property 'b'. See class discussion. Returns: A valid MPSCNNNeuronReLUN object or nil, if failure.
Property Documentation
- (float) a [read], [nonatomic], [assign] - (float) b [read], [nonatomic], [assign]
Author
Generated automatically by Doxygen for MetalPerformanceShaders.framework from the source code. Version MetalPerformanceShaders-Thu2Jul 13 2017 MPSCNNNeuronReLUN(3)
Mac OS X 10.12.6 - Generated Sun Oct 29 18:48:15 CDT 2017