MPSImage(3) MetalPerformanceShaders.framework MPSImage(3)
NAME
MPSImage
SYNOPSIS
#import <MPSImage.h> Inherits NSObject. Inherited by MPSTemporaryImage. Instance Methods (nonnull instancetype) - initWithDevice:imageDescriptor: (nonnull instancetype) - initWithTexture:featureChannels: (nonnull instancetype) - init (MPSPurgeableState) - setPurgeableState: (void) - readBytes:dataLayout:bytesPerRow:region:featureChannelInfo:imageIndex: (void) - writeBytes:dataLayout:bytesPerRow:region:featureChannelInfo:imageIndex: (void) - readBytes:dataLayout:imageIndex: (void) - writeBytes:dataLayout:imageIndex: Class Methods (nonnull id< MPSImageAllocator >) + defaultAllocator Properties id< MTLDevice > device NSUInteger width NSUInteger height NSUInteger featureChannels NSUInteger numberOfImages MTLTextureType textureType MTLPixelFormat pixelFormat NSUInteger precision MTLTextureUsage usage size_t pixelSize id< MTLTexture > texture NSString * label
Detailed Description
This depends on Metal.framework A MPSImage object describes a MTLTexture that may have more than 4 channels. Some image types, such as those found in convolutional neural networks (CNN) differ from a standard texture in that they may have more than 4 channels per image. While the channels could hold RGBA data, they will more commonly hold a number of structural permutations upon a multi-channel image as the neural network progresses. It is not uncommon for each pixel to have 32 or 64 channels in it. A standard MTLTexture may have no more than 4 channels. The additional channels are stored in slices of 2d texture array (i.e. texture type is MTLTextureType2DArray) such that 4 consecutive channels are stored in each slice of this array. If the number of feature channels is N, number of array slices needed is (N+3)/4. E.g. a CNN image with width 3 and height 2 with 9 channels will be stored as slice 0 RGBA RGBA RGBA RGBA RGBA RGBA slice 1 RGBA RGBA RGBA RGBA RGBA RGBA (ASCII art /diagonal offset/ intended to show a Z dimension) slice 2 R??? R??? R??? R??? R??? R??? The width and height of underlying 2d texture array is the same as the width and height of the MPSImage. The array length is equal to (featureChannels + 3) / 4. Channels marked with ? are just for padding and should not contain NaNs or Infs. A MPSImage can be container of multiple CNN images for batch processing. In order to create a MPSImage that contains N images, create MPSImageDescriptor with numberOfImages set to N. Although a MPSImage can contain numberOfImages > 1, the actual number of images among these processed by MPSCNNKernel is controlled by z- dimension of the clipRect. A MPSCNNKernel processes n=clipRect.size.depth images from this collection. The starting source image index to process is given by offset.z. The starting index of the destination image is given by clipRect.origin.z. The MPSCNNKernel takes n=clipRect.size.depth images from tje source at indices [offset.z, offset.z+n], processes each independently and stores the result in the destination at indices [clipRect.origin.z, clipRect.origin.z+n] respectively. Offset.z+n should be <= [src numberOfImage] and clipRect.origin.z+n should be <= [dest numberOfImages] and offset.z must be >= 0. Example: Suppose MPSCNNConvolution takes an input image with 8 channels and outputs an image with 16 channels. The number of slices needed in the source 2d texture array is 2 and the number of slices needed in the destination 2d array is 4. Suppose the source batch size is 5 and destination batch size is 4. (Multiple N-channel images can be processed concurrently in a batch.) The number of source slices will be 2*5=10 and number of destination slices will be 4*4=16. If you want to process just images 2 and 3 of the source and store the result at index 1 and 2 in the destination, you may achieve this by setting offset.z=2, clipRect.origin.z=1 and clipRect.size.depth=2. MPSCNNConvolution will take, in this case, slice 4 and 5 of source and produce slices 4 to 7 of destination. Similarly, slices 6 and 7 will be used to produce slices 8 to 11 of destination. All MPSCNNKernels process images within each batch independently. That is, calling a MPSCNNKernel on an batch is formally the same as calling it on each image in the batch one at a time. However, quite a lot of CPU and GPU overhead will be avoided if batch processing is used. This is especially important for better performance on small images. If the number of feature channels is <= 4 and numberOfImages = 1 i.e. only one slice is needed to represent a MPSImage, the underlying metal texture type will be MTLTextureType2D rather than MTLTextureType2DArray. There are also MPSTemporaryImages, intended for use for very short- lived image data that are produced and consumed immediately in the same MTLCommandBuffer. They are a useful way to minimize CPU-side texture allocation costs and greatly reduce the amount of memory used by your image pipeline. Creation of the underlying texture may in some cases occur lazily. You should in general avoid calling MPSImage.texture except when unavoidable to avoid materializing memory for longer than necessary. When possible, use the other MPSImage properties to get information about the MPSImage instead. Most MPSImages of 4 or fewer feature channels can generate quicklooks output in Xcode for easy visualization of image data in the object. MPSTemporaryImages can not.
Method Documentation
+ (nonnull id <MPSImageAllocator>) defaultAllocator Get a well known MPSImageAllocator that makes MPSImages Reimplemented in MPSTemporaryImage. - (nonnull instancetype) init - (nonnull instancetype) initWithDevice: (nonnull id< MTLDevice >) device(const MPSImageDescriptor *__nonnull) imageDescriptor Initialize an empty image object Parameters: device The device that the image will be used. May not be NULL. imageDescriptor The MPSImageDescriptor. May not be NULL. Returns: A valid MPSImage object or nil, if failure. Storage to store data needed is allocated lazily on first use of MPSImage or when application calls MPSImage.texture Reimplemented in MPSTemporaryImage. - (nonnull instancetype) initWithTexture: (nonnull id< MTLTexture >) texture(NSUInteger) featureChannels Initialize an MPSImage object using Metal texture. Metal texture has been created by user for specific number of feature channels and number of images. Parameters: texture The MTLTexture allocated by the user to be used as backing for MPSImage. featureChannels Number of feature channels this texture contains. Returns: A valid MPSImage object or nil, if failure. Application can let MPS framework allocate texture with properties specified in imageDescriptor using initWithDevice:MPSImageDescriptor API above. However in memory intensive application, you can save memory (and allocation/deallocation time) by using MPSTemporaryImage where MPS framework aggressively reuse memory underlying textures on same command buffer. See MPSTemporaryImage class for details below. However, in certain cases, application developer may want more control on allocation, placement, reusing/recycling of memory backing textures used in application using Metal Heaps API. In this case, application can create MPSImage from pre-allocated texture using initWithTexture:featureChannels. MTLTextureType of texture can be MTLTextureType2D ONLY if featureChannels <= 4 in which case MPSImage.numberOfImages is set to 1. Else it should be MTLTextureType2DArray with arrayLength == numberOfImage * ((featureChannels + 3)/4). MPSImage.numberOfImages is set to texture.arrayLength / ((featureChannels + 3)/4). For MTLTextures containing typical image data which application may obtain from MetalKit or other libraries such as that drawn from a JPEG or PNG, featureChannels should be set to number of valid color channel e.g. for RGB data, even thought MTLPixelFormat will be MTLPixelFormatRGBA, featureChannels should be set to 3. Reimplemented in MPSTemporaryImage. - (void) readBytes: (void *__nonnull) dataBytes(MPSDataLayout) dataLayout(NSUInteger) bytesPerRow(MTLRegion) region(MPSImageReadWriteParams) featureChannelInfo(NSUInteger) imageIndex readBytes Get the values inside MPSImage and put them in the Buffer passed in. Parameters: dataBytes The array allocated by the user to be used to put data from MPSImage, the length should be imageWidth * imageHeight * numberOfFeatureChannels and dataType should be inferred from pixelFormat defined in the Image Descriptor. dataLayout The enum tells how to layout MPS data in the buffer. bytesPerRow Bytes to stride to point to next row(pixel just below current one) in the user buffer. featureChannelInfo information user fills in to write to a set of feature channels in the image imageIndex Image index in MPSImage to write to. region region of the MPSImage to read from. A region is a structure with the origin in the Image from which to start reading values and a size which represents the width and height of the rectangular region to read from. The z direction denotes the number of images, thus for 1 image, origin.z = 0 and size.depth = 1 Use the enum to set data is coming in with what order. The data type will be determined by the pixelFormat defined in the Image Descriptor. - (void) readBytes: (void *__nonnull) dataBytes(MPSDataLayout) dataLayout(NSUInteger) imageIndex readBytes Get the values inside MPSImage and put them in the Buffer passed in. Parameters: dataBytes The array allocated by the user to be used to put data from MPSImage, the length should be imageWidth * imageHeight * numberOfFeatureChannels and dataType should be inferred from pixelFormat defined in the Image Descriptor. dataLayout The enum tells how to layout MPS data in the buffer. imageIndex Image index in MPSImage to read from. Use the enum to set data is coming in with what order. The data type will be determined by the pixelFormat defined in the Image Descriptor. Region is full image, buffer width and height is same as MPSImage width and height. - (MPSPurgeableState) setPurgeableState: (MPSPurgeableState) state setPurgeableState Set (or query) the purgeability state of a MPSImage Usage is per [MTLResource setPurgeableState:], except that the MTLTexture might be MPSPurgeableStateAllocationDeferred, which means there is no texture to mark volatile / nonvolatile. Attempts to set purgeability on MTLTextures that have not been allocated will be ignored. - (void) writeBytes: (const void *__nonnull) dataBytes(MPSDataLayout) dataLayout(NSUInteger) bytesPerRow(MTLRegion) region(MPSImageReadWriteParams) featureChannelInfo(NSUInteger) imageIndex writeBytes Set the values inside MPSImage with the Buffer passed in. Parameters: dataBytes The array allocated by the user to be used to put data from MPSImage, the length should be imageWidth * imageHeight * numberOfFeatureChannels and dataType should be inferred from pixelFormat defined in the Image Descriptor. dataLayout The enum tells how to layout MPS data in the buffer. bytesPerRow Bytes to stride to point to next row(pixel just below current one) in the user buffer. region region of the MPSImage to write to. A region is a structure with the origin in the Image from which to start writing values and a size which represents the width and height of the rectangular region to write in. The z direction denotes the number of images, thus for 1 image, origin.z = 0 and size.depth = 1 featureChannelInfo information user fills in to read from a set of feature channels in the image imageIndex Image index in MPSImage to write to. Use the enum to set data is coming in with what order. The data type will be determined by the pixelFormat defined in the Image Descriptor. - (void) writeBytes: (const void *__nonnull) dataBytes(MPSDataLayout) dataLayout(NSUInteger) imageIndex writeBytes Set the values inside MPSImage with the Buffer passed in. Parameters: dataBytes The array allocated by the user to be used to put data from MPSImage, the length should be imageWidth * imageHeight * numberOfFeatureChannels and dataType should be inferred from pixelFormat defined in the Image Descriptor. dataLayout The enum tells how to layout MPS data in the buffer. imageIndex Image index in MPSImage to write to. Use the enum to set data is coming in with what order. The data type will be determined by the pixelFormat defined in the Image Descriptor. Region is full image, buffer width and height is same as MPSImage width and height.
Property Documentation
- device [read], [nonatomic], [retain] The device on which the MPSImage will be used - featureChannels [read], [nonatomic], [assign] The number of feature channels per pixel. - height [read], [nonatomic], [assign] The formal height of the image in pixels. - label [read], [write], [atomic], [copy] A string to help identify this object. - numberOfImages [read], [nonatomic], [assign] numberOfImages for batch processing - pixelFormat [read], [nonatomic], [assign] The MTLPixelFormat of the underlying texture - pixelSize [read], [nonatomic], [assign] Number of bytes from the first byte of one pixel to the first byte of the next pixel in storage order. (Includes padding.) - precision [read], [nonatomic], [assign] The number of bits of numeric precision available for each feature channel. This is precision, not size. That is, float is 24 bits, not 32. half precision floating-point is 11 bits, not 16. SNorm formats have one less bit of precision for the sign bit, etc. For formats like MTLPixelFormatB5G6R5Unorm it is the precision of the most precise channel, in this case 6. When this information is unavailable, typically compressed formats, 0 will be returned. - texture [read], [nonatomic], [assign] The associated MTLTexture object. This is a 2D texture if numberOfImages is 1 and number of feature channels <= 4. It is a 2D texture array otherwise. To avoid the high cost of premature allocation of the underlying texture, avoid calling this property except when strictly necessary. [MPSCNNKernel encode...] calls typically cause their arguments to become allocated. Likewise, MPSImages initialized with -initWithTexture: featureChannels: have already been allocated. - textureType [read], [nonatomic], [assign] The type of the underlying texture, typically MTLTextureType2D or MTLTextureType2DArray - usage [read], [nonatomic], [assign] Description of texture usage. - width [read], [nonatomic], [assign] The formal width of the image in pixels.
Author
Generated automatically by Doxygen for MetalPerformanceShaders.framework from the source code. Version MetalPerformanceShaders-Thu2Jul 13 2017 MPSImage(3)
Mac OS X 10.13.1 - Generated Mon Nov 6 19:18:39 CST 2017