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MPSRNNRecurrentMatrixState(3)




NAME

       MPSRNNRecurrentMatrixState


SYNOPSIS

       #import <MPSRNNLayer.h>

       Inherits MPSState.

   Instance Methods
       (nullable MPSMatrix *) - getRecurrentOutputMatrixForLayerIndex:
       (nullable MPSMatrix *) - getMemoryCellMatrixForLayerIndex:

   Additional Inherited Members

Detailed Description

       This depends on Metal.framework  This class holds all the data that is
       passed from one sequence iteration of the matrix-based RNN layer to the
       next.


Method Documentation

   - (nullable MPSMatrix*) getMemoryCellMatrixForLayerIndex: (NSUInteger)
       layerIndex
       Access the stored memory cell matrix data (if present).

       Parameters:
           layerIndex Index of the layer whose to get - belongs to { 0, 1,...,

       See also:
           numberOfLayers - 1 }

       Returns:
           For valid layerIndex the memory cell image matrix, otherwise nil.



   - (nullable MPSMatrix*) getRecurrentOutputMatrixForLayerIndex: (NSUInteger)
       layerIndex
       Access the stored recurrent matrix data.

       Parameters:
           layerIndex Index of the layer whose to get - belongs to { 0, 1,...,

       See also:
           numberOfLayers - 1 }

       Returns:
           For valid layerIndex the recurrent output matrix data, otherwise
           nil.





Author

       Generated automatically by Doxygen for
       MetalPerformanceShaders.framework from the source code.





Version MetalPerformanceShaders-Thu2Jul 13 2017  MPSRNNRecurrentMatrixState(3)


Mac OS X 10.12.6 - Generated Tue Oct 31 19:55:38 CDT 2017
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