MPSRNNRecurrentMatrixState(3)
NAME
MPSRNNRecurrentMatrixState
SYNOPSIS
#import <MPSRNNLayer.h> Inherits MPSState. Instance Methods (nullable MPSMatrix *) - getRecurrentOutputMatrixForLayerIndex: (nullable MPSMatrix *) - getMemoryCellMatrixForLayerIndex: Additional Inherited Members
Detailed Description
This depends on Metal.framework This class holds all the data that is passed from one sequence iteration of the matrix-based RNN layer to the next.
Method Documentation
- (nullable MPSMatrix*) getMemoryCellMatrixForLayerIndex: (NSUInteger) layerIndex Access the stored memory cell matrix data (if present). Parameters: layerIndex Index of the layer whose to get - belongs to { 0, 1,..., See also: numberOfLayers - 1 } Returns: For valid layerIndex the memory cell image matrix, otherwise nil. - (nullable MPSMatrix*) getRecurrentOutputMatrixForLayerIndex: (NSUInteger) layerIndex Access the stored recurrent matrix data. Parameters: layerIndex Index of the layer whose to get - belongs to { 0, 1,..., See also: numberOfLayers - 1 } Returns: For valid layerIndex the recurrent output matrix data, otherwise nil.
Author
Generated automatically by Doxygen for MetalPerformanceShaders.framework from the source code. Version MetalPerformanceShaders-Thu2Jul 13 2017 MPSRNNRecurrentMatrixState(3)
Mac OS X 10.12.6 - Generated Tue Oct 31 19:55:38 CDT 2017