acos(3) BSD Library Functions Manual acos(3)
NAME
acos -- arc cosine function
SYNOPSIS
#include <math.h> double acos(double x); long double acosl(long double x); float acosf(float x);
DESCRIPTION
The acos() function computes the principle value of the arc cosine of x. The result is in the range [0, pi].
SPECIAL VALUES
acos(1) returns +0. acos(x) returns a NAN and raises the "invalid" floating-point exception for |x| > 1.
VECTOR OPERATIONS
If you need to apply the acos() function to SIMD vectors or arrays, using the following functions provided by the Accelerate.framework may give significantly better performance: #include <Accelerate/Accelerate.h> vFloat vacosf(vFloat x); void vvacosf(float *y, const float *x, const int *n); void vvacos(double *y, const double *x, const int *n);
SEE ALSO
sin(3), cos(3), tan(3), asin(3), atan(3), atan2(3), sinh(3), cosh(3), tanh(3), math(3)
STANDARDS
The acos() function conforms to ISO/IEC 9899:2011. BSD December 11, 2006 BSD
Mac OS X 10.9.1 - Generated Mon Jan 6 18:43:52 CST 2014