cos(3) BSD Library Functions Manual cos(3)
NAME
cos -- cosine function
SYNOPSIS
#include <math.h> double cos(double x); long double cosl(long double x); float cosf(float x);
DESCRIPTION
The cos() function computes the cosine of x (measured in radians).
SPECIAL VALUES
cos(+-0) returns 1. cos(+-infinity) returns a NaN and raises the "invalid" floating-point exception.
VECTOR OPERATIONS
If you need to apply the cos() function to SIMD vectors or arrays, using the following functions provided by the Accelerate.framework may give significantly better performance: #include <Accelerate/Accelerate.h> vFloat vcosf(vFloat x); vFloat vsincosf(vFloat x, vFloat *c); void vvcosf(float *y, const float *x, const int *n); void vvcos(double *y, const double *x, const int *n); void vvsincosf(float *s, float *c, const float *x, const int *n); void vvsincos(double *s, double *c, const double *x, const int *n);
SEE ALSO
sin(3), tan(3), asin(3), acos(3), atan(3), atan2(3), sinh(3), cosh(3), tanh(3), math(3)
STANDARDS
The cos() function conforms to ISO/IEC 9899:2011. BSD December 11, 2006 BSD
Mac OS X 10.9.1 - Generated Tue Jan 7 08:24:08 CST 2014