cos(3) BSD Library Functions Manual cos(3)
NAME
     cos -- cosine function
SYNOPSIS
     #include <math.h>
     double
     cos(double x);
     long double
     cosl(long double x);
     float
     cosf(float x);
DESCRIPTION
     The cos() function computes the cosine of x (measured in radians).
SPECIAL VALUES
     cos(+-0) returns 1.
     cos(+-infinity) returns a NaN and raises the "invalid" floating-point
     exception.
VECTOR OPERATIONS
     If you need to apply the cos() function to SIMD vectors or arrays, using
     the following functions provided by the Accelerate.framework may give
     significantly better performance:
     #include <Accelerate/Accelerate.h>
     vFloat vcosf(vFloat x);
     vFloat vsincosf(vFloat x, vFloat *c);
     void vvcosf(float *y, const float *x, const int *n);
     void vvcos(double *y, const double *x, const int *n);
     void vvsincosf(float *s, float *c, const float *x, const int *n);
     void vvsincos(double *s, double *c, const double *x, const int *n);
SEE ALSO
     sin(3), tan(3), asin(3), acos(3), atan(3), atan2(3), sinh(3), cosh(3),
     tanh(3), math(3)
STANDARDS
     The cos() function conforms to ISO/IEC 9899:2011.
BSD                            December 11, 2006                           BSD
Mac OS X 10.9.1 - Generated Tue Jan 7 08:24:08 CST 2014
