fmod(3) BSD Library Functions Manual fmod(3)
NAME
fmod -- floating-point remainder function
SYNOPSIS
#include <math.h> double fmod(double x, double y); long double fmodl(long double x, long double y); float fmodf(float x, float y);
DESCRIPTION
The fmod() functions compute the floating-point remainder of x/ y. Specifically, the functions return the value x-i*y, for some integer i such that, if y is non-zero, the result has the same sign as x and magni- tude less than the magnitude of y.
SPECIAL VALUES
fmod(+-0, y) returns +-0 if y is neither 0 nor NaN. fmod(x, y) returns a NaN and raises the "invalid" floating-point excep- tion for x infinite or y zero. fmod(x, +-infinity) returns x for x not infinite.
VECTOR OPERATIONS
If you need to apply the fmod() functions to SIMD vectors or arrays, using the following functions provided by the Accelerate.framework may give significantly better performance: #include <Accelerate/Accelerate.h> vFloat vfmodf(vFloat x, vFloat y); void vvfmodf(float *z, const float *y, const float *x, const int *n); void vvfmod(double *z, const double *y, const double *x, const int *n);
SEE ALSO
math(3)
STANDARDS
The fmod() functions conform to ISO/IEC 9899:2011. BSD December 11, 2006 BSD
Mac OS X 10.9.1 - Generated Wed Jan 8 06:17:55 CST 2014