glActivetextureARB(3) glActivetextureARB(3)
NAME
glActiveTextureARB - select active texture unit
C SPECIFICATION
void glActiveTextureARB( GLenum texture )
PARAMETERS
texture Specifies which texture unit to make active. The number of texture units is implementation dependent, but must be at least two. texture must be one of GL_TEXTUREi_ARB, where 0 <= i < GL_MAX_TEXTURE_UNITS_ARB, which is an implementation- dependent value. The intial value is GL_TEXTURE0_ARB.
DESCRIPTION
glActiveTextureARB selects which texture unit subsequent texture state calls will affect. The number of texture units an implementation sup- ports is implementation dependent, but must be at least 2. Vertex arrays are client-side GL resources, which are selected by the glClientActiveTextureARB routine.
NOTES
glActiveTextureARB is only supported if GL_ARB_multitexture is included in the string returned by glGetString when called with the argument GL_EXTENSIONS.
ERRORS
GL_INVALID_ENUM is generated if texture is not one of GL_TEXTUREi_ARB, where 0 <=i < GL_MAX_TEXTURE_UNITS_ARB.
SEE ALSO
glClientActiveTextureARB(3), glGetIntegerv(3), glMultiTexCoordARB(3), glTexParameter(3) glActivetextureARB(3)
Mac OS X 10.6 - Generated Thu Sep 17 20:20:13 CDT 2009