glClientActiveTextureARB(3) glClientActiveTextureARB(3)
NAME
glClientActiveTextureARB - select active texture unit
C SPECIFICATION
void glClientActiveTextureARB( GLenum texture )
PARAMETERS
texture Specifies which texture unit to make active. The number of texture units is implementation dependent, but must be at least two. texture must be one of GL_TEXTUREi_ARB where 0 <= i < GL_MAX_TEXTURE_UNITS_ARB, which is an implementation-depen- dent value. The initial value is GL_TEXTURE0_ARB.
DESCRIPTION
glClientActiveTextureARB selects the vertex array client state parame- ters to be modified by glTexCoordPointer, and enabled or disabled with glEnableClientState or glDisableClientState, respectively, when called with a parameter of GL_TEXTURE_COORD_ARRAY.
NOTES
glClientActiveTextureARB is supported only if GL_ARB_multitexture is included in the string returned by glGetString when called with the argument GL_EXTENSIONS. glClientActiveTextureARB sets GL_CLIENT_ACTIVE_TEXTURE_ARB to the active texture unit.
ERRORS
GL_INVALID_ENUM is generated if texture is not one of GL_TEXTUREi_ARB, where 0 <= i < GL_MAX_TEXTURE_UNITS_ARB.
SEE ALSO
glActiveTextureARB(3), glDisableClientState(3), glEnableClientState(3), glMultiTexCoordARB(3), glTexCoordPointer(3) glClientActiveTextureARB(3)
Mac OS X 10.6 - Generated Thu Sep 17 20:20:15 CDT 2009