glCopyColorTable(3) glCopyColorTable(3)
NAME
glCopyColorTable - copy pixels into a color table
C SPECIFICATION
void glCopyColorTable( GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width )
PARAMETERS
target The color table target. Must be GL_COLOR_TABLE, GL_POST_CONVOLUTION_COLOR_TABLE, or GL_POST_COLOR_MATRIX_COLOR_TABLE. internalformat The internal storage of the texture image. Must be one of the following symbolic constants: GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, GL_RGBA16. x The x coordinate of the lower-left corner of the pixel rectangle to be transferred to the color table. y The y coordinate of the lower-left corner of the pixel rectangle to be transferred to the color table. width The width of the pixel rectangle.
DESCRIPTION
glCopyColorTable loads a color table with pixels from the current GL_READ_BUFFER (rather than from main memory, as is the case for glColorTable). The screen-aligned pixel rectangle with lower-left corner at (x, y) having width width and height 1 is loaded into the color table. If any pixels within this region are outside the window that is associated with the GL context, the values obtained for those pixels are unde- fined. The pixels in the rectangle are processed just as if glReadPixels were called, with internalformat set to RGBA, but processing stops after the final conversion to RGBA. The four scale parameters and the four bias parameters that are defined for the table are then used to scale and bias the R, G, B, and A compo- nents of each pixel. The scale and bias parameters are set by calling glColorTableParameter. Next, the R, G, B, and A values are clamped to the range [0,1]. Each pixel is then converted to the internal specified by internalformat. This conversion simply maps the component values of the pixel (R, G, B, and A) to the values included in the internal (red, green, blue, alpha, luminance, and intensity). The mapping is as follows: Internal Format Channel mapping GL_ALPHA A=Alpha GL_LUMINANCE R=Luminance GL_LUMINANCE_ALPHA A=Alpha, R=Luminance GL_INTENSITY R=Intensity GL_RGB R=Red, G=Green, B=Blue GL_RGBA R=Red, G=Green, B=Blue, A=Alpha Finally, the red, green, blue, alpha, luminance, and/or intensity com- ponents of the resulting pixels are stored in the color table. They form a one-dimensional table with indices in the range [0, width - 1].
NOTES
glCopyColorTable is available only if GL_ARB_imaging is returned from calling glGetString with an argument of GL_EXTENSIONS.
ERRORS
GL_INVALID_ENUM is generated when target is not one of the allowable values. GL_INVALID_VALUE is generated if width is less than zero. GL_INVALID_VALUE is generated if internalformat is not one of the allowable values. GL_TABLE_TOO_LARGE is generated if the requested color table is too large to be supported by the implementation. GL_INVALID_OPERATION is generated if glCopyColorTable is executed between the execution of glBegin and the corresponding execution of glEnd.
ASSOCIATED GETS
glGetColorTable, glGetColorTableParameter
SEE ALSO
glColorTable(3), glColorTableParameter(3), glReadPixels(3) glCopyColorTable(3)
Mac OS X 10.6 - Generated Thu Sep 17 20:20:16 CDT 2009