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glCopyTexImage1D(3)                                      glCopyTexImage1D(3)




NAME

       glCopyTexImage1D - copy pixels into a 1D texture image



C SPECIFICATION

       void glCopyTexImage1D( GLenum target,
                              GLint level,
                              GLenum internalformat,
                              GLint x,
                              GLint y,
                              GLsizei width,
                              GLint border )



PARAMETERS

       target          Specifies the target texture.  Must be GL_TEXTURE_1D.

       level           Specifies  the  level-of-detail number.  Level 0 is the
                       base image level.  Level n is the nth mipmap  reduction
                       image.

       internalformat  Specifies the internal  of the texture.  Must be one of
                       the following symbolic constants: GL_ALPHA,  GL_ALPHA4,
                       GL_ALPHA8,    GL_ALPHA12,   GL_ALPHA16,   GL_LUMINANCE,
                       GL_LUMINANCE4,      GL_LUMINANCE8,      GL_LUMINANCE12,
                       GL_LUMINANCE16,                     GL_LUMINANCE_ALPHA,
                       GL_LUMINANCE4_ALPHA4,             GL_LUMINANCE6_ALPHA2,
                       GL_LUMINANCE8_ALPHA8,            GL_LUMINANCE12_ALPHA4,
                       GL_LUMINANCE12_ALPHA12,         GL_LUMINANCE16_ALPHA16,
                       GL_INTENSITY,       GL_INTENSITY4,       GL_INTENSITY8,
                       GL_INTENSITY12,  GL_INTENSITY16,  GL_RGB,  GL_R3_G3_B2,
                       GL_RGB4,    GL_RGB5,   GL_RGB8,   GL_RGB10,   GL_RGB12,
                       GL_RGB16,  GL_RGBA,  GL_RGBA2,  GL_RGBA4,   GL_RGB5_A1,
                       GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16.

       x, y            Specify  the  window  coordinates of the left corner of
                       the row of pixels to be copied.

       width           Specifies the width of the texture image.  Must be 0 or
                       (2^n) + 2*border for some integer n.  The height of the
                       texture image is 1.

       border          Specifies the width of the border.  Must be either 0 or
                       1.


DESCRIPTION

       glCopyTexImage1D  defines  a  one-dimensional texture image with pixels
       from the current GL_READ_BUFFER.

       The screen-aligned pixel row with left corner at  (x,  y)  and  with  a
       length  of width+2*border defines the texture array at the mipmap level
       specified by level.  internalformat specifies the internal  of the tex-
       ture array.

       The pixels in the row are processed exactly as if glCopyPixels had been
       called, but the process stops just before final  conversion.   At  this
       point  all  pixel  component values are clamped to the range [0, 1] and
       then converted to the texture's internal   for  storage  in  the  texel
       array.

       Pixel  ordering  is  such that lower x screen coordinates correspond to
       lower texture coordinates.

       If  any  of  the  pixels  within  the  specified  row  of  the  current
       GL_READ_BUFFER  are outside the window associated with the current ren-
       dering context, then the values obtained for  those  pixels  are  unde-
       fined.


NOTES

       glCopyTexImage1D is available only if the GL version is 1.1 or greater.

       Texturing has no effect in color index mode.

       1, 2, 3, and 4 are not accepted values for internalformat.

       An image with 0 width indicates a NULL texture.

       When the GL_ARB_imaging extension is  supported,  the  RGBA  components
       copied  from  the framebuffer may be processed by the imaging pipeline.
       See glTexImage1D for specific details.


ERRORS

       GL_INVALID_ENUM is generated if target is not one of the allowable val-
       ues.

       GL_INVALID_VALUE is generated if level is less than 0.

       GL_INVALID_VALUE  may  be generated if level is greater than log2(max),
       where max is the returned value of GL_MAX_TEXTURE_SIZE.

       GL_INVALID_ENUM is generated if  internalformat  is  not  an  allowable
       value.

       GL_INVALID_VALUE is generated if width is less than 0 or greater than 2
       + GL_MAX_TEXTURE_SIZE, or if it cannot be represented as (2^n) + 2*bor-
       der for some integer value of n.

       GL_INVALID_VALUE is generated if border is not 0 or 1.

       GL_INVALID_OPERATION  is  generated  if  glCopyTexImage1D  is  executed
       between the execution of glBegin and  the  corresponding  execution  of
       glEnd.


ASSOCIATED GETS

       glGetTexImage
       glIsEnabled with argument GL_TEXTURE_1D


SEE ALSO

       glCopyPixels(3), glCopyTexImage2D(3), glCopyTexSubImage1D(3),
       glCopyTexSubImage2D(3), glPixelStore(3), glPixelTransfer(3), glTexEnv(3),
       glTexGen(3), glTexImage1D(3), glTexImage2D(3), glTexSubImage1D(3),
       glTexSubImage2D(3), glTexParameter(3)



                                                          glCopyTexImage1D(3)

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