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glGetLight(3)                                                  glGetLight(3)




NAME

       glGetLightfv, glGetLightiv - return light source parameter values



C SPECIFICATION

       void glGetLightfv( GLenum light,
                          GLenum pname,
                          GLfloat *params )
       void glGetLightiv( GLenum light,
                          GLenum pname,
                          GLint *params )



PARAMETERS

       light   Specifies  a  light  source.   The  number  of  possible lights
               depends on the implementation, but at least  eight  lights  are
               supported.   They  are identified by symbolic names of the form
               GL_LIGHTi where 0 <=  i  < GL_MAX_LIGHTS.

       pname   Specifies a light source parameter for  light.   Accepted  sym-
               bolic    names   are   GL_AMBIENT,   GL_DIFFUSE,   GL_SPECULAR,
               GL_POSITION,        GL_SPOT_DIRECTION,        GL_SPOT_EXPONENT,
               GL_SPOT_CUTOFF, GL_CONSTANT_ATTENUATION, GL_LINEAR_ATTENUATION,
               and GL_QUADRATIC_ATTENUATION.

       params  Returns the requested data.


DESCRIPTION

       glGetLight returns in params the value or  values  of  a  light  source
       parameter.   light  names  the light and is a symbolic name of the form
       GL_LIGHTi for 0 <= i < GL_MAX_LIGHTS, where GL_MAX_LIGHTS is an  imple-
       mentation  dependent  constant  that is greater than or equal to eight.
       pname specifies one of ten light source parameters, again  by  symbolic
       name.

       The following parameters are defined:

       GL_AMBIENT          params  returns four integer or floating-point val-
                           ues representing the ambient intensity of the light
                           source.   Integer  values, when requested, are lin-
                           early mapped from the internal floating-point  rep-
                           resentation such that 1.0 maps to the most positive
                           representable integer value, and -1.0 maps  to  the
                           most  negative representable integer value.  If the
                           internal value is outside the range  [-1,  1],  the
                           corresponding  integer  return  value is undefined.
                           The initial value is (0, 0, 0, 1).

       GL_DIFFUSE          params returns four integer or floating-point  val-
                           ues representing the diffuse intensity of the light
                           source.  Integer values, when requested,  are  lin-
                           early  mapped from the internal floating-point rep-
                           resentation such that 1.0 maps to the most positive
                           representable  integer  value, and -1.0 maps to the
                           most negative representable integer value.  If  the
                           internal  value  is  outside the range [-1, 1], the
                           corresponding integer return  value  is  undefined.
                           The  initial  value  for GL_LIGHT0 is (1, 1, 1, 1);
                           for other lights, the initial value is  (0,  0,  0,
                           0).

       GL_SPECULAR         params  returns four integer or floating-point val-
                           ues representing  the  specular  intensity  of  the
                           light  source.  Integer values, when requested, are
                           linearly mapped from  the  internal  floating-point
                           representation such that 1.0 maps to the most posi-
                           tive representable integer value, and -1.0 maps  to
                           the  most negative representable integer value.  If
                           the internal value is outside the  range  [-1,  1],
                           the  corresponding  integer  return  value is unde-
                           fined. The initial value for GL_LIGHT0 is (1, 1, 1,
                           1);  for  other lights, the initial value is (0, 0,
                           0, 0).

       GL_POSITION         params returns four integer or floating-point  val-
                           ues  representing the position of the light source.
                           Integer values, when  requested,  are  computed  by
                           rounding  the internal floating-point values to the
                           nearest integer value.   The  returned  values  are
                           those maintained in eye coordinates.  They will not
                           be equal to the  values  specified  using  glLight,
                           unless  the  modelview  matrix  was identity at the
                           time glLight was called. The initial value  is  (0,
                           0, 1, 0).

       GL_SPOT_DIRECTION   params returns three integer or floating-point val-
                           ues representing the direction of the light source.
                           Integer  values,  when  requested,  are computed by
                           rounding the internal floating-point values to  the
                           nearest  integer  value.   The  returned values are
                           those maintained in eye coordinates.  They will not
                           be  equal  to  the  values specified using glLight,
                           unless the modelview matrix  was  identity  at  the
                           time  glLight  was called.  Although spot direction
                           is normalized before being  used  in  the  lighting
                           equation,  the  returned values are the transformed
                           versions of the specified values prior  to  normal-
                           ization. The initial value is (0, 0, -1).

       GL_SPOT_EXPONENT    params  returns  a single integer or floating-point
                           value representing the spot exponent of the  light.
                           An  integer  value,  when requested, is computed by
                           rounding the internal floating-point representation
                           to the nearest integer. The initial value is 0.

       GL_SPOT_CUTOFF      params  returns  a single integer or floating-point
                           value representing the spot  cutoff  angle  of  the
                           light.   An  integer value, when requested, is com-
                           puted by rounding the internal floating-point  rep-
                           resentation  to  the  nearest  integer. The initial
                           value is 180.

       GL_CONSTANT_ATTENUATION
                           params returns a single integer  or  floating-point
                           value  representing  the  constant  (not  distance-
                           related) attenuation  of  the  light.   An  integer
                           value,  when requested, is computed by rounding the
                           internal floating-point representation to the near-
                           est integer. The initial value is 1.

       GL_LINEAR_ATTENUATION
                           params  returns  a single integer or floating-point
                           value representing the linear  attenuation  of  the
                           light.   An  integer value, when requested, is com-
                           puted by rounding the internal floating-point  rep-
                           resentation  to  the  nearest  integer. The initial
                           value is 0.

       GL_QUADRATIC_ATTENUATION
                           params returns a single integer  or  floating-point
                           value representing the quadratic attenuation of the
                           light.  An integer value, when requested,  is  com-
                           puted  by rounding the internal floating-point rep-
                           resentation to the  nearest  integer.  The  initial
                           value is 0.


NOTES

       It is always the case that GL_LIGHTi = GL_LIGHT0 + i.

       If  an error is generated, no change is made to the contents of params.


ERRORS

       GL_INVALID_ENUM is generated if light  or  pname  is  not  an  accepted
       value.

       GL_INVALID_OPERATION is generated if glGetLight is executed between the
       execution of glBegin and the corresponding execution of glEnd.


SEE ALSO

       glLight(3)



                                                                glGetLight(3)

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