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glMap1(3)                                                          glMap1(3)




NAME

       glMap1d, glMap1f - define a one-dimensional evaluator



C SPECIFICATION

       void glMap1d( GLenum target,
                     GLdouble u1,
                     GLdouble u2,
                     GLint stride,
                     GLint order,
                     const GLdouble *points )
       void glMap1f( GLenum target,
                     GLfloat u1,
                     GLfloat u2,
                     GLint stride,
                     GLint order,
                     const GLfloat *points )



PARAMETERS

       target  Specifies  the kind of values that are generated by the evalua-
               tor.  Symbolic  constants  GL_MAP1_VERTEX_3,  GL_MAP1_VERTEX_4,
               GL_MAP1_INDEX,         GL_MAP1_COLOR_4,         GL_MAP1_NORMAL,
               GL_MAP1_TEXTURE_COORD_1,               GL_MAP1_TEXTURE_COORD_2,
               GL_MAP1_TEXTURE_COORD_3,    and   GL_MAP1_TEXTURE_COORD_4   are
               accepted.

       u1, u2  Specify a linear mapping of u, as presented to glEvalCoord1, to
               uh,  the  variable that is evaluated by the equations specified
               by this command.

       stride  Specifies the number of floats or doubles between the beginning
               of  one  control point and the beginning of the next one in the
               data structure  referenced  in  points.   This  allows  control
               points  to  be embedded in arbitrary data structures.  The only
               constraint is that the values for a  particular  control  point
               must occupy contiguous memory locations.

       order   Specifies the number of control points.  Must be positive.

       points  Specifies a pointer to the array of control points.



DESCRIPTION

       Evaluators  provide a way to use polynomial or rational polynomial map-
       ping to produce vertices, normals,  texture  coordinates,  and  colors.
       The  values  produced  by an evaluator are sent to further stages of GL
       processing just as if they had been presented using glVertex, glNormal,
       glTexCoord,  and  glColor commands, except that the generated values do
       not update the current normal, texture coordinates, or color.

       All polynomial or rational polynomial splines of any degree (up to  the
       maximum  degree  supported  by  the GL implementation) can be described
       using evaluators.  These include almost all splines  used  in  computer
       graphics: B-splines, Bezier curves, Hermite splines, and so on.

       Evaluators define curves based on Bernstein polynomials.  (it is really
       difficult to show this math in ASCII) Define p ( uh) as

                          p(u) = Sum(i=0)^(n) ( Bi^n (u)Ri)

       where Ri is a control point and Bi^n (u) is the ith  Bernstein  polyno-
       mial of degree n (order = n + 1):

                           Bi^n(u) = (n,i) u^i (1-u)^(n-i)

       Recall that

                              0^0 == 1 and  (n,0) == 1

       glMap1  is  used to define the basis and to specify what kind of values
       are produced.  Once defined, a map can be enabled and disabled by call-
       ing  glEnable  and  glDisable with the map name, one of the nine prede-
       fined values for target described below.   glEvalCoord1  evaluates  the
       one-dimensional maps that are enabled.  When
       glEvalCoord1  presents a value u, the Bernstein functions are evaluated
       using u hat, where

                               u hat = (u-u1)/(u2-u1)


       target is a symbolic constant  that  indicates  what  kind  of  control
       points  are  provided  in points, and what output is generated when the
       map is evaluated.  It can assume one of nine predefined values:

       GL_MAP1_VERTEX_3         Each control  point  is  three  floating-point
                                values  representing  x,  y,  and z.  Internal
                                glVertex3 commands are generated when the  map
                                is evaluated.

       GL_MAP1_VERTEX_4         Each control point is four floating-point val-
                                ues representing x, y,  z,  and  w.   Internal
                                glVertex4  commands are generated when the map
                                is evaluated.

       GL_MAP1_INDEX            Each control point is a single  floating-point
                                value  representing  a  color index.  Internal
                                glIndex commands are generated when the map is
                                evaluated but the current index is not updated
                                with the value of these glIndex commands.

       GL_MAP1_COLOR_4          Each control point is four floating-point val-
                                ues  representing red, green, blue, and alpha.
                                Internal glColor4 commands are generated  when
                                the  map is evaluated but the current color is
                                not updated with the value of  these  glColor4
                                commands.

       GL_MAP1_NORMAL           Each  control  point  is  three floating-point
                                values representing the x, y, and z components
                                of  a  normal  vector.  Internal glNormal com-
                                mands are generated when the map is  evaluated
                                but the current normal is not updated with the
                                value of these glNormal commands.

       GL_MAP1_TEXTURE_COORD_1  Each control point is a single  floating-point
                                value  representing  the s texture coordinate.
                                Internal
                                glTexCoord1 commands are  generated  when  the
                                map is evaluated but the current texture coor-
                                dinates are not  updated  with  the  value  of
                                these glTexCoord commands.

       GL_MAP1_TEXTURE_COORD_2  Each  control point is two floating-point val-
                                ues representing the s and t  texture  coordi-
                                nates.  Internal
                                glTexCoord2  commands  are  generated when the
                                map is evaluated but the current texture coor-
                                dinates  are  not  updated  with  the value of
                                these glTexCoord commands.

       GL_MAP1_TEXTURE_COORD_3  Each control  point  is  three  floating-point
                                values  representing  the  s, t, and r texture
                                coordinates.   Internal  glTexCoord3  commands
                                are  generated  when  the map is evaluated but
                                the  current  texture  coordinates   are   not
                                updated  with  the  value  of these glTexCoord
                                commands.

       GL_MAP1_TEXTURE_COORD_4  Each control point is four floating-point val-
                                ues  representing  the  s, t, r, and q texture
                                coordinates.  Internal
                                glTexCoord4 commands are  generated  when  the
                                map is evaluated but the current texture coor-
                                dinates are not  updated  with  the  value  of
                                these glTexCoord commands.

       stride, order, and points define the array addressing for accessing the
       control points.  points is the location of  the  first  control  point,
       which  occupies  one,  two, three, or four contiguous memory locations,
       depending on which map is being defined.  order is the number  of  con-
       trol  points  in  the array.  stride specifies how many float or double
       locations to advance the internal memory pointer to reach the next con-
       trol point.


NOTES

       As is the case with all GL commands that accept pointers to data, it is
       as if the contents of  points  were  copied  by  glMap1  before  glMap1
       returns.  Changes to the contents of points have no effect after glMap1
       is called.


ERRORS

       GL_INVALID_ENUM is generated if target is not an accepted value.

       GL_INVALID_VALUE is generated if u1 is equal to u2.

       GL_INVALID_VALUE is generated if stride is less than the number of val-
       ues in a control point.

       GL_INVALID_VALUE  is  generated if order is less than 1 or greater than
       the return value of GL_MAX_EVAL_ORDER.

       GL_INVALID_OPERATION is generated if glMap1  is  executed  between  the
       execution of glBegin and the corresponding execution of glEnd.

       When     the     GL_ARB_multitexture     extension     is    supported,
       GL_INVALID_OPERATION is generated if glMap1 is called and the value  of
       GL_ACTIVE_TEXTURE_ARB is not GL_TEXTURE0_ARB.


ASSOCIATED GETS

       glGetMap
       glGet with argument GL_MAX_EVAL_ORDER
       glIsEnabled with argument GL_MAP1_VERTEX_3
       glIsEnabled with argument GL_MAP1_VERTEX_4
       glIsEnabled with argument GL_MAP1_INDEX
       glIsEnabled with argument GL_MAP1_COLOR_4
       glIsEnabled with argument GL_MAP1_NORMAL
       glIsEnabled with argument GL_MAP1_TEXTURE_COORD_1
       glIsEnabled with argument GL_MAP1_TEXTURE_COORD_2
       glIsEnabled with argument GL_MAP1_TEXTURE_COORD_3
       glIsEnabled with argument GL_MAP1_TEXTURE_COORD_4


SEE ALSO

       glBegin(3), glColor(3), glEnable(3), glEvalCoord(3), glEvalMesh(3),
       glEvalPoint(3), glMap2(3), glMapGrid(3), glNormal(3), glTexCoord(3),
       glVertex(3)



                                                                    glMap1(3)

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