glMatrixMode(3) glMatrixMode(3)
NAME
glMatrixMode - specify which matrix is the current matrix
C SPECIFICATION
void glMatrixMode( GLenum mode )
PARAMETERS
mode Specifies which matrix stack is the target for subsequent matrix operations. Three values are accepted: GL_MODELVIEW, GL_PROJECTION, and GL_TEXTURE. The initial value is GL_MODELVIEW. Additionally, if the GL_ARB_imaging extension is supported, GL_COLOR is also accepted.
DESCRIPTION
glMatrixMode sets the current matrix mode. mode can assume one of four values: GL_MODELVIEW Applies subsequent matrix operations to the modelview matrix stack. GL_PROJECTION Applies subsequent matrix operations to the projection matrix stack. GL_TEXTURE Applies subsequent matrix operations to the texture matrix stack. GL_COLOR Applies subsequent matrix operations to the color matrix stack. To find out which matrix stack is currently the target of all matrix operations, call glGet with argument GL_MATRIX_MODE. The initial value is GL_MODELVIEW.
ERRORS
GL_INVALID_ENUM is generated if mode is not an accepted value. GL_INVALID_OPERATION is generated if glMatrixMode is executed between the execution of glBegin and the corresponding execution of glEnd.
ASSOCIATED GETS
glGet with argument GL_MATRIX_MODE
SEE ALSO
glLoadMatrix(3), glPushMatrix(3) glMatrixMode(3)
Mac OS X 10.6 - Generated Thu Sep 17 20:20:25 CDT 2009