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glMultiTexCoordARB(3)                                  glMultiTexCoordARB(3)




NAME

       glMultiTexCoord1dARB,    glMultiTexCoord1fARB,    glMultiTexCoord1iARB,
       glMultiTexCoord1sARB,    glMultiTexCoord2dARB,    glMultiTexCoord2fARB,
       glMultiTexCoord2iARB,    glMultiTexCoord2sARB,    glMultiTexCoord3dARB,
       glMultiTexCoord3fARB,    glMultiTexCoord3iARB,    glMultiTexCoord3sARB,
       glMultiTexCoord4dARB,    glMultiTexCoord4fARB,    glMultiTexCoord4iARB,
       glMultiTexCoord4sARB,   glMultiTexCoord1dvARB,   glMultiTexCoord1fvARB,
       glMultiTexCoord1ivARB,   glMultiTexCoord1svARB,  glMultiTexCoord2dvARB,
       glMultiTexCoord2fvARB,  glMultiTexCoord2ivARB,   glMultiTexCoord2svARB,
       glMultiTexCoord3dvARB,   glMultiTexCoord3fvARB,  glMultiTexCoord3ivARB,
       glMultiTexCoord3svARB,  glMultiTexCoord4dvARB,   glMultiTexCoord4fvARB,
       glMultiTexCoord4ivARB,  glMultiTexCoord4svARB - set the current texture
       coordinates



C SPECIFICATION

       void glMultiTexCoord1dARB( GLenum target,
                                  GLdouble s )
       void glMultiTexCoord1fARB( GLenum target,
                                  GLfloat s )
       void glMultiTexCoord1iARB( GLenum target,
                                  GLint s )
       void glMultiTexCoord1sARB( GLenum target,
                                  GLshort s )
       void glMultiTexCoord2dARB( GLenum target,
                                  GLdouble s,
                                  GLdouble t )
       void glMultiTexCoord2fARB( GLenum target,
                                  GLfloat s,
                                  GLfloat t )
       void glMultiTexCoord2iARB( GLenum target,
                                  GLint s,
                                  GLint t )
       void glMultiTexCoord2sARB( GLenum target,
                                  GLshort s,
                                  GLshort t )
       void glMultiTexCoord3dARB( GLenum target,
                                  GLdouble s,
                                  GLdouble t,
                                  GLdouble r )
       void glMultiTexCoord3fARB( GLenum target,
                                  GLfloat s,
                                  GLfloat t,
                                  GLfloat r )
       void glMultiTexCoord3iARB( GLenum target,
                                  GLint s,
                                  GLint t,
                                  GLint r )
       void glMultiTexCoord3sARB( GLenum target,
                                  GLshort s,
                                  GLshort t,
                                  GLshort r )
       void glMultiTexCoord4dARB( GLenum target,
                                  GLdouble s,
                                  GLdouble t,
                                  GLdouble r,
                                  GLdouble q )
       void glMultiTexCoord4fARB( GLenum target,
                                  GLfloat s,
                                  GLfloat t,
                                  GLfloat r,
                                  GLfloat q )
       void glMultiTexCoord4iARB( GLenum target,
                                  GLint s,
                                  GLint t,
                                  GLint r,
                                  GLint q )
       void glMultiTexCoord4sARB( GLenum target,
                                  GLshort s,
                                  GLshort t,
                                  GLshort r,
                                  GLshort q )



PARAMETERS

       target  Specifies texture unit whose coordinates  should  be  modified.
               The  number  of  texture units is implementation dependent, but
               must be at least two. Must be one of GL_TEXTUREi_ARB where 0 <=
               i   <  GL_MAX_TEXTURE_UNITS_ARB,  which  is  an implementation-
               dependent value.

       s, t, r, q
               Specify s, t, r, and q texture coordinates for  target  texture
               unit.   Not all parameters are present in all forms of the com-
               mand.


C SPECIFICATION

       void glMultiTexCoord1dvARB( GLenum target,
                                   const GLdouble *v )
       void glMultiTexCoord1fvARB( GLenum target,
                                   const GLfloat *v )
       void glMultiTexCoord1ivARB( GLenum target,
                                   const GLint *v )
       void glMultiTexCoord1svARB( GLenum target,
                                   const GLshort *v )
       void glMultiTexCoord2dvARB( GLenum target,
                                   const GLdouble *v )
       void glMultiTexCoord2fvARB( GLenum target,
                                   const GLfloat *v )
       void glMultiTexCoord2ivARB( GLenum target,
                                   const GLint *v )
       void glMultiTexCoord2svARB( GLenum target,
                                   const GLshort *v )
       void glMultiTexCoord3dvARB( GLenum target,
                                   const GLdouble *v )
       void glMultiTexCoord3fvARB( GLenum target,
                                   const GLfloat *v )
       void glMultiTexCoord3ivARB( GLenum target,
                                   const GLint *v )
       void glMultiTexCoord3svARB( GLenum target,
                                   const GLshort *v )
       void glMultiTexCoord4dvARB( GLenum target,
                                   const GLdouble *v )
       void glMultiTexCoord4fvARB( GLenum target,
                                   const GLfloat *v )
       void glMultiTexCoord4ivARB( GLenum target,
                                   const GLint *v )
       void glMultiTexCoord4svARB( GLenum target,
                                   const GLshort *v )



PARAMETERS

       target Specifies texture unit whose  coordinates  should  be  modified.
              The  number  of  texture  units is implementation dependent, but
              must be at least two. Must be one of GL_TEXTUREi_ARB, where 0 <=
              i       <      the     implementation-dependent     value     of
              GL_MAX_TEXTURE_UNITS_ARB.

       v      Specifies a pointer to an array of one, two, three, or four ele-
              ments,  which in turn specify the s, t, r, and q texture coordi-
              nates.


DESCRIPTION

       glMultiTexCoordARB specifies texture coordinates in one, two, three, or
       four  dimensions.  glMultiTexCoord1ARB sets the current texture coordi-
       nates to (s, 0, 0, 1); a  call  to  glMultiTexCoord2ARB  sets  them  to
       (s, t, 0, 1).   Similarly,  glMultiTexCoord3ARB  specifies  the texture
       coordinates as (s, t, r, 1), and glMultiTexCoord4ARB defines  all  four
       components explicitly as (s, t, r, q).

       The current texture coordinates are part of the data that is associated
       with each vertex and with the current raster position.  Initially,  the
       values for s, t, r, q are (0, 0, 0, 1).



NOTES

       glMultiTexCoordARB is only supported if GL_ARB_multitexture is included
       in the string returned by glGetString when  called  with  the  argument
       GL_EXTENSIONS.

       The current texture coordinates can be updated at any time.  In partic-
       ular, glMultiTexCoordARB can be called between a call  to  glBegin  and
       the corresponding call to glEnd.

       It is always the case that GL_TEXTUREi_ARB = GL_TEXTURE0_ARB + i.


ASSOCIATED GETS

       glGet  with argument GL_CURRENT_TEXTURE_COORDS with appropriate texture
       unit selected.


SEE ALSO

       glActiveTextureARB(3), glClientActiveTextureARB(3), glTexCoord(3),
       glTexCoordPointer(3), glVertex(3)



                                                        glMultiTexCoordARB(3)

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