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glNormal(3)                                                      glNormal(3)




NAME

       glNormal3b,  glNormal3d,  glNormal3f,  glNormal3i,  glNormal3s,  glNor-
       mal3bv, glNormal3dv, glNormal3fv, glNormal3iv, glNormal3sv  -  set  the
       current normal vector



C SPECIFICATION

       void glNormal3b( GLbyte nx,
                        GLbyte ny,
                        GLbyte nz )
       void glNormal3d( GLdouble nx,
                        GLdouble ny,
                        GLdouble nz )
       void glNormal3f( GLfloat nx,
                        GLfloat ny,
                        GLfloat nz )
       void glNormal3i( GLint nx,
                        GLint ny,
                        GLint nz )
       void glNormal3s( GLshort nx,
                        GLshort ny,
                        GLshort nz )



PARAMETERS

       nx, ny, nz
                 Specify  the  x, y, and z coordinates of the new current nor-
                 mal.  The initial value of the current  normal  is  the  unit
                 vector, (0, 0, 1).



C SPECIFICATION

       void glNormal3bv( const GLbyte *v )
       void glNormal3dv( const GLdouble *v )
       void glNormal3fv( const GLfloat *v )
       void glNormal3iv( const GLint *v )
       void glNormal3sv( const GLshort *v )



PARAMETERS

       v      Specifies a pointer to an array of three elements: the x, y, and
              z coordinates of the new current normal.



DESCRIPTION

       The current normal is set to the given coordinates whenever glNormal is
       issued.   Byte,  short, or integer arguments are converted to floating-
       point
        with a linear mapping that maps the most positive representable  inte-
       ger  value to 1.0, and the most negative representable integer value to
       -1.0.

       Normals  specified  with  glNormal  need  not  have  unit  length.   If
       GL_NORMALIZE  is  enabled,  then  normals  of any length specified with
       glNormal are normalized after transformation.  If GL_RESCALE_NORMAL  is
       enabled,  normals  are scaled by a scaling factor derived from the mod-
       elview matrix.  GL_RESCALE_NORMAL requires that the  originally  speci-
       fied normals were of unit length, and that the modelview matrix contain
       only uniform scales for proper results.  To enable and disable  normal-
       ization,  call  glEnable  and  glDisable  with  either  GL_NORMALIZE or
       GL_RESCALE_NORMAL.  Normalization is initially disabled.


NOTES

       The current normal can be updated at any time.  In particular, glNormal
       can  be  called between a call to glBegin and the corresponding call to
       glEnd.


ASSOCIATED GETS

       glGet with argument GL_CURRENT_NORMAL
       glIsEnabled with argument GL_NORMALIZE
       glIsEnabled with argument GL_RESCALE_NORMAL


SEE ALSO

       glBegin(3), glColor(3), glIndex(3), glNormalPointer(3), glTexCoord(3),
       glVertex(3)



                                                                  glNormal(3)

Mac OS X 10.6 - Generated Thu Sep 17 20:20:26 CDT 2009
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