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glPixelMap(3)                                                  glPixelMap(3)




NAME

       glPixelMapfv, glPixelMapuiv, glPixelMapusv - set up pixel transfer maps



C SPECIFICATION

       void glPixelMapfv( GLenum map,
                          GLint mapsize,
                          const GLfloat *values )
       void glPixelMapuiv( GLenum map,
                           GLint mapsize,
                           const GLuint *values )
       void glPixelMapusv( GLenum map,
                           GLint mapsize,
                           const GLushort *values )



PARAMETERS

       map      Specifies a symbolic map name.  Must be one of the following:
                GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R,
                GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_A,
                GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_B_TO_B,
                or GL_PIXEL_MAP_A_TO_A.

       mapsize  Specifies the size of the map being defined.

       values   Specifies an array of mapsize values.


DESCRIPTION

       glPixelMap sets up translation tables, or maps, used by glCopyPixels,
       glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D,
       glCopyTexSubImage2D, glCopyTexSubImage3D, glDrawPixels, glReadPixels,
       glTexImage1D, glTexImage2D, glTexImage3D, glTexSubImage1D,
       glTexSubImage2D, and glTexSubImage3D.  Additionally, if the
       GL_ARB_imaging subset is supported, the routines glColorTable,
       glColorSubTable, glConvolutionFilter1D, glConvolutionFilter2D,
       glHistogram, glMinmax, and glSeparableFilter2D.  Use of these maps is
       described completely in the glPixelTransfer reference page, and partly
       in the reference pages for the pixel and texture image commands.  Only
       the specification of the maps is described in this reference page.

       map is a symbolic map name, indicating one of ten maps to set.  mapsize
       specifies the number of entries in the map, and values is a pointer to
       an array of mapsize map values.

       The ten maps are as follows:

       GL_PIXEL_MAP_I_TO_I           Maps color indices to color indices.

       GL_PIXEL_MAP_S_TO_S           Maps stencil indices to stencil indices.

       GL_PIXEL_MAP_I_TO_R           Maps color indices to red components.

       GL_PIXEL_MAP_I_TO_G           Maps color indices to green components.

       GL_PIXEL_MAP_I_TO_B           Maps color indices to blue components.

       GL_PIXEL_MAP_I_TO_A           Maps color indices to alpha components.

       GL_PIXEL_MAP_R_TO_R           Maps red components to red components.

       GL_PIXEL_MAP_G_TO_G           Maps green components to green compo-
                                     nents.

       GL_PIXEL_MAP_B_TO_B           Maps blue components to blue components.

       GL_PIXEL_MAP_A_TO_A           Maps alpha components to alpha compo-
                                     nents.

       The entries in a map can be specified as single-precision floating-
       point numbers, unsigned short integers, or unsigned int integers.  Maps
       that store color component values (all but GL_PIXEL_MAP_I_TO_I and
       GL_PIXEL_MAP_S_TO_S) retain their values in floating-point , with
       unspecified mantissa and exponent sizes.  Floating-point values speci-
       fied by glPixelMapfv are converted directly to the internal floating-
       point  of these maps, then clamped to the range [0,1].  Unsigned inte-
       ger values specified by glPixelMapusv and glPixelMapuiv are converted
       linearly such that the largest representable integer maps to 1.0, and 0
       maps to 0.0.

       Maps that store indices, GL_PIXEL_MAP_I_TO_I and GL_PIXEL_MAP_S_TO_S,
       retain their values in fixed-point , with an unspecified number of bits
       to the right of the binary point.  Floating-point values specified by
       glPixelMapfv are converted directly to the internal fixed-point  of
       these maps.  Unsigned integer values specified by glPixelMapusv and
       glPixelMapuiv specify integer values, with all 0's to the right of the
       binary point.

       The following table shows the initial sizes and values for each of the
       maps.  Maps that are indexed by either color or stencil indices must
       have mapsize = 2^n for some n or the results are undefined.  The maxi-
       mum allowable size for each map depends on the implementation and can
       be determined by calling glGet with argument GL_MAX_PIXEL_MAP_TABLE.
       The single maximum applies to all maps; it is at least 32.

        map               Lookup Lookup Initial Initial
                                 Index  Value  Size    Value

        GL_PIXEL_MAP_I_TO_I      color  color    1       0
                                 index  index
        GL_PIXEL_MAP_S_TO_S     stencil stencil  1       0
                                 index   index
        GL_PIXEL_MAP_I_TO_R      color    R      1       0
                                 index
        GL_PIXEL_MAP_I_TO_G      color    G      1       0
                                 index
        GL_PIXEL_MAP_I_TO_B      color    B      1       0
                                 index
        GL_PIXEL_MAP_I_TO_A      color    A      1       0
                                 index
        GL_PIXEL_MAP_R_TO_R        R      R      1       0
        GL_PIXEL_MAP_G_TO_G        G      G      1       0
        GL_PIXEL_MAP_B_TO_B        B      B      1       0
        GL_PIXEL_MAP_A_TO_A        A      A      1       0



ERRORS

       GL_INVALID_ENUM is generated if map is not an accepted value.

       GL_INVALID_VALUE is generated if mapsize is less than one or larger
       than GL_MAX_PIXEL_MAP_TABLE.

       GL_INVALID_VALUE is generated if map is GL_PIXEL_MAP_I_TO_I,
       GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_G,
       GL_PIXEL_MAP_I_TO_B, or GL_PIXEL_MAP_I_TO_A, and mapsize is not a power
       of two.

       GL_INVALID_OPERATION is generated if glPixelMap is executed between the
       execution of glBegin and the corresponding execution of glEnd.


ASSOCIATED GETS

       glGetPixelMap
       glGet with argument GL_PIXEL_MAP_I_TO_I_SIZE
       glGet with argument GL_PIXEL_MAP_S_TO_S_SIZE
       glGet with argument GL_PIXEL_MAP_I_TO_R_SIZE
       glGet with argument GL_PIXEL_MAP_I_TO_G_SIZE
       glGet with argument GL_PIXEL_MAP_I_TO_B_SIZE
       glGet with argument GL_PIXEL_MAP_I_TO_A_SIZE
       glGet with argument GL_PIXEL_MAP_R_TO_R_SIZE
       glGet with argument GL_PIXEL_MAP_G_TO_G_SIZE
       glGet with argument GL_PIXEL_MAP_B_TO_B_SIZE
       glGet with argument GL_PIXEL_MAP_A_TO_A_SIZE
       glGet with argument GL_MAX_PIXEL_MAP_TABLE


SEE ALSO

       glColorTable(3), glColorSubTable(3), glConvolutionFilter1D(3),
       glConvolutionFilter2D(3), glCopyPixels(3), glCopyTexImage1D(3),
       glCopyTexImage2D(3), glCopyTexSubImage1D(3), glCopyTexSubImage2D(3),
       glDrawPixels(3), glHistogram(3), glMinmax(3), glPixelStore(3),
       glPixelTransfer(3), glReadPixels(3), glSeparableFilter2D(3),
       glTexImage1D(3), glTexImage2D(3), glTexImage3D(3), glTexSubImage1D(3),
       glTexSubImage2D(3), glTexSubImage3D(3)



                                                                glPixelMap(3)

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