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glRasterPos(3)                                                glRasterPos(3)




NAME

       glRasterPos2d,  glRasterPos2f,  glRasterPos2i, glRasterPos2s, glRaster-
       Pos3d,  glRasterPos3f,  glRasterPos3i,  glRasterPos3s,   glRasterPos4d,
       glRasterPos4f,  glRasterPos4i, glRasterPos4s, glRasterPos2dv, glRaster-
       Pos2fv, glRasterPos2iv, glRasterPos2sv, glRasterPos3dv, glRasterPos3fv,
       glRasterPos3iv,    glRasterPos3sv,    glRasterPos4dv,   glRasterPos4fv,
       glRasterPos4iv, glRasterPos4sv - specify the raster position for  pixel
       operations



C SPECIFICATION

       void glRasterPos2d( GLdouble x,
                           GLdouble y )
       void glRasterPos2f( GLfloat x,
                           GLfloat y )
       void glRasterPos2i( GLint x,
                           GLint y )
       void glRasterPos2s( GLshort x,
                           GLshort y )
       void glRasterPos3d( GLdouble x,
                           GLdouble y,
                           GLdouble z )
       void glRasterPos3f( GLfloat x,
                           GLfloat y,
                           GLfloat z )
       void glRasterPos3i( GLint x,
                           GLint y,
                           GLint z )
       void glRasterPos3s( GLshort x,
                           GLshort y,
                           GLshort z )
       void glRasterPos4d( GLdouble x,
                           GLdouble y,
                           GLdouble z,
                           GLdouble w )
       void glRasterPos4f( GLfloat x,
                           GLfloat y,
                           GLfloat z,
                           GLfloat w )
       void glRasterPos4i( GLint x,
                           GLint y,
                           GLint z,
                           GLint w )
       void glRasterPos4s( GLshort x,
                           GLshort y,
                           GLshort z,
                           GLshort w )



PARAMETERS

       x, y, z, w
                Specify the x, y, z, and w object coordinates (if present) for
                the raster position.


C SPECIFICATION

       void glRasterPos2dv( const GLdouble *v )
       void glRasterPos2fv( const GLfloat *v )
       void glRasterPos2iv( const GLint *v )
       void glRasterPos2sv( const GLshort *v )
       void glRasterPos3dv( const GLdouble *v )
       void glRasterPos3fv( const GLfloat *v )
       void glRasterPos3iv( const GLint *v )
       void glRasterPos3sv( const GLshort *v )
       void glRasterPos4dv( const GLdouble *v )
       void glRasterPos4fv( const GLfloat *v )
       void glRasterPos4iv( const GLint *v )
       void glRasterPos4sv( const GLshort *v )



PARAMETERS

       v      Specifies a pointer to an array of two, three, or four elements,
              specifying x, y, z, and w coordinates, respectively.


DESCRIPTION

       The  GL  maintains a 3D position in window coordinates.  This position,
       called the raster position, is used to position pixel and bitmap  write
       operations.  It  is  maintained  with subpixel accuracy.  See glBitmap,
       glDrawPixels, and glCopyPixels.

       The current raster position consists of three window coordinates (x, y,
       z),  a  clip  coordinate value (w), an eye coordinate distance, a valid
       bit, and associated color data and texture coordinates.  The w  coordi-
       nate is a clip coordinate, because w is not projected to window coordi-
       nates.  glRasterPos4 specifies  object  coordinates  x,  y,  z,  and  w
       explicitly.   glRasterPos3  specifies  object  coordinate  x,  y, and z
       explicitly, while w is implicitly set  to  1.   glRasterPos2  uses  the
       argument  values  for x and y while implicitly setting z and w to 0 and
       1.

       The object coordinates presented by glRasterPos are treated  just  like
       those  of  a glVertex command: They are transformed by the current mod-
       elview and projection matrices and passed to the  clipping  stage.   If
       the  vertex  is  not  culled, then it is projected and scaled to window
       coordinates, which become the new  current  raster  position,  and  the
       GL_CURRENT_RASTER_POSITION_VALID flag is set.  If the vertex is culled,
       then the valid bit is cleared and the current raster position and asso-
       ciated color and texture coordinates are undefined.

       The  current  raster  position also includes some associated color data
       and   texture   coordinates.    If   lighting    is    enabled,    then
       GL_CURRENT_RASTER_COLOR  (in  RGBA mode) or GL_CURRENT_RASTER_INDEX (in
       color index mode) is set to the color produced by the lighting calcula-
       tion (see glLight, glLightModel, and
       glShadeModel).   If  lighting is disabled, current color (in RGBA mode,
       state variable GL_CURRENT_COLOR) or color index (in color  index  mode,
       state  variable  GL_CURRENT_INDEX) is used to update the current raster
       color.

       Likewise, GL_CURRENT_RASTER_TEXTURE_COORDS is updated as a function  of
       GL_CURRENT_TEXTURE_COORDS,  based on the texture matrix and the texture
       generation functions (see glTexGen).  Finally, the  distance  from  the
       origin  of  the  eye  coordinate system to the vertex as transformed by
       only the modelview matrix replaces GL_CURRENT_RASTER_DISTANCE.

       Initially, the current raster position is (0, 0,  0,  1),  the  current
       raster  distance  is 0, the valid bit is set, the associated RGBA color
       is (1, 1, 1, 1), the associated color index is 1,  and  the  associated
       texture    coordinates   are   (0,   0,   0,   1).    In   RGBA   mode,
       GL_CURRENT_RASTER_INDEX is always 1; in color index mode,  the  current
       raster RGBA color always maintains its initial value.


NOTES

       The raster position is modified both by glRasterPos and by glBitmap.

       When the raster position coordinates are invalid, drawing commands that
       are based on the raster position are ignored  (that  is,  they  do  not
       result in changes to GL state).

       Calling  glDrawElements,  or  glDrawRangeElements may leave the current
       color or index indeterminate.  If glRasterPos  is  executed  while  the
       current  color  or  index is indeterminate, the current raster color or
       current raster index remains indeterminate.

       To set a valid raster position outside the viewport, first set a  valid
       raster  position, then call glBitmap with NULL as the bitmap parameter.

       When the GL_ARB_imaging extension  is  supported,  there  are  distinct
       raster  texture  coordinates for each texture unit. Each texture unit's
       current raster texture coordinates are updated by glRasterPos.


ERRORS

       GL_INVALID_OPERATION is generated if glRasterPos  is  executed  between
       the execution of glBegin and the corresponding execution of glEnd.


ASSOCIATED GETS

       glGet with argument GL_CURRENT_RASTER_POSITION
       glGet with argument GL_CURRENT_RASTER_POSITION_VALID
       glGet with argument GL_CURRENT_RASTER_DISTANCE
       glGet with argument GL_CURRENT_RASTER_COLOR
       glGet with argument GL_CURRENT_RASTER_INDEX
       glGet with argument GL_CURRENT_RASTER_TEXTURE_COORDS


SEE ALSO

       glBitmap(3), glCopyPixels(3), glDrawArrays(3), glDrawElements(3),
       glDrawRangeElements(3), glDrawPixels(3), glTexCoord(3), glTexGen(3),
       glVertex(3)



                                                               glRasterPos(3)

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