glTranslate(3) glTranslate(3)
NAME
glTranslated, glTranslatef - multiply the current matrix by a transla- tion matrix
C SPECIFICATION
void glTranslated( GLdouble x, GLdouble y, GLdouble z ) void glTranslatef( GLfloat x, GLfloat y, GLfloat z )
PARAMETERS
x, y, z Specify the x, y, and z coordinates of a translation vector.
DESCRIPTION
glTranslate produces a translation by (x,y,z). The current matrix (see glMatrixMode) is multiplied by this translation matrix, with the prod- uct replacing the current matrix, as if glMultMatrix were called with the following matrix for its argument: 1 0 0 x 0 1 0 y 0 0 1 z 0 0 0 1 If the matrix mode is either GL_MODELVIEW or GL_PROJECTION, all objects drawn after a call to glTranslate are translated. Use glPushMatrix and glPopMatrix to save and restore the untranslated coordinate system.
ERRORS
GL_INVALID_OPERATION is generated if glTranslate is executed between the execution of glBegin and the corresponding execution of glEnd.
ASSOCIATED GETS
glGet with argument GL_MATRIX_MODE glGet with argument GL_COLOR_MATRIX glGet with argument GL_MODELVIEW_MATRIX glGet with argument GL_PROJECTION_MATRIX glGet with argument GL_TEXTURE_MATRIX
SEE ALSO
glMatrixMode(3), glMultMatrix(3), glPushMatrix(3), glRotate(3), glScale(3) glTranslate(3)
Mac OS X 10.6 - Generated Thu Sep 17 20:20:30 CDT 2009