glVertex(3) glVertex(3)
NAME
glVertex2d, glVertex2f, glVertex2i, glVertex2s, glVertex3d, glVertex3f, glVertex3i, glVertex3s, glVertex4d, glVertex4f, glVertex4i, glVertex4s, glVertex2dv, glVertex2fv, glVertex2iv, glVertex2sv, glVertex3dv, glVer- tex3fv, glVertex3iv, glVertex3sv, glVertex4dv, glVertex4fv, glVer- tex4iv, glVertex4sv - specify a vertex
C SPECIFICATION
void glVertex2d( GLdouble x, GLdouble y ) void glVertex2f( GLfloat x, GLfloat y ) void glVertex2i( GLint x, GLint y ) void glVertex2s( GLshort x, GLshort y ) void glVertex3d( GLdouble x, GLdouble y, GLdouble z ) void glVertex3f( GLfloat x, GLfloat y, GLfloat z ) void glVertex3i( GLint x, GLint y, GLint z ) void glVertex3s( GLshort x, GLshort y, GLshort z ) void glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w ) void glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w ) void glVertex4i( GLint x, GLint y, GLint z, GLint w ) void glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w )
PARAMETERS
x, y, z, w Specify x, y, z, and w coordinates of a vertex. Not all parameters are present in all forms of the command.
C SPECIFICATION
void glVertex2dv( const GLdouble *v ) void glVertex2fv( const GLfloat *v ) void glVertex2iv( const GLint *v ) void glVertex2sv( const GLshort *v ) void glVertex3dv( const GLdouble *v ) void glVertex3fv( const GLfloat *v ) void glVertex3iv( const GLint *v ) void glVertex3sv( const GLshort *v ) void glVertex4dv( const GLdouble *v ) void glVertex4fv( const GLfloat *v ) void glVertex4iv( const GLint *v ) void glVertex4sv( const GLshort *v )
PARAMETERS
v Specifies a pointer to an array of two, three, or four elements. The elements of a two-element array are x and y; of a three-ele- ment array, x, y, and z; and of a four-element array, x, y, z, and w.
DESCRIPTION
glVertex commands are used within glBegin/glEnd pairs to specify point, line, and polygon vertices. The current color, normal, and texture coordinates are associated with the vertex when glVertex is called. When only x and y are specified, z defaults to 0 and w defaults to 1. When x, y, and z are specified, w defaults to 1.
NOTES
Invoking glVertex outside of a glBegin/glEnd pair results in undefined behavior.
SEE ALSO
glBegin(3), glCallList(3), glColor(3), glEdgeFlag(3), glEvalCoord(3), glIndex(3), glMaterial(3), glNormal(3), glRect(3), glTexCoord(3), glVertexPointer(3) glVertex(3)
Mac OS X 10.6 - Generated Thu Sep 17 20:20:31 CDT 2009