glViewport(3) glViewport(3)
NAME
glViewport - set the viewport
C SPECIFICATION
void glViewport( GLint x, GLint y, GLsizei width, GLsizei height )
PARAMETERS
x, y Specify the lower left corner of the viewport rectangle, in pix- els. The initial value is (0,0). width, height Specify the width and height of the viewport. When a GL context is first attached to a window, width and height are set to the dimensions of that window.
DESCRIPTION
glViewport specifies the affine transformation of x and y from normal- ized device coordinates to window coordinates. Let (xnd, ynd) be nor- malized device coordinates. Then the window coordinates (xw, yw) are computed as follows: xw = (xnd+1) (width/2) + x yw = (ynd+1) (height/2) + y Viewport width and height are silently clamped to a range that depends on the implementation. To query this range, call glGet with argument GL_MAX_VIEWPORT_DIMS.
ERRORS
GL_INVALID_VALUE is generated if either width or height is negative. GL_INVALID_OPERATION is generated if glViewport is executed between the execution of glBegin and the corresponding execution of glEnd.
ASSOCIATED GETS
glGet with argument GL_VIEWPORT glGet with argument GL_MAX_VIEWPORT_DIMS
SEE ALSO
glDepthRange(3) glViewport(3)
Mac OS X 10.6 - Generated Thu Sep 17 20:20:31 CDT 2009