gluLoadSamplingMatrices(3) gluLoadSamplingMatrices(3)
NAME
gluLoadSamplingMatrices - load NURBS sampling and culling matrices
C SPECIFICATION
void gluLoadSamplingMatrices( GLUnurbs* nurb, const GLfloat *model, const GLfloat *perspective, const GLint *view )
PARAMETERS
nurb Specifies the NURBS object (created with gluNewNurbsRenderer). model Specifies a modelview matrix (as from a glGetFloatv call). perspective Specifies a projection matrix (as from a glGetFloatv call). view Specifies a viewport (as from a glGetIntegerv call).
DESCRIPTION
gluLoadSamplingMatrices uses model, perspective, and view to recompute the sampling and culling matrices stored in nurb. The sampling matrix determines how finely a NURBS curve or surface must be tessellated to satisfy the sampling tolerance (as determined by the GLU_SAMPLING_TOLERANCE property). The culling matrix is used in decid- ing if a NURBS curve or surface should be culled before rendering (when the GLU_CULLING property is turned on). gluLoadSamplingMatrices is necessary only if the GLU_AUTO_LOAD_MATRIX property is turned off (see gluNurbsProperty). Although it can be con- venient to leave the GLU_AUTO_LOAD_MATRIX property turned on, there can be a performance penalty for doing so. (A round trip to the GL server is needed to fetch the current values of the modelview matrix, projec- tion matrix, and viewport.)
SEE ALSO
gluGetNurbsProperty(3), gluNewNurbsRenderer(3), gluNurbsProperty(3) gluLoadSamplingMatrices(3)
Mac OS X 10.6 - Generated Thu Sep 17 20:20:33 CDT 2009