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gluTessCallback(3)                                        gluTessCallback(3)




NAME

       gluTessCallback - define a callback for a tessellation object



C SPECIFICATION

       void gluTessCallback( GLUtesselator* tess,
                             GLenum which,
                             GLvoid * CallBackFunc )



PARAMETERS

       tess          Specifies   the   tessellation   object   (created   with
                     gluNewTess).

       which         Specifies the callback being defined. The following  val-
                     ues   are   valid:  GLU_TESS_BEGIN,  GLU_TESS_BEGIN_DATA,
                     GLU_TESS_EDGE_FLAG,              GLU_TESS_EDGE_FLAG_DATA,
                     GLU_TESS_VERTEX,    GLU_TESS_VERTEX_DATA,   GLU_TESS_END,
                     GLU_TESS_END_DATA,                      GLU_TESS_COMBINE,
                     GLU_TESS_COMBINE_DATA,         GLU_TESS_ERROR,        and
                     GLU_TESS_ERROR_DATA.

       CallBackFunc  Specifies the function to be called.


DESCRIPTION

       gluTessCallback is used to indicate a callback to be used by a  tessel-
       lation  object.   If the specified callback is already defined, then it
       is replaced. If  CallBackFunc  is  NULL,  then  the  existing  callback
       becomes undefined.

       These  callbacks  are used by the tessellation object to describe how a
       polygon specified by the user is broken into triangles. Note that there
       are two versions of each callback: one with user-specified polygon data
       and one without. If both versions of a particular callback  are  speci-
       fied,  then the callback with user-specified polygon data will be used.
       Note that the polygon_data parameter used by some of the functions is a
       copy  of  the  pointer  that was specified when gluTessBeginPolygon was
       called. The legal callbacks are as follows:

       GLU_TESS_BEGIN
                 The begin callback is invoked like glBegin  to  indicate  the
                 start  of a (triangle) primitive. The function takes a single
                 argument of type GLenum. If the GLU_TESS_BOUNDARY_ONLY  prop-
                 erty  is  set to GL_FALSE, then the argument is set to either
                 GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, or GL_TRIANGLES.  If  the
                 GLU_TESS_BOUNDARY_ONLY  property  is set to GL_TRUE, then the
                 argument will be set to GL_LINE_LOOP. The function  prototype
                 for this callback is:
                 void begin ( GLenum type );

       GLU_TESS_BEGIN_DATA
                 The  same as the GLU_TESS_BEGIN callback except that it takes
                 an additional pointer argument. This pointer is identical  to
                 the  opaque  pointer  provided  when  gluTessBeginPolygon was
                 called. The function prototype for this callback is:
                 void beginData ( GLenum type, void *polygon_data );

       GLU_TESS_EDGE_FLAG
                 The edge flag callback is similar to glEdgeFlag. The function
                 takes a single boolean flag that indicates which edges lie on
                 the polygon boundary. If the flag is GL_TRUE, then each  ver-
                 tex  that  follows  begins  an  edge that lies on the polygon
                 boundary, that is, an edge that separates an interior  region
                 from  an  exterior  one.   If the flag is GL_FALSE, then each
                 vertex that follows begins an edge that lies in  the  polygon
                 interior.  The  edge  flag  callback  (if defined) is invoked
                 before the first vertex callback.

                 Since triangle fans and triangle strips do not  support  edge
                 flags,  the begin callback is not called with GL_TRIANGLE_FAN
                 or GL_TRIANGLE_STRIP if a non-NULL edge flag callback is pro-
                 vided.  (If  the callback is initialized to NULL, there is no
                 impact on performance). Instead, the fans and strips are con-
                 verted  to  independent triangles. The function prototype for
                 this callback is:
                 void edgeFlag ( GLboolean flag );

       GLU_TESS_EDGE_FLAG_DATA
                 The same as the GLU_TESS_EDGE_FLAG callback  except  that  it
                 takes an additional pointer argument. This pointer is identi-
                 cal to the opaque pointer provided  when  gluTessBeginPolygon
                 was called. The function prototype for this callback is:
                 void edgeFlagData ( GLboolean flag, void *polygon_data );

       GLU_TESS_VERTEX
                 The  vertex  callback  is  invoked  between the begin and end
                 callbacks.  It is similar to glVertex,  and  it  defines  the
                 vertices   of  the  triangles  created  by  the  tessellation
                 process. The function takes a pointer as its  only  argument.
                 This  pointer  is identical to the opaque pointer provided by
                 the user when the vertex was described  (see  gluTessVertex).
                 The function prototype for this callback is:
                 void vertex ( void *vertex_data );

       GLU_TESS_VERTEX_DATA
                 The same as the GLU_TESS_VERTEX callback except that it takes
                 an additional pointer argument. This pointer is identical  to
                 the  opaque  pointer  provided  when  gluTessBeginPolygon was
                 called. The function prototype for this callback is:
                 void vertexData ( void *vertex_data, void *polygon_data );

       GLU_TESS_END
                 The end callback serves the same purpose as glEnd.  It  indi-
                 cates  the  end of a primitive and it takes no arguments. The
                 function prototype for this callback is:
                 void end ( void );

       GLU_TESS_END_DATA
                 The same as the GLU_TESS_END callback except that it takes an
                 additional pointer argument. This pointer is identical to the
                 opaque pointer provided when gluTessBeginPolygon was  called.
                 The function prototype for this callback is:
                 void endData ( void *polygon_data);

       GLU_TESS_COMBINE
                 The  combine  callback  is called to create a new vertex when
                 the tessellation detects an intersection, or wishes to  merge
                 features.  The  function  takes  four  arguments: an array of
                 three elements each of type GLdouble, an array of four point-
                 ers,  an  array  of four elements each of type GLfloat, and a
                 pointer to a pointer. The prototype is:
                 void combine( GLdouble coords[3], void *vertex_data[4],
                               GLfloat weight[4], void **outData );

                 The vertex is defined as a linear combination of up  to  four
                 existing vertices, stored in vertex_data. The coefficients of
                 the linear combination are given  by  weight;  these  weights
                 always  add up to 1.  All vertex pointers are valid even when
                 some of the weights are 0.  coords gives the location of  the
                 new vertex.

                 The user must allocate another vertex, interpolate parameters
                 using vertex_data and  weight,  and  return  the  new  vertex
                 pointer  in outData. This handle is supplied during rendering
                 callbacks.  The user is responsible for  freeing  the  memory
                 some time after gluTessEndPolygon is called.

                 For  example,  if  the  polygon lies in an arbitrary plane in
                 3-space, and a color is  associated  with  each  vertex,  the
                 GLU_TESS_COMBINE callback might look like this:
                 void myCombine( GLdouble coords[3], VERTEX *d[4],
                                 GLfloat w[4], VERTEX **dataOut ) {
                    VERTEX *new = new_vertex();

                    new->x = coords[0];
                    new->y = coords[1];
                    new->z = coords[2];
                    new->r  =  w[0]*d[0]->r  +  w[1]*d[1]->r  + w[2]*d[2]->r +
                 w[3]*d[3]->r;
                    new->g = w[0]*d[0]->g  +  w[1]*d[1]->g  +  w[2]*d[2]->g  +
                 w[3]*d[3]->g;
                    new->b  =  w[0]*d[0]->b  +  w[1]*d[1]->b  + w[2]*d[2]->b +
                 w[3]*d[3]->b;
                    new->a = w[0]*d[0]->a  +  w[1]*d[1]->a  +  w[2]*d[2]->a  +
                 w[3]*d[3]->a;
                    *dataOut = new; }

                 If   the  tessellation  detects  an  intersection,  then  the
                 GLU_TESS_COMBINE  or  GLU_TESS_COMBINE_DATA   callback   (see
                 below)  must be defined, and it must write a non-NULL pointer
                 into dataOut.  Otherwise  the  GLU_TESS_NEED_COMBINE_CALLBACK
                 error occurs, and no output is generated.

       GLU_TESS_COMBINE_DATA
                 The  same  as  the  GLU_TESS_COMBINE  callback except that it
                 takes an additional pointer argument. This pointer is identi-
                 cal  to  the opaque pointer provided when gluTessBeginPolygon
                 was called. The function prototype for this callback is:
                 void combineData ( GLdouble coords[3], void *vertex_data[4],
                                    GLfloat weight[4], void **outData,
                                    void *polygon_data );

       GLU_TESS_ERROR
                 The error callback is called when an  error  is  encountered.
                 The one argument is of type GLenum; it indicates the specific
                 error  that  occurred   and   will   be   set   to   one   of
                 GLU_TESS_MISSING_BEGIN_POLYGON, GLU_TESS_MISSING_END_POLYGON,
                 GLU_TESS_MISSING_BEGIN_CONTOUR, GLU_TESS_MISSING_END_CONTOUR,
                 GLU_TESS_COORD_TOO_LARGE,  GLU_TESS_NEED_COMBINE_CALLBACK  or
                 GLU_OUT_OF_MEMORY. Character strings describing these  errors
                 can  be  retrieved with the gluErrorString call. The function
                 prototype for this callback is:
                 void error ( GLenum errno );

                 The GLU library will recover from the first  four  errors  by
                 inserting   the  missing  call(s).   GLU_TESS_COORD_TOO_LARGE
                 indicates that some vertex coordinate exceeded the predefined
                 constant  GLU_TESS_MAX_COORD  in absolute value, and that the
                 value has been clamped.  (Coordinate  values  must  be  small
                 enough  so  that two can be multiplied together without over-
                 flow.)   GLU_TESS_NEED_COMBINE_CALLBACK  indicates  that  the
                 tessellation  detected  an  intersection between two edges in
                 the    input    data,    and    the    GLU_TESS_COMBINE    or
                 GLU_TESS_COMBINE_DATA callback was not provided. No output is
                 generated. GLU_OUT_OF_MEMORY  indicates  that  there  is  not
                 enough memory so no output is generated.

       GLU_TESS_ERROR_DATA
                 The  same as the GLU_TESS_ERROR callback except that it takes
                 an additional pointer argument. This pointer is identical  to
                 the  opaque  pointer  provided  when  gluTessBeginPolygon was
                 called. The function prototype for this callback is:
                 void errorData ( GLenum errno, void *polygon_data );


EXAMPLE

       Polygons tessellated can be rendered directly like this:

       gluTessCallback(tobj, GLU_TESS_BEGIN,  glBegin);  gluTessCallback(tobj,
       GLU_TESS_VERTEX,   glVertex3dv);   gluTessCallback(tobj,  GLU_TESS_END,
       glEnd); gluTessCallback(tobj, GLU_TESS_COMBINE, myCombine);  gluTessBe-
       ginPolygon(tobj, NULL);
         gluTessBeginContour(tobj);
           gluTessVertex(tobj, v, v);
           ...
         gluTessEndContour(tobj); gluTessEndPolygon(tobj);

       Typically,  the  tessellated polygon should be stored in a display list
       so that it does not need to be retessellated every time it is rendered.


SEE ALSO

       glBegin(3), glEdgeFlag(3), glVertex(3), gluNewTess(3), gluErrorString(3),
       gluTessVertex(3), gluTessBeginPolygon(3), gluTessBeginContour(3),
       gluTessProperty(3), gluTessNormal(3)




                                                           gluTessCallback(3)

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