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glutSolidSphere(3GLUT)               GLUT               glutSolidSphere(3GLUT)




NAME

       glutSolidSphere,  glutWireSphere  -  render a solid or wireframe sphere
       respectively.


SYNTAX

       void glutSolidSphere(GLdouble radius,
                            GLint slices, GLint stacks);
       void glutWireSphere(GLdouble radius,
                           GLint slices, GLint stacks);


ARGUMENTS

       radius    The radius of the sphere.

       slices    The number of subdivisions around  the  Z  axis  (similar  to
                 lines of longitude).

       stacks    The number of subdivisions along the Z axis (similar to lines
                 of latitude).


DESCRIPTION

       Renders a sphere centered at the modeling  coordinates  origin  of  the
       specified  radius.  The  sphere  is  subdivided  around the Z axis into
       slices and along the Z axis into stacks.


SEE ALSO

       glutSolidCube(3), glutSolidCone(3), glutSolidTorus(3),
       glutSolidDodecahedron(3), glutSolidOctahedron(3),
       glutSolidTetrahedron(3), glutSolidIcosahedron(3), glutSolidTeapot(3)


AUTHOR

       Mark J. Kilgard (mjk@nvidia.com)



GLUT                                  3.7               glutSolidSphere(3GLUT)

Mac OS X 10.6 - Generated Thu Sep 17 20:20:44 CDT 2009
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