manpagez: man pages & more
man soxeffect(7)
Home | html | info | man
SoX(7)                          Sound eXchange                          SoX(7)




NAME

       SoX - Sound eXchange, the Swiss Army knife of audio manipulation


DESCRIPTION

       This manual describes SoX audio effects; the SoX manual set starts with
       sox(1).

       In addition to converting and playing audio files, SoX can be  used  to
       invoke a number of audio `effects'.  Multiple effects may be applied by
       specifying them one after another at the end of the SoX  command  line.
       Note  that  applying  multiple  effects in real-time (i.e. when playing
       audio) is likely to need a high performance  computer;  stopping  other
       applications may alleviate performance issues should they occur.

       Some  of the SoX effects are primarily intended to be applied to a sin-
       gle instrument or `voice'.  To facilitate this, the  remix  effect  and
       the  global  SoX option -M can be used to isolate then recombine tracks
       from a multi-track recording.

       In the descriptions that follow, brackets [ ] are used to denote param-
       eters  that  are  optional,  braces  {  } to denote those that are both
       optional and repeatable, and angle brackets < > to  denote  those  that
       are  repeatable but not optional.  Where applicable, default values for
       optional parameters are shown in parenthesis ( ).

       The following parameters are used with, and have the same meaning  for,
       several effects:

       centre[k]
              See frequency.

       frequency[k]
              A frequency in Hz, or, if appended with `k', kHz.

       gain   A power gain in dB.  Zero gives no gain; less than zero gives an
              attenuation.

       width[h|k|o|q]
              Used to specify the band-width of a filter.  A number of differ-
              ent  methods  to specify the width are available (though not all
              for every effect); one of the characters shown may  be  appended
              to select the desired method as follows:

                                  +-----------------------+
                                  |     Method    Notes   |
                                  |h      Hz              |
                                  |k     kHz              |
                                  |o   Octaves            |
                                  |q   Q-factor   See [2] |
                                  +-----------------------+
              For  each  effect  that  uses this parameter, the default method
              (i.e. if no character is appended) is the  one  that  it  listed
              first in the effect's first line of description.

       To see if SoX has support for an optional effect, enter sox -h and look
       for its name under the list: `EFFECTS'.

   SOX EFFECTS
       allpass frequency[k] width[h|k|o|q]
              Apply a two-pole all-pass filter with central frequency (in  Hz)
              frequency,  and  filter-width width.  An all-pass filter changes
              the audio's frequency to phase relationship without changing its
              frequency to amplitude relationship.  The filter is described in
              detail in [1].

              This effect supports the --plot global option.

       band [-n] center[k] [width[h|k|o|q]]
              Apply a band-pass filter.  The frequency  response  drops  loga-
              rithmically  around  the  center frequency.  The width parameter
              gives the slope of the drop.  The frequencies at center +  width
              and  center  -  width will be half of their original amplitudes.
              band defaults to a mode oriented to pitched audio,  i.e.  voice,
              singing,  or instrumental music.  The -n (for noise) option uses
              the alternate  mode  for  un-pitched  audio  (e.g.  percussion).
              Warning: -n introduces a power-gain of about 11dB in the filter,
              so beware of output clipping.   band  introduces  noise  in  the
              shape  of  the  filter, i.e. peaking at the center frequency and
              settling around it.

              This effect supports the --plot global option.

              See also filter for a bandpass filter with steeper shoulders.

       bandpass|bandreject [-c] frequency[k] width[h|k|o|q]
              Apply a two-pole Butterworth  band-pass  or  band-reject  filter
              with  central  frequency  frequency,  and (3dB-point) band-width
              width.  The -c option applies only to  bandpass  and  selects  a
              constant skirt gain (peak gain = Q) instead of the default: con-
              stant 0dB peak gain.  The filters roll off  at  6dB  per  octave
              (20dB per decade) and are described in detail in [1].

              These effects support the --plot global option.

              See also filter for a bandpass filter with steeper shoulders.

       bandreject frequency[k] width[h|k|o|q]
              Apply a band-reject filter.  See the description of the bandpass
              effect for details.

       bass|treble gain [frequency[k] [width[s|h|k|o|q]]]
              Boost or cut the bass (lower) or treble (upper)  frequencies  of
              the audio using a two-pole shelving filter with a response simi-
              lar to that of a standard hi-fi's tone-controls.  This  is  also
              known as shelving equalisation (EQ).

              gain  gives  the  gain  at  0 Hz (for bass), or whichever is the
              lower of ~22 kHz and the Nyquist frequency  (for  treble).   Its
              useful  range is about -20 (for a large cut) to +20 (for a large
              boost).  Beware of Clipping when using a positive gain.

              If desired, the filter can be  fine-tuned  using  the  following
              optional parameters:

              frequency sets the filter's central frequency and so can be used
              to extend or reduce the frequency range to be  boosted  or  cut.
              The default value is 100 Hz (for bass) or 3 kHz (for treble).

              width determines how steep is the filter's shelf transition.  In
              addition to the common  width  specification  methods  described
              above,  `slope'  (the  default,  or if appended with `s') may be
              used.  The useful range of `slope' is about 0.3,  for  a  gentle
              slope,  to 1 (the maximum), for a steep slope; the default value
              is 0.5.

              The filters are described in detail in [1].

              These effects support the --plot global option.

              See also equalizer for a peaking equalisation effect.

       chorus gain-in gain-out <delay decay speed depth -s|-t>
              Add a chorus effect to the audio.  This can make a single  vocal
              sound like a chorus, but can also be applied to instrumentation.

              Chorus resembles an echo effect with a short delay, but  whereas
              with echo the delay is constant, with chorus, it is varied using
              sinusoidal  or  triangular  modulation.   The  modulation  depth
              defines  the range the modulated delay is played before or after
              the delay. Hence the delayed sound will sound slower or  faster,
              that is the delayed sound tuned around the original one, like in
              a chorus where some vocals are slightly off key.   See  [3]  for
              more discussion of the chorus effect.

              Each  four-tuple  parameter  delay/decay/speed/depth  gives  the
              delay in milliseconds and the decay (relative to gain-in) with a
              modulation speed in Hz using depth in milliseconds.  The modula-
              tion is either sinusoidal (-s) or triangular (-t).  Gain-out  is
              the volume of the output.

              A  typical delay is around 40ms to 60ms; the modulation speed is
              best near 0.25Hz and the modulation depth around 2ms.  For exam-
              ple, a single delay:

                   play guitar1.wav chorus 0.7 0.9 55 0.4 0.25 2 -t

              Two delays of the original samples:

                   play guitar1.wav chorus 0.6 0.9 50 0.4 0.25 2 -t \
                         60 0.32 0.4 1.3 -s

              A fuller sounding chorus (with three additional delays):

                   play guitar1.wav chorus 0.5 0.9 50 0.4 0.25 2 -t \
                         60 0.32 0.4 2.3 -t 40 0.3 0.3 1.3 -s


       compand attack1,decay1{,attack2,decay2}
              [soft-knee-dB:]in-dB1[,out-dB1]{,in-dB2,out-dB2}
              [gain [initial-volume-dB [delay]]]

              Compand (compress or expand) the dynamic range of the audio.

              The  attack and decay parameters (in seconds) determine the time
              over which the instantaneous level of the input signal is  aver-
              aged to determine its volume; attacks refer to increases in vol-
              ume and decays refer to decreases.   For  most  situations,  the
              attack  time  (response  to  the music getting louder) should be
              shorter than the decay time because the human ear is more sensi-
              tive  to  sudden  loud music than sudden soft music.  Where more
              than one pair of attack/decay  parameters  are  specified,  each
              input  channel  is  companded separately and the number of pairs
              must agree with the number of input  channels.   Typical  values
              are 0.3,0.8 seconds.

              The  second  parameter  is  a  list of points on the compander's
              transfer function specified in dB relative to the maximum possi-
              ble  signal  amplitude.   The input values must be in a strictly
              increasing order but the transfer function does not have  to  be
              monotonically rising.  If omitted, the value of out-dB1 defaults
              to the same value as in-dB1; levels below in-dB1  are  not  com-
              panded  (but  may  have gain applied to them).  The point 0,0 is
              assumed but may be overridden (by 0,out-dBn).  If  the  list  is
              preceded by a soft-knee-dB value, then the points at where adja-
              cent line segments on the transfer function meet will be rounded
              by  the  amount given.  Typical values for the transfer function
              are 6:-70,-60,-20.

              The third (optional) parameter is an additional gain in dB to be
              applied  at  all points on the transfer function and allows easy
              adjustment of the overall gain.

              The fourth (optional)  parameter  is  an  initial  level  to  be
              assumed  for  each channel when companding starts.  This permits
              the user to supply a nominal level initially, so that, for exam-
              ple,  a  very large gain is not applied to initial signal levels
              before the companding action has begun to operate: it  is  quite
              probable  that  in  such  an event, the output would be severely
              clipped while the compander gain  properly  adjusts  itself.   A
              typical value (for audio which is initially quiet) is -90 dB.

              The fifth (optional) parameter is a delay in seconds.  The input
              signal is analysed immediately to control the compander, but  it
              is  delayed before being fed to the volume adjuster.  Specifying
              a delay approximately equal to the attack/decay times allows the
              compander to effectively operate in a `predictive' rather than a
              reactive mode.  A typical value is 0.2 seconds.

              This effect supports the --plot global option (for the  transfer
              function).

              The  following  example  might  be used to make a piece of music
              with both quiet and loud passages suitable for listening to in a
              noisy environment such as a moving vehicle:

                   sox asz.au asz-car.au compand 0.3,1 6:-70,-60,-20 -5 -90 0.2

              The  transfer  function (`6:-70,...') says that very soft sounds
              (below -70dB) will remain unchanged.  This will stop the compan-
              der  from  boosting  the  volume  on  `silent'  passages such as
              between movements.  However, sounds in the range  -60dB  to  0dB
              (maximum  volume) will be boosted so that the 60dB dynamic range
              of the original music will be  compressed  3-to-1  into  a  20dB
              range, which is wide enough to enjoy the music but narrow enough
              to get around the road noise.  The `6:'  selects  6dB  soft-knee
              companding.  The -5 (dB) output gain is needed to avoid clipping
              (the number is inexact, and  was  derived  by  experimentation).
              The  -90  (dB)  for the initial volume will work fine for a clip
              that starts with near silence, and the delay  of  0.2  (seconds)
              has  the  effect  of  causing  the compander to react a bit more
              quickly to sudden volume changes.

              See also mcompand for a multiple-band companding effect.

       contrast [enhancement-amount (75)]
              Comparable with compression, this effect modifies an audio  sig-
              nal  to  make  it sound louder.  enhancement-amount controls the
              amount of the enhancement and is a number in  the  range  0-100.
              Note  that enhancement-amount = 0 still gives a significant con-
              trast enhancement.  contrast is often used in  conjunction  with
              the norm effect as follows:

                   sox infile outfile norm -i contrast


       dcshift shift [limitergain]
              DC  Shift  the audio, with basic linear amplitude formula.  This
              is most useful if your audio tends to not be centered  around  a
              value  of  0.   Shifting  it back will allow you to get the most
              volume adjustments without clipping.

              The first option is the dcshift value.  It is a  floating  point
              number that indicates the amount to shift.

              An  optional  limitergain  can  be specified as well.  It should
              have a value much less than 1 (e.g. 0.05 or 0.02)  and  is  used
              only on peaks to prevent clipping.

              An  alternative  approach to removing a DC offset (albeit with a
              short delay) is to use the highpass filter effect at a frequency
              of say 10Hz; i.e.

                   sox -n out.au synth 5 sin %0 50 highpass 10


       deemph Apply  a treble attenuation shelving filter to audio in audio-CD
              format.  The frequency response of pre-emphasized recordings  is
              rectified.   The  filter is defined in the standard document ISO
              908.

              This effect supports the --plot global option.

              See also the bass and treble shelving equalisation effects.

       delay {length}
              Delay one or more audio channels.  length can specify a time or,
              if  appended  with  an  `s',  a number of samples.  For example,
              delay 1.5 0 0.5 delays the first channel  by  1.5  seconds,  the
              third channel by 0.5 seconds, and leaves the second channel (and
              any other channels that may be present) un-delayed.  The follow-
              ing (one long) command plays a chime sound:

                   play -n synth sin %-21.5 sin %-14.5 sin %-9.5 sin %-5.5 \
                     sin %-2.5 sin %2.5 gain -5.4 fade h 0.008 2 1.5 \
                     delay 0 .27 .54 .76 1.01 1.3 remix - fade h 0.1 2.72 2.5


       dither [depth]
              Apply dithering to the audio.  Dithering deliberately adds digi-
              tal white noise to the signal in order to mask audible quantiza-
              tion  effects  that  can occur if the output sample size is less
              than 24 bits.  By default, the amount of noise added is 1/2 bit;
              the optional depth parameter is a (linear or voltage) multiplier
              of this amount.

              This effect should not be followed  by  any  other  effect  that
              affects the audio.

       earwax Makes  audio  easier to listen to on headphones.  Adds `cues' to
              44.1kHz stereo (i.e. audio CD format) audio so  that  when  lis-
              tened  to  on  headphones  the stereo image is moved from inside
              your head (standard for headphones) to outside and in  front  of
              the  listener  (standard  for  speakers).  See http://www.geoci-
              ties.com/beinges for a full explanation.

       echo gain-in gain-out <delay decay>
              Add echoing to the audio.  Echoes are reflected  sound  and  can
              occur  naturally  amongst  mountains (and sometimes large build-
              ings) when talking or shouting;  digital  echo  effects  emulate
              this  behaviour and are often used to help fill out the sound of
              a single instrument or vocal.  The time difference  between  the
              original  signal  and  the reflection is the `delay' (time), and
              the loudness of the relected signal is  the  `decay'.   Multiple
              echoes can have different delays and decays.

              Each  given delay decay pair gives the delay in milliseconds and
              the decay (relative to gain-in) of that echo.  Gain-out  is  the
              volume  of  the output.  For example: This will make it sound as
              if there are twice as many instruments as are actually playing:

                   play lead.aiff echo 0.8 0.88 60 0.4

              If the delay is very short, then it sound like a (metallic)  ro-
              bot playing music:

                   play lead.aiff echo 0.8 0.88 6 0.4

              A  longer delay will sound like an open air concert in the moun-
              tains:

                   play lead.aiff echo 0.8 0.9 1000 0.3

              One mountain more, and:

                   play lead.aiff echo 0.8 0.9 1000 0.3 1800 0.25


       echos gain-in gain-out <delay decay>
              Add a sequence of echoes to the audio.  Each  delay  decay  pair
              gives the delay in milliseconds and the decay (relative to gain-
              in) of that echo.  Gain-out is the volume of the output.

              Like the echo effect, echos stand for `ECHO in Sequel', that  is
              the  first  echos  takes the input, the second the input and the
              first echos, the third the input and the first  and  the  second
              echos,  ... and so on.  Care should be taken using many echos; a
              single echos has the same effect as a single echo.

              The sample will be bounced twice in symmetric echos:

                   play lead.aiff echos 0.8 0.7 700 0.25 700 0.3

              The sample will be bounced twice in asymmetric echos:

                   play lead.aiff echos 0.8 0.7 700 0.25 900 0.3

              The sample will sound as if played in a garage:

                   play lead.aiff echos 0.8 0.7 40 0.25 63 0.3


       equalizer frequency[k] width[q|o|h|k] gain
              Apply a two-pole peaking equalisation (EQ)  filter.   With  this
              filter,  the signal-level at and around a selected frequency can
              be increased or decreased, whilst (unlike  band-pass  and  band-
              reject filters) that at all other frequencies is unchanged.

              frequency gives the filter's central frequency in Hz, width, the
              band-width, and gain the required gain  or  attenuation  in  dB.
              Beware of Clipping when using a positive gain.

              In order to produce complex equalisation curves, this effect can
              be given several times, each with a different central frequency.

              The filter is described in detail in [1].

              This effect supports the --plot global option.

              See also bass and treble for shelving equalisation effects.

       fade [type] fade-in-length [stop-time [fade-out-length]]
              Add a fade effect to the beginning, end, or both of the audio.

              For  fade-ins,  this  starts from the first sample and ramps the
              volume of the audio from 0 to full  volume  over  fade-in-length
              seconds.  Specify 0 seconds if no fade-in is wanted.

              For  fade-outs, the audio will be truncated at stop-time and the
              volume will be ramped from full volume down  to  0  starting  at
              fade-out-length  seconds  before  the  stop-time.   If fade-out-
              length is not specified, it defaults to the same value as  fade-
              in-length.   No fade-out is performed if stop-time is not speci-
              fied.  If the file length can be determined from the input  file
              header and length-changing effects are not in effect, then 0 may
              be specified for stop-time to indicate the usual case of a fade-
              out that ends at the end of the input audio stream.

              All  times  can be specified in either periods of time or sample
              counts.  To specify time periods use  the  format  hh:mm:ss.frac
              format.   To  specify using sample counts, specify the number of
              samples and append the letter `s' to the sample count (for exam-
              ple `8000s').

              An  optional  type  can be specified to change the type of enve-
              lope.  Choices are q for quarter of a sine wave, h  for  half  a
              sine  wave,  t  for  linear  slope, l for logarithmic, and p for
              inverted parabola.  The default is logarithmic.

       filter [low]-[high] [window-len [beta]]
              Apply a sinc-windowed lowpass, highpass, or bandpass  filter  of
              given  window length to the signal.  low refers to the frequency
              of the lower 6dB corner of the filter.  high refers to the  fre-
              quency of the upper 6dB corner of the filter.

              A  low-pass filter is obtained by leaving low unspecified, or 0.
              A high-pass filter is obtained by leaving high  unspecified,  or
              0, or greater than or equal to the Nyquist frequency.

              The window-len, if unspecified, defaults to 128.  Longer windows
              give a sharper cut-off, smaller windows a more gradual  cut-off.

              The  beta  parameter  determines the type of filter window used.
              Any value greater than 2 is the beta for a Kaiser window.   Beta
              <= 2 selects a Nuttall window.  If unspecified, the default is a
              Kaiser window with beta 16.

              In the case of Kaiser window (beta > 2), lower betas  produce  a
              somewhat  faster  transition from pass-band to stop-band, at the
              cost of noticeable artifacts. A beta of 16 is the default,  beta
              less  than 10 is not recommended. If you want a sharper cut-off,
              don't use low beta's, use a longer sample window. A Nuttall win-
              dow  is  selected by specifying any `beta' <= 2, and the Nuttall
              window has somewhat steeper cut-off than the default Kaiser win-
              dow.  You  will  probably  not need to use the beta parameter at
              all, unless you are just curious about comparing the effects  of
              Nuttall vs. Kaiser windows.

       flanger [delay depth regen width speed shape phase interp]
              Apply  a  flanging  effect to the audio.  See [3] for a detailed
              description of flanging.

              All parameters are optional (right to left).

             +-----------------------------------------------------------------+
             |          Range     Default   Description                        |
             |delay     0 - 10       0      Base delay in milliseconds.        |
             |depth     0 - 10       2      Added swept delay in milliseconds. |
             |regen    -95 - 95      0      Percentage regeneration (delayed   |
             |                              signal feedback).                  |
             |width    0 - 100      71      Percentage of delayed signal mixed |
             |                              with original.                     |
             |speed    0.1 - 10     0.5     Sweeps per second (Hz).            |
             |shape                 sin     Swept wave shape: sine|triangle.   |
             |phase    0 - 100      25      Swept wave percentage phase-shift  |
             |                              for multi-channel (e.g. stereo)    |
             |                              flange; 0 = 100 = same phase on    |
             |                              each channel.                      |
             |interp                lin     Digital delay-line interpolation:  |
             |                              linear|quadratic.                  |
             +-----------------------------------------------------------------+
       gain dB-gain
              Apply an amplification or an attenuation to  the  audio  signal.
              This is an alias for the vol effect - handy for those who prefer
              to work in dBs by default.

       highpass|lowpass [-1|-2] frequency[k] [width[q|o|h|k]]
              Apply a high-pass or low-pass filter with 3dB  point  frequency.
              The  filter  can be either single-pole (with -1), or double-pole
              (the default, or with -2).  width applies  only  to  double-pole
              filters;  the  default  is  Q  =  0.707  and gives a Butterworth
              response.  The filters roll off at 6dB per pole per octave (20dB
              per  pole per decade).  The double-pole filters are described in
              detail in [1].

              These effects support the --plot global option.

              See also filter for filters with a steeper roll-off.

       key [-q] shift [segment [search [overlap]]]
              Change the audio key (i.e. pitch but not tempo)  using  a  WSOLA
              algorithm.

              shift  gives the key shift as positive or negative `cents' (i.e.
              100ths of a semitone).  See the tempo effect for  a  description
              of the other parameters.

              See also pitch for a similar effect.

       ladspa module [plugin] [argument...]
              Apply  a  LADSPA [5] (Linux Audio Developer's Simple Plugin API)
              plugin.  Despite the name, LADSPA is not Linux-specific,  and  a
              wide  range  of  effects is available as LADSPA plugins, such as
              cmt [6] (the Computer Music Toolkit) and Steve  Harris's  plugin
              collection  [7].  The  first  argument is the plugin module, the
              second the name of the plugin (a module can  contain  more  than
              one plugin) and any other arguments are for the control ports of
              the plugin. Missing arguments are supplied by default values  if
              possible.  Only  plugins  with  at  most one audio input and one
              audio output port can be used.  If found, the environment  vari-
              ble LADSPA_PATH will be used as search path for plugins.

       lowpass [-1|-2] frequency[k] [width[q|o|h|k]]
              Apply  a  low-pass  filter.  See the description of the highpass
              effect for details.

       mcompand "attack1,decay1{,attack2,decay2}
              [soft-knee-dB:]in-dB1[,out-dB1]{,in-dB2,out-dB2}
              [gain     [initial-volume-dB      [delay]]]"      {xover-freq[k]
              "attack1,..."}

              The multi-band compander is similar to the single-band compander
              but the audio is first  divided  into  bands  using  Butterworth
              cross-over filters and a separately specifiable compander run on
              each band.  See the compand effect for  the  definition  of  its
              parameters.   Compand  parameters  are  specified between double
              quotes and the crossover frequency for that  band  is  given  by
              xover-freq; these can be repeated to create multiple bands.

              For  example,  the following (one long) command shows how multi-
              band companding is typically used in FM radio:

                   play track1.wav gain -3 filter 8000- 32 100 mcompand \
                   "0.005,0.1 -47,-40,-34,-34,-17,-33" 100 \
                   "0.003,0.05 -47,-40,-34,-34,-17,-33" 400 \
                   "0.000625,0.0125 -47,-40,-34,-34,-15,-33" 1600 \
                   "0.0001,0.025 -47,-40,-34,-34,-31,-31,-0,-30" 6400 \
                   "0,0.025 -38,-31,-28,-28,-0,-25" \
                   gain 15 highpass 22 highpass 22 filter -17500 256 \
                   gain 9 lowpass -1 17801

              The audio file is played with a simulated  FM  radio  sound  (or
              broadcast  signal  condition if the lowpass filter at the end is
              skipped).  Note that the pipeline is set up with  US-style  75us
              preemphasis.

              See also compand for a single-band companding effect.

       mixer [ -l|-r|-f|-b|-1|-2|-3|-4|n{,n} ]
              Reduce the number of audio channels by mixing or selecting chan-
              nels, or increase the number of channels  by  duplicating  chan-
              nels.   Note:  this effect operates on the audio channels within
              the SoX effects processing chain; it should not be confused with
              the  -m  global  option  (where  multiple files are mix-combined
              before entering the effects chain).

              This effect is automatically used when the number of input chan-
              nels  differ  from the number of output channels.  When reducing
              the number of channels it is possible to  manually  specify  the
              mixer effect and use the -l, -r, -f, -b, -1, -2, -3, -4, options
              to select only the left, right, front, back channel(s)  or  spe-
              cific  channel for the output instead of averaging the channels.
              The -l, and -r options will do averaging in  quad-channel  files
              so select the exact channel to prevent this.

              The mixer effect can also be invoked with up to 16 numbers, sep-
              arated by commas, which specify the proportion (0 = 0% and  1  =
              100%) of each input channel that is to be mixed into each output
              channel.  In two-channel mode, 4 numbers are given: l -> l, l ->
              r,  r -> l, and r -> r, respectively.  In four-channel mode, the
              first 4 numbers give the proportions for the  left-front  output
              channel, as follows: lf -> lf, rf -> lf, lb -> lf, and rb -> rf.
              The next 4 give the right-front output in the same  order,  then
              left-back and right-back.

              It  is  also  possible to use the 16 numbers to expand or reduce
              the channel count; just specify 0 for unused channels.

              Finally, certain reduced combination of numbers can be specified
              for certain input/output channel combinations.

                +----------------------------------------------------------+
                |In Ch   Out Ch   Num   Mappings                           |
                |  2       1       2    l -> l, r -> l                     |
                |  2       2       1    adjust balance                     |
                |  4       1       4    lf -> l, rf -> l, lb -> l, rb -> l |
                |  4       2       2    lf -> l&rf -> r, lb -> l&rb -> r   |
                |  4       4       1    adjust balance                     |
                |  4       4       2    front balance, back balance        |
                +----------------------------------------------------------+
              See  also  remix  for a mixing effect that handles any number of
              channels.

       noiseprof [profile-file]
              Calculate a profile of the audio for  use  in  noise  reduction.
              See the description of the noisered effect for details.

       noisered [profile-file [amount]]
              Reduce  noise  in  the  audio signal by profiling and filtering.
              This effect is moderately effective at removing consistent back-
              ground noise such as hiss or hum.  To use it, first run SoX with
              the noiseprof effect on a section of audio  that  ideally  would
              contain  silence  but in fact contains noise - such sections are
              typically found at the beginning or  the  end  of  a  recording.
              noiseprof  will write out a noise profile to profile-file, or to
              stdout if no profile-file or if `-' is given.  E.g.

                   sox speech.au -n trim 0 1.5 noiseprof speech.noise-profile

              To actually remove the noise, run SoX again, this time with  the
              noisered effect; noisered will reduce noise according to a noise
              profile (which was generated by noiseprof),  from  profile-file,
              or from stdin if no profile-file or if `-' is given.  E.g.

                   sox speech.au cleaned.au noisered speech.noise-profile 0.3

              How much noise should be removed is specified by amount-a number
              between 0 and 1 with a default  of  0.5.   Higher  numbers  will
              remove  more  noise but present a greater likelihood of removing
              wanted components of the  audio  signal.   Before  replacing  an
              original recording with a noise-reduced version, experiment with
              different amount values to find the optimal one for your  audio;
              use  headphones  to  check  that you are happy with the results,
              paying particular attention to quieter sections of the audio.

              On most systems, the two stages - profiling and reduction -  can
              be combined using a pipe, e.g.

                   sox noisy.au -n trim 0 1 noiseprof | play noisy.au noisered


       norm [-i] [level]
              Normalise  audio to 0dB FSD or to a given level relative to 0dB.
              Requires temporary file space to store  the  audio  to  be  nor-
              malised.

              To create a normalised copy of an audio file,

                   sox infile outfile norm

              can  be used, though note that if `infile' has a simple encoding
              (e.g.  PCM), then

                   sox infile outfile vol `sox infile -n stat -v 2>&1`

              (on systems that support this construct)  might  be  quicker  to
              execute  (though  perhaps  not to type!) as it doesn't require a
              temporary file.

              For a more complex example, suppose that `effect1' performs some
              unknown or unpredictable attenuation and that `effect2' requires
              up to 10dB of headroom, then

                   sox infile outfile effect1 norm -10 effect2 norm

              gives both effect2 and the output file the highest possible sig-
              nal levels.

              Normally,  audio is normalised based on the level of the channel
              with the highest peak level, which means that whilst  all  chan-
              nels  are  adjusted,  only  one  channel  attains the normalised
              level.  If the -i option is given, then each channel is  treated
              individually and will attain the normalised level.

              In  most  cases, norm -3 should be the maximum level used at the
              output file (to leave headroom for  playback-resampling,  etc.).
              See  also the discussions of clipping and Replay Gain in sox(1).

       oops   Out Of Phase Stereo effect.  Mixes  stereo  to  twin-mono  where
              each  mono  channel contains the difference between the left and
              right stereo channels.  This is sometimes known as the `karaoke'
              effect as it often has the effect of removing most or all of the
              vocals from a recording.

       pad { length[@position] }
              Pad the audio with silence, at the beginning, the  end,  or  any
              specified  points  through  the audio.  Both length and position
              can specify a time or, if appended with an `s', a number of sam-
              ples.   length  is  the amount of silence to insert and position
              the position in the input audio stream at which  to  insert  it.
              Any  number  of lengths and positions may be specified, provided
              that a specified position is not less  that  the  previous  one.
              position  is  optional  for the first and last lengths specified
              and if omitted correspond to the beginning and the  end  of  the
              audio  respectively.   For example, pad 1.5 1.5 adds 1.5 seconds
              of silence  padding  at  each  end  of  the  audio,  whilst  pad
              4000s@3:00  inserts  4000  samples of silence 3 minutes into the
              audio.  If silence is wanted only at the end of the audio, spec-
              ify  either the end position or specify a zero-length pad at the
              start.

       pan direction
              Pan the audio from one channel to  another.   This  is  done  by
              changing  the  volume of the input channels so that it fades out
              on one channel and fades-in on another.  If the number of  input
              channels  is  different  then the number of output channels then
              this effect tries to intelligently handle this.   For  instance,
              if  the input contains 1 channel and the output contains 2 chan-
              nels, then it will  create  the  missing  channel  itself.   The
              direction is a value from -1 to 1.  -1 represents far left and 1
              represents far right.  Numbers in between  will  start  the  pan
              effect without totally muting the opposite channel.

       phaser gain-in gain-out delay decay speed [-s|-t]
              Add  a  phasing  effect  to  the  audio.  See [3] for a detailed
              description of phasing.

              delay/decay/speed gives the delay in milliseconds and the  decay
              (relative  to gain-in) with a modulation speed in Hz.  The modu-
              lation is either sinusoidal  (-s)   -  preferable  for  multiple
              instruments,  or  triangular  (-t)  - gives single instruments a
              sharper phasing effect.  The decay should be less  than  0.5  to
              avoid  feedback,  and usually no less than 0.1.  Gain-out is the
              volume of the output.

              For example:

                   play snare.flac phaser 0.8 0.74 3 0.4 0.5 -t

              Gentler:

                   play snare.flac phaser 0.9 0.85 4 0.23 1.3 -s

              A popular sound:

                   play snare.flac phaser 0.89 0.85 1 0.24 2 -t

              More severe:

                   play snare.flac phaser 0.6 0.66 3 0.6 2 -t


       rate [-q|-l|-m|-h|-v] [RATE[k]]
              Change the audio sampling rate (i.e. resample the audio) using a
              quality level as follows:

               +------------------------------------------------------------+
               |        Quality      BW %     Rej dB      Typical Use       |
               |-q   quick & dirty   n/a    ~=30 @ Fs/4   playback on       |
               |                                          ancient hardware  |
               |-l        low         80        100       playback on old   |
               |                                          hardware          |
               |-m      medium        99        100       audio playback    |
               |-h       high         99        125       16-bit mastering  |
               |                                          (use with dither) |
               |-v     very high      99        175       24-bit mastering  |
               +------------------------------------------------------------+
              where BW % is the percentage of the audio band that is preserved
              (based  on the 3dB point) during sample rate conversion, and Rej
              dB is the level of noise rejection.  The default  quality  level
              is  `high' (-h).  The -q algorithm uses cubic interpolation; the
              others use linear-phase bandwidth-limited interpolation.

              This effect is invoked automatically if SoX's -r  option  speci-
              fies  a  rate  that  is  different to that of the input file(s).
              Alternatively, this effect may be invoked with the  output  rate
              parameter RATE and SoX's -r option need not be given.  For exam-
              ple, the following two commands are equivalent:

                   sox input.au -r 48k output.au bass -3
                   sox input.au output.au bass -3 rate 48k

              though the second command is more flexible as it allows  a  rate
              quality  option  to  be  given,  and it allows the effects to be
              ordered arbitrarily.

              See also resample, polyphase and rabbit  for  other  sample-rate
              changing effects.

       remix [-a|-m|-p] <out-spec>
              out-spec  = in-spec{,in-spec} | 0
              in-spec   = [in-chan][-[in-chan2]][vol-spec]
              vol-spec  = p|i|v[volume]

              Select  and mix input audio channels into output audio channels.
              Each output channel is specified, in turn, by a given  out-spec:
              a list of contributing input channels and volume specifications.

              Note that this effect operates on the audio channels within  the
              SoX effects processing chain; it should not be confused with the
              -m global option (where multiple files are  mix-combined  before
              entering the effects chain).

              An  out-spec  contains comma-separated input channel-numbers and
              hyphen-delimited channel-number ranges; alternatively, 0 may  be
              given to create a silent output channel.  For example,

                   sox input.au output.au remix 6 7 8 0

              creates  an output file with four channels, where channels 1, 2,
              and 3 are copies of channels 6, 7, and 8 in the input file,  and
              channel 4 is silent.  Whereas

                   sox input.au output.au remix 1-3,7 3

              creates  a  stereo  output file where the left channel is a mix-
              down of input channels 1, 2, 3, and 7, and the right channel  is
              a copy of input channel 3.

              Where  a  range of channels is specified, the channel numbers to
              the left and right of the hyphen are optional and default  to  1
              and to the number of input channels respectively. Thus

                   sox input.au output.au remix -

              performs a mix-down of all input channels to mono.

              By  default,  where an output channel is mixed from multiple (n)
              input channels, each input channel will be scaled by a factor of
              1/n.   Custom  mixing  volumes  can  be set by following a given
              input channel or range of input channels with a vol-spec (volume
              specification).  This is one of the letters p, i, or v, followed
              by a volume number, the meaning of which depends  on  the  given
              letter and is defined as follows:

                     Letter   Volume number        Notes
                       p      power adjust in dB   0 = no change
                       i      power adjust in dB   As `p', but invert
                                                   the audio
                       v      voltage multiplier   1 = no change, 0.5
                                                   ~= 6dB attenuation,
                                                   2 ~= 6dB gain, -1 =
                                                   invert

              If  an out-spec includes at least one vol-spec then, by default,
              1/n scaling is not applied to any other  channels  in  the  same
              out-spec (though may be in other out-specs).  The -a (automatic)
              option however, can be given to retain the automatic scaling  in
              this case.  For example,

                   sox input.au output.au remix 1,2 3,4v0.8

              results in channel level multipliers of 0.5,0.5 1,0.8, whereas

                   sox input.au output.au remix -a 1,2 3,4v0.8

              results in channel level multipliers of 0.5,0.5 0.5,0.8.

              The  -m  (manual)  option  disables all automatic volume adjust-
              ments, so

                   sox input.au output.au remix -m 1,2 3,4v0.8

              results in channel level multipliers of 1,1 1,0.8.

              The volume number is optional and omitting it corresponds to  no
              volume change; however, the only case in which this is useful is
              in conjunction with i.  For example, if input.au is stereo, then

                   sox input.au output.au remix 1,2i

              is a mono equivalent of the oops effect.

              If  the  -p  option  is given, then any automatic 1/n scaling is
              replaced by 1/\/n (`power') scaling; this gives a louder mix but
              one that might occasionally clip.

                                    *        *        *

              One  typical  use  of the remix effect is to split an audio file
              into a set of files, each  containing  one  of  the  constituent
              channels  (in order to perform subsequent processing on individ-
              ual audio  channels).   Where  more  than  a  few  channels  are
              involved, a script such as the following is useful:

              #!/bin/sh                        # This is a Bourne shell script
              chans=`soxi -c "$1"`
              while [ $chans -ge 1 ]; do
                chans0=`printf %02i $chans`   # 2 digits hence up to 99 chans
                out=`echo "$1"|sed "s/\(.*\)\.\(.*\)/\1-$chans0.\2/"`
                sox "$1" "$out" remix $chans
                chans=`expr $chans - 1`
              done

              If a file input.au containing six audio channels were given, the
              script would produce six output files: input-01.au, input-02.au,
              ..., input-06.au.

              See also mixer and swap for similar effects.

       repeat count
              Repeat  the  entire  audio count times.  Requires temporary file
              space to store the audio to be repeated.   Note  that  repeating
              once  yields  two  copies:  the  original audio and the repeated
              audio.

       reverb [-w|--wet-only] [reverberance (50%) [HF-damping (50%)
              [room-scale (100%) [stereo-depth (100%)
              [pre-delay (0ms) [wet-gain (0dB)]]]]]]

              Add reverberation to the audio using the  `freeverb'  algorithm.
              A  reverberation effect is sometimes desirable for concert halls
              that are too small or contain so many  people  that  the  hall's
              natural  reverberance is diminished.  Applying a small amount of
              stereo reverb to a (dry) mono signal will usually make it  sound
              more  natural.  See [3] for a detailed description of reverbera-
              tion.

              Note that this effect increases both the volume and  the  length
              of the audio, so to prevent clipping in these domains, a typical
              invocation might be:

                   play dry.au gain -3 pad 0 3 reverb


       reverse
              Reverse the audio completely.  Requires temporary file space  to
              store the audio to be reversed.

       silence [-l] above-periods [duration
              threshold[d|%] [below-periods duration threshold[d|%]]

              Removes silence from the beginning, middle, or end of the audio.
              Silence is anything below a specified threshold.

              The above-periods value is used to indicate if audio  should  be
              trimmed at the beginning of the audio. A value of zero indicates
              no silence should be trimmed from the beginning. When specifying
              an non-zero above-periods, it trims audio up until it finds non-
              silence. Normally, when trimming silence from beginning of audio
              the  above-periods  will  be 1 but it can be increased to higher
              values to trim all audio up to a specific count  of  non-silence
              periods.  For  example,  if you had an audio file with two songs
              that each contained 2 seconds of silence before  the  song,  you
              could  specify  an  above-period  of 2 to strip out both silence
              periods and the first song.

              When above-periods is non-zero, you must also specify a duration
              and threshold. Duration indications the amount of time that non-
              silence must be detected before  it  stops  trimming  audio.  By
              increasing  the  duration,  burst  of  noise  can  be treated as
              silence and trimmed off.

              Threshold is used to indicate what sample value you should treat
              as silence.  For digital audio, a value of 0 may be fine but for
              audio recorded from analog, you may wish to increase  the  value
              to account for background noise.

              When  optionally trimming silence from the end of the audio, you
              specify a below-periods count.  In this case, below-period means
              to  remove  all audio after silence is detected.  Normally, this
              will be a value 1 of but it can be increased to skip over  peri-
              ods of silence that are wanted.  For example, if you have a song
              with 2 seconds of silence in the middle and 2 second at the end,
              you  could  set  below-period  to  a value of 2 to skip over the
              silence in the middle of the audio.

              For below-periods, duration specifies a period of  silence  that
              must exist before audio is not copied any more.  By specifying a
              higher duration, silence that is  wanted  can  be  left  in  the
              audio.   For example, if you have a song with an expected 1 sec-
              ond of silence in the middle and 2 seconds  of  silence  at  the
              end, a duration of 2 seconds could be used to skip over the mid-
              dle silence.

              Unfortunately, you must know the length of the  silence  at  the
              end  of  your  audio  file to trim off silence reliably.  A work
              around is to use the silence  effect  in  combination  with  the
              reverse  effect.   By first reversing the audio, you can use the
              above-periods to reliably trim all audio from  what  looks  like
              the  front of the file.  Then reverse the file again to get back
              to normal.

              To remove silence from the middle of a file,  specify  a  below-
              periods that is negative.  This value is then treated as a posi-
              tive value and is  also  used  to  indicate  the  effect  should
              restart  processing as specified by the above-periods, making it
              suitable for removing periods of silence in the  middle  of  the
              audio.

              The  option  -l  indicates that below-periods duration length of
              audio should be left intact at the beginning of each  period  of
              silence.  For example, if you want to remove long pauses between
              words but do not want to remove the pauses completely.

              The period counts are in units of samples. Duration  counts  may
              be  in  the  format of hh:mm:ss.frac, or the exact count of sam-
              ples.  Threshold numbers may be suffixed with d to indicate  the
              value  is  in decibels, or % to indicate a percentage of maximum
              value of the sample value (0% specifies pure digital silence).

              The following example shows how this effect can be used to start
              a  recording  that does not contain the delay at the start which
              usually occurs between `pressing  the  record  button'  and  the
              start of the performance:

                   rec parameters filename other-effects silence 1 5 2%


       speed factor[c]
              Adjust  the  audio  speed (pitch and tempo together).  factor is
              either the ratio of the new speed to the old speed: greater than
              1  speeds  up,  less than 1 slows down, or, if appended with the
              letter `c', the number of cents (i.e. 100ths of a  semitone)  by
              which  the  pitch (and tempo) should be adjusted: greater than 0
              increases, less than 0 decreases.

              By default, the speed change is performed by resampling with the
              rate effect using its default quality/speed.  For higher quality
              or higher speed resampling, in addition  to  the  speed  effect,
              specify the rate effect with the desired quality option.

       spectrogram [options]
              Create  a  spectrogram  of  the audio.  This effect is optional;
              type sox --help and check the list of supported effects  to  see
              if it has been included.

              The  spectrogram is rendered in a Portable Network Graphic (PNG)
              file, and shows time in the X-axis, frequency in the Y-axis, and
              audio  signal magnitude in the Z-axis.  Z-axis values are repre-
              sented by the colour (or intensity) of the  pixels  in  the  X-Y
              plane.

              This  effect  supports only one channel; for multi-channel input
              files, use either SoX's -c 1 option with  the  output  file  (to
              obtain  a spectrogram on the mix-down), or the remix n effect to
              select a particular channel.  Be  aware  though,  that  both  of
              these methods affect the audio in the effects chain.

              -x num X-axis  pixels/second,  default  100.   This controls the
                     width of the spectrogram; num can be  from  1  (low  time
                     resolution)  to  5000 (high time resolution) and need not
                     be an integer.  SoX may make a slight adjustment  to  the
                     given  number for processing quantisation reasons; if so,
                     SoX will report the actual  number  used  (viewable  when
                     --verbose is in effect).

                     The  maximum  width  of the spectrogram is 999 pixels; if
                     the audio length and the given -x number  are  such  that
                     this  would  be  exceeded,  then the spectrogram (and the
                     effects chain) will be truncated.  To move  the  spectro-
                     gram  to  a point later in the audio stream, first invoke
                     the trim effect; e.g.

                       sox audio.ogg -n trim 1:00 spectrogram

                     starts the spectrogram at 1 minute through the audio.

              -y num Y-axis resolution (1 - 4), default 2.  This controls  the
                     height  of  the  spectrogram; num can be from 1 (low fre-
                     quency resolution) to 4 (high frequency resolution).  For
                     values  greater  than  2,  the resulting image may be too
                     tall to display on the screen; if so, a graphic manipula-
                     tion  package (such as ImageMagick(1)) can be used to re-
                     size the image.

                     To increase the frequency resolution  without  increasing
                     the  height  of  the  spectrogram, the rate effect may be
                     invoked to reduce the sampling rate of the signal  before
                     invoking spectrogram; e.g.

                       sox audio.ogg -r 4k -n rate spectrogram

                     allows  detailed analysis of frequencies up to 2kHz (half
                     the sampling rate).

              -z num Z-axis (colour) range in dB, default 120.  This sets  the
                     dynamic-range  of  the  spectrogram  to  be  -num dBFS to
                     0 dBFS.  Num  may  range  from  20  to  180.   Decreasing
                     dynamic-range effectively increases the `contrast' of the
                     spectrogram display, and vice versa.

              -Z num Sets the upper limit of the Z-axis in dBFS.   A  negative
                     num  effectively  increases the `brightness' of the spec-
                     trogram display, and vice versa.

              -q num Sets the Z-axis quantisation, i.e. the number of  differ-
                     ent  colours  (or  intensities) in which to render Z-axis
                     values.   A  small  number   (e.g.   4)   will   give   a
                     `poster'-like  effect  making it easier to discern magni-
                     tude bands of similar level.  Smaller numbers  also  usu-
                     ally result in smaller PNG files.  The number given spec-
                     ifies the number of colours  to  use  inside  the  Z-axis
                     range; two colours are reserved to represent out-of-range
                     values.

              -w name
                     Window: Hann (default), Hamming, Bartlett, Rectangular or
                     Kaiser.   The  spectrogram is produced using the Discrete
                     Fourier Transform (DFT) algorithm.  A significant parame-
                     ter to this algorithm is the choice of `window function'.
                     By default, SoX uses the Hann window which has good  all-
                     round  frequency-resolution and dynamic-range properties.
                     For  better  frequency  resolution  (but  lower  dynamic-
                     range), select a Hamming window; for higher dynamic-range
                     (but poorer frequency-resolution), select a  Kaiser  win-
                     dow.   Bartlett  and  Rectangular windows are also avail-
                     able.  Selecting a window other than  Hann  will  usually
                     require a corresponding -z setting.

              -s     Allow  slack  overlapping  of  DFT windows.  This can, in
                     some cases, increase image  sharpness  and  give  greater
                     adherence to the -x value, but at the expense of a little
                     spectral loss.

              -m     Creates a monochrome spectrogram (the default is colour).

              -h     Selects  a  high-colour  palette - less visually pleasing
                     than the default colour palette, but it may make it  eas-
                     ier to differentiate different levels.  If this option is
                     used in conjunction with -m, the result will be a  hybrid
                     monochrome/colour palette.

              -p num Permute  the  colours in a colour or hybrid palette.  The
                     num parameter (from 1 to 6) selects the permutation.

              -l     Creates a `printer friendly'  spectrogram  with  a  light
                     background (the default has a dark background).

              -a     Suppress  the  display  of the axis lines.  This is some-
                     times useful in helping to discern artefacts at the spec-
                     trogram edges.

              -t text
                     Set  the image title - text to display above the spectro-
                     gram.

              -c text
                     Set the image comment - text to display below and to  the
                     left of the spectrogram.

              -o text
                     Name  of  the spectrogram output PNG file, default `spec-
                     trogram.png'.

              For example, let's see what the spectrogram of a swept  triangu-
              lar wave looks like:

                   sox -n -n synth 6 tri 10k:14k spectrogram -z 100 -w k

              For the ability to perform off-line processing of spectral data,
              see the stat effect.

       splice  { position[,excess[,leeway]] }
              Splice together audio sections.  This effect provides two things
              over simple audio concatenation: a (usually short) cross-fade is
              applied at the join, and a wave similarity comparison is made to
              help determine the best place at which to make the join.

              To  perform  a  splice,  first use the trim effect to select the
              audio sections to be joined together.  As when performing a tape
              splice,  the  end  of  the  section to be spliced onto should be
              trimmed with a small excess (default  0.005  seconds)  of  audio
              after  the ideal joining point.  The beginning of the audio sec-
              tion to splice on should be trimmed with the same excess (before
              the  ideal  joining  point),  plus an additional leeway (default
              0.005 seconds).  SoX should then be invoked with the  two  audio
              sections  as  input  files  and the splice effect given with the
              position at which to perform the splice - this is length of  the
              first audio section (including the excess).

              For  example, a long song begins with two verses which start (as
              determined e.g. by using the play command with the trim  (start)
              effect)  at times 0:30.125 and 1:03.432.  The following commands
              cut out the first verse:

                   sox too-long.au part1.au trim 0 30.130

              (5 ms excess, after the first verse starts)

                   sox long.au part2.au trim 1:03.422

              (5 ms excess plus 5 ms leeway, before the second verse starts)

                   sox part1.au part2.au just-right.au splice 30.130

              Provided your arithmetic is good enough, multiple splices can be
              performed with a single splice invocation.  For example:

              #!/bin/sh
              # Audio Copy and Paste Over
              # acpo infile copy-start copy-stop paste-over-start outfile
              # All times measured in samples.
              rate=`soxi -r "$1"`
              e=`expr $rate '*' 5 / 1000`  # Using default excess
              l=$e                         # and leeway.
              sox "$1" piece.au trim `expr $2 - $e - $l`s \
                   `expr $3 - $2 + $e + $l + $e`s
              sox "$1" part1.au trim 0 `expr $4 + $e`s
              sox "$1" part2.au trim `expr $4 + $3 - $2 - $e - $l`s
              sox part1.au piece.au part2.au "$5" splice \
                   `expr $4 + $e`s \
                   `expr $4 + $e + $3 - $2 + $e + $l + $e`s

              In  the above Bourne shell script, two splices are used to `copy
              and paste' audio.

                                    *        *        *

              It is also possible to use this effect to perform general cross-
              fades, e.g. to join two songs.  In this case, excess would typi-
              cally be an number of seconds, and leeway should be set to zero.

       stat [-s n] [-rms] [-freq] [-v] [-d]
              Do  a  statistical check on the input file, and print results on
              the standard error file.  Audio is passed unmodified through the
              SoX processing chain.

              The  `Volume  Adjustment:' field in the statistics gives you the
              parameter to the -v number which will make the audio as loud  as
              possible without clipping.  Note: See the discussion on Clipping
              in sox(1) for reasons why it is rarely a good idea  to  actually
              do this.

              The  option  -v  will print out the `Volume Adjustment:' field's
              value only and return.  This could be of use in scripts to  auto
              convert the volume.

              The -s option is used to scale the input data by a given factor.
              The default value of n is the maximum value  of  a  signed  long
              integer (7fffffff in hexadecimal).  Internal effects always work
              with signed long PCM data and so the value should relate to this
              fact.

              The  -rms option will convert all output average values to `root
              mean square' format.

              The -freq option  calculates  the  input's  power  spectrum  and
              prints it to standard error.

              There is also an optional parameter -d that will print out a hex
              dump of the audio from the internal buffer  that  is  in  32-bit
              signed  PCM  data.   This is mainly only of use in tracking down
              endian problems that creep in to SoX on cross-platform versions.

       swap [1 2 | 1 2 3 4]
              Swap channels in multi-channel audio files.  Optionally, you may
              specify the channel order you would like the  output  in.   This
              defaults  to output channel 2 and then 1 for stereo and 2, 1, 4,
              3 for quad-channels.  An interesting feature  is  that  you  may
              duplicate  a given channel by overwriting another.  This is done
              by repeating an output channel on the command-line.   For  exam-
              ple,  swap 2 2 will overwrite channel 1 with channel 2; creating
              a stereo file with both channels containing the same audio.

              See also the remix effect.

       synth [len] {[type]  [combine]  [[%]freq[k][:|+|/|-[%]freq2[k]]]  [off]
       [ph] [p1] [p2] [p3]}
              This effect can be used to generate  fixed  or  swept  frequency
              audio  tones  with various wave shapes, or to generate wide-band
              noise of various `colours'.  Multiple synth effects can be  cas-
              caded  to  produce  more  complex waveforms; at each stage it is
              possible to choose whether the generated waveform will be  mixed
              with,  or  modulated  onto  the  output from the previous stage.
              Audio for each channel in a multi-channel audio file can be syn-
              thesised independently.

              Though this effect is used to generate audio, an input file must
              still be given, the characteristics of which will be used to set
              the  synthesised  audio  length, the number of channels, and the
              sampling rate; however, since the input file's audio is not nor-
              mally  needed, a `null file' (with the special name -n) is often
              given instead (and the length specified as a parameter to  synth
              or by another given effect that can has an associated length).

              For  example,  the  following  produces a 3 second, 48kHz, audio
              file containing a sine-wave swept from 300 to 3300 Hz:

                   sox -n output.au synth 3 sine 300-3300

              and this produces an 8 kHz version:

                   sox -r 8000 -n output.au synth 3 sine 300-3300

              Multiple channels can be synthesised by specifying  the  set  of
              parameters  shown  between  braces multiple times; the following
              puts the swept tone in the left channel and adds  `brown'  noise
              in the right:

                   sox -n output.au synth 3 sine 300-3300 brownnoise

              The  following  example  shows how two synth effects can be cas-
              caded to create a more complex waveform:

                   sox -n output.au synth 0.5 sine 200-500 \
                        synth 0.5 sine fmod 700-100

              Frequencies can also be given as a number of  musical  semitones
              relative  to  `middle  A' (440 Hz) by prefixing a `%' character;
              for example, the following could be used to help tune a guitar's
              `E' strings:

                   play -n synth sine %-17

              N.B.   This  effect  generates  audio at maximum volume (0dBFS),
              which means that there is a high chance of clipping  when  using
              the  audio subsequently, so in most cases, you will want to fol-
              low this effect with the gain effect to prevent this  from  hap-
              pening. (See also Clipping in sox(1).)

              A detailed description of each synth parameter follows:

              len  is the length of audio to synthesise expressed as a time or
              as a number of samples; 0=inputlength, default=0.

              The format for specifying lengths in time is hh:mm:ss.frac.  The
              format  for  specifying  sample  counts is the number of samples
              with the letter `s' appended to it.

              type is one of sine, square, triangle, sawtooth, trapezium, exp,
              [white]noise, pinknoise, brownnoise; default=sine

              combine is one of create, mix, amod (amplitude modulation), fmod
              (frequency modulation); default=create

              freq/freq2 are the frequencies at the beginning/end of synthesis
              in  Hz  or,  if  preceded  with  `%',  semitones  relative  to A
              (440 Hz); for both, default=%0.  If freq2  is  given,  then  len
              must  also  have been given and the generated tone will be swept
              between the given frequencies.  The two given  frequencies  must
              be  separated  by  one  of the characters `:', `+', `/', or `-'.
              This character is used to specify the sweep function as follows:

              :      Linear:  the  tone will change by a fixed number of hertz
                     per second.

              +      Square: a second-order function is  used  to  change  the
                     tone.

              /      Exponential:  the  tone  will change by a fixed number of
                     semitones per second.

              -      Exponential: as `/', but initial phase always  zero,  and
                     stepped (less smooth) frequency changes.

              Not used for noise.

              off is the bias (DC-offset) of the signal in percent; default=0.

              ph is the phase shift in percentage of 1 cycle; default=0.   Not
              used for noise.

              p1  is  the  percentage  of each cycle that is `on' (square), or
              `rising' (triangle, exp, trapezium); default=50 (square,  trian-
              gle, exp), default=10 (trapezium).

              p2  (trapezium):  the  percentage  through  each  cycle at which
              `falling' begins; default=50. exp:  the  amplitude  in  percent;
              default=100.

              p3  (trapezium):  the  percentage  through  each  cycle at which
              `falling' ends; default=60.

       tempo [-q] factor [segment [search [overlap]]]
              Change the audio tempo (but not its pitch) using a `WSOLA' algo-
              rithm.   The  audio  is  chopped up into segments which are then
              shifted in the  time  domain  and  overlapped  (cross-faded)  at
              points  where their waveforms are most similar (as determined by
              measurement of `least squares').

              By default, linear searches are used to find the  best  overlap-
              ping  points;  if  the  optional  -q  parameter  is  given, tree
              searches are used instead, giving a quicker, but possibly  lower
              quality, result.

              factor  gives  the  ratio of new tempo to the old tempo, so e.g.
              1.1 speeds up the tempo by 10%, and 0.9 slows it down by 10%.

              The optional segment parameter selects the  algorithm's  segment
              size  in milliseconds.  The default value is 82 and is typically
              suited to making small changes to the tempo of music; for larger
              changes  (e.g.  a  factor of 2), 50 ms may give a better result.
              When changing the tempo of speech,  a  segment  size  of  around
              30 ms often works well.

              The  optional  search  parameter  gives the audio length in mil-
              liseconds (default 14) over which the algorithm will search  for
              overlapping  points.  Larger values use more processing time and
              do not necessarily produce better results.

              The optional overlap parameter gives the segment overlap  length
              in milliseconds (default 12).

              See  also stretch for a similar effect, speed for an effect that
              changes tempo and key together,  and  key  for  an  effect  that
              changes key without changing tempo.

       treble gain [frequency[k] [width[s|h|k|o|q]]]
              Apply  a treble tone-control effect.  See the description of the
              bass effect for details.

       tremolo speed [depth]
              Apply a tremolo (low frequency amplitude modulation)  effect  to
              the  audio.   The tremolo frequency in Hz is given by speed, and
              the depth as a percentage by depth (default 40).

              Note: This effect is a special case of the synth effect.

       trim start [length]
              Trim can trim off unwanted audio from the beginning and  end  of
              the  audio.   Audio  is  not sent to the output stream until the
              start location is reached.

              The optional length parameter tells the  number  of  samples  to
              output  after  the start sample and is used to trim off the back
              side of the audio.  Using a value of 0 for the  start  parameter
              will allow trimming off the back side only.

              Both  options can be specified using either an amount of time or
              an exact count of samples.  The format for specifying lengths in
              time  is  hh:mm:ss.frac.  A start value of 1:30.5 will not start
              until 1 minute, thirty and 1/2 seconds into the audio.  The for-
              mat  for  specifying sample counts is the number of samples with
              the letter `s' appended to it.  A value of 8000s will wait until
              8000 samples are read before starting to process audio.

       vol gain [type [limitergain]]
              Apply  an  amplification  or an attenuation to the audio signal.
              Unlike the -v option (which is used for balancing multiple input
              files as they enter the SoX effects processing chain), vol is an
              effect like any other so can be applied  anywhere,  and  several
              times if necessary, during the processing chain.

              The amount to change the volume is given by gain which is inter-
              preted, according to the given type,  as  follows:  if  type  is
              amplitude (or is omitted), then gain is an amplitude (i.e. volt-
              age or linear) ratio, if power, then a power  (i.e.  wattage  or
              voltage-squared) ratio, and if dB, then a power change in dB.

              When  type  is amplitude or power, a gain of 1 leaves the volume
              unchanged,  less  than  1  decreases  it,  and  greater  than  1
              increases  it; a negative gain inverts the audio signal in addi-
              tion to adjusting its volume.

              When type is dB, a gain of 0 leaves the volume  unchanged,  less
              than 0 decreases it, and greater than 0 increases it.

              See [4] for a detailed discussion on electrical (and hence audio
              signal) voltage and power ratios.

              Beware of Clipping when the increasing the volume.

              The gain and the type parameters can be concatenated if desired,
              e.g.  vol 10dB.

              An  optional  limitergain value can be specified and should be a
              value much less than 1 (e.g. 0.05 or 0.02) and is used  only  on
              peaks  to  prevent clipping.  Not specifying this parameter will
              cause no limiter to be used.  In verbose mode, this effect  will
              display the percentage of the audio that needed to be limited.

              See  also compand for a dynamic-range compression/expansion/lim-
              iting effect.

   Deprecated Effects
       The following effects have been renamed  or  have  their  functionality
       included  in  another  effect; they continue to work in this version of
       SoX but may be removed in future.

       pitch shift [width interpolate fade]
              Change the audio pitch (but not its duration).  This  effect  is
              equivalent  to  the  key  effect with search set to zero, so its
              results are comparatively poor; it  is  retained  for  backwards
              compatibility only.

              Change  by  cross-fading  shifted  samples.   shift  is given in
              cents.  Use a positive value to shift to treble, negative  value
              to  shift  to  bass.  Default shift is 0.  width of window is in
              ms.  Default width is 20ms.  Try 30ms to lower pitch,  and  10ms
              to  raise  pitch.   interpolate  option, can be cubic or linear.
              Default is cubic.  The fade option, can be cos, hamming,  linear
              or trapezoid; the default is cos.

       polyphase [-w nut|ham] [-width n] [-cut-off c]
              Change  the sampling rate using `polyphase interpolation', a DSP
              algorithm.  polyphase copes with only certain rational  fraction
              resampling ratios, and, compared with the rate effect, is gener-
              ally slow, memory intensive, and has poorer stop-band rejection.

              If  the  -w  parameter is nut, then a Nuttall (~90 dB stop-band)
              window will be used; ham selects a Hamming  (~43  dB  stop-band)
              window.  The default is Nuttall.

              The  -width  parameter  specifies the (approximate) width of the
              filter. The default is 1024 samples, which  produces  reasonable
              results.

              The -cut-off value (c) specifies the filter cut-off frequency in
              terms of fraction of  frequency  bandwidth,  also  know  as  the
              Nyquist frequency.  See the resample effect for further informa-
              tion on Nyquist frequency.  If up-sampling,  then  this  is  the
              fraction  of  the  original  signal  that should go through.  If
              down-sampling, this is the fraction of  the  signal  left  after
              down-sampling.  The default is 0.95.

              See  also rate, rabbit and resample for other sample-rate chang-
              ing effects.

       rabbit [-c0|-c1|-c2|-c3|-c4]
              Change the sampling rate  using  libsamplerate,  also  known  as
              `Secret  Rabbit  Code'.   This  effect  is  optional and, due to
              licence issues, is not included in all versions  of  SoX.   Com-
              pared with the rate effect, rabbit is very slow.

              See  http://www.mega-nerd.com/SRC for details of the algorithms.
              Algorithms 0 through 2 are progressively faster and lower  qual-
              ity  versions  of the sinc algorithm; the default is -c0.  Algo-
              rithm 3 is zero-order hold, and 4 is linear interpolation.

              See also rate, polyphase  and  resample  for  other  sample-rate
              changing effects, and see resample for more discussion of resam-
              pling.

       resample [-qs|-q|-ql] [rolloff [beta]]
              Change the sampling  rate  using  simulated  analog  filtration.
              Compared  with the rate effect, resample is slow, and has poorer
              stop-band rejection.  Only the low quality option works with all
              resampling ratios.

              By  default,  linear interpolation of the filter coefficients is
              used, with a window width about 45 samples at the lower  of  the
              two  rates.  This gives an accuracy of about 16 bits, but insuf-
              ficient stop-band rejection in the case that you  want  to  have
              roll-off greater than about 0.8 of the Nyquist frequency.

              The  -q* options will change the default values for roll-off and
              beta as well as use quadratic interpolation  of  filter  coeffi-
              cients,  resulting  in about 24 bits precision.  The -qs, -q, or
              -ql options specify increased accuracy at the cost of lower exe-
              cution  speed.   It  is  optional  to  specify roll-off and beta
              parameters when using the -q* options.

              Following is a table of the reasonable defaults which are built-
              in to SoX:


                    +--------------------------------------------------+
                    |Option   Window   Roll-off   Beta   Interpolation |
                    |(none)     45       0.80      16       linear     |
                    | -qs       45       0.80      16      quadratic   |
                    |  -q       75      0.875      16      quadratic   |
                    | -ql      149       0.94      16      quadratic   |
                    +--------------------------------------------------+
              -qs,  -q,  or  -ql use window lengths of 45, 75, or 149 samples,
              respectively, at the lower sample-rate of the two  files.   This
              means  progressively sharper stop-band rejection, at proportion-
              ally slower execution times.

              rolloff refers to the cut-off frequency of the low  pass  filter
              and  is  given  in  terms of the Nyquist frequency for the lower
              sample rate.  rolloff therefore should be  something  between  0
              and  1, in practise 0.8-0.95.  The defaults are indicated above.

              The Nyquist frequency is equal to half the sample  rate.   Logi-
              cally,  this  is because the A/D converter needs at least 2 sam-
              ples to detect 1 cycle at the  Nyquist  frequency.   Frequencies
              higher  then  the Nyquist will actually appear as lower frequen-
              cies to the A/D converter and is called aliasing.  Normally, A/D
              converts  run the signal through a lowpass filter first to avoid
              these problems.

              Similar problems will happen in software when reducing the  sam-
              ple  rate  of  an  audio file (frequencies above the new Nyquist
              frequency can be aliased to lower  frequencies).   Therefore,  a
              good resample effect will remove all frequency information above
              the new Nyquist frequency.

              The rolloff refers to how close to the  Nyquist  frequency  this
              cut-off  is, with closer being better.  When increasing the sam-
              ple rate of an audio file you would not expect to have any  fre-
              quencies  exist  that  are  past the original Nyquist frequency.
              Because of resampling properties, it is common to have  aliasing
              artifacts created above the old Nyquist frequency.  In that case
              the rolloff refers to how close to  the  original  Nyquist  fre-
              quency  to use a highpass filter to remove these artifacts, with
              closer also being better.

              The beta, if unspecified, defaults to 16.  This selects a Kaiser
              window.   You can select a Nuttall window by specifying anything
              <= 2 here.  For more discussion of beta, look under  the  filter
              effect.

              Default  parameters  are,  as  indicated above, Kaiser window of
              length 45, roll-off 0.80, beta 16, linear interpolation.

              Note: -qs is only slightly slower, but more accurate for  16-bit
              or higher precision.

              Note:  In many cases of up-sampling, no interpolation is needed,
              as exact filter coefficients can be  computed  in  a  reasonable
              amount  of  space.  To be precise, this is done when both input-
              rate < output-rate, and output-rate -:- gcd(input-rate,  output-
              rate) <= 511.

              See also rate, polyphase and rabbit for other sample-rate chang-
              ing effects.  There is  a  detailed  analysis  of  resample  and
              polyphase   at  http://leute.server.de/wilde/resample.html;  see
              rabbit for a pointer to its own documentation.

       stretch factor [window fade shift fading]
              Change the audio duration (but not its pitch).  This  effect  is
              equivalent to the tempo effect with (factor inverted and) search
              set to zero, so  its  results  are  comparatively  poor;  it  is
              retained for backwards compatibility only.

              factor  of stretching: >1 lengthen, <1 shorten duration.  window
              size is in ms.  Default is 20ms.  The fade option, can be `lin'.
              shift  ratio, in [0 1].  Default depends on stretch factor. 1 to
              shorten, 0.8 to lengthen.  The fading ratio, in  [0  0.5].   The
              amount of a fade's default depends on factor and shift.


SEE ALSO

       sox(1), soxi(1), soxformat(7), libsox(3),

       The SoX web page at http://sox.sourceforge.net
       SoX scripting examples at http://sox.sourceforge.net/Docs/Scripts

   References
       [1]    R. Bristow-Johnson, Cookbook formulae for audio EQ biquad filter
              coefficients, http://musicdsp.org/files/Audio-EQ-Cookbook.txt

       [2]    Wikipedia, Q-factor, http://en.wikipedia.org/wiki/Q_factor

       [3]    Scott    Lehman,    Effects    Explained,    http://harmony-cen-
              tral.com/Effects/effects-explained.html

       [4]    Wikipedia, Decibel, http://en.wikipedia.org/wiki/Decibel

       [5]    Richard  Furse,  Linux  Audio  Developer's  Simple  Plugin  API,
              http://www.ladspa.org

       [6]    Richard Furse, Computer Music Toolkit, http://www.ladspa.org/cmt

       [7]    Steve Harris, LADSPA plugins, http://plugin.org.uk


AUTHORS

       Chris Bagwell (cbagwell@users.sourceforge.net).  Other authors and con-
       tributors are listed in the AUTHORS file that is distributed  with  the
       source code.



soxeffect                        July 27, 2008                          SoX(7)

soxeffect 14.1.0 - Generated Tue Aug 26 09:14:38 CDT 2008
© manpagez.com 2000-2024
Individual documents may contain additional copyright information.