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Object Hierarchy
GObject ╰── GInitiallyUnowned ╰── GstObject ╰── GstElement ╰── GstBaseTransform ╰── GstGLBaseFilter ╰── GstGLFilter ╰── GstGLFilterGlass
Description
Map textures on moving glass.
Examples
1 |
gst-launch-1.0 -v videotestsrc ! glfilterglass ! glimagesink |
A pipeline inspired from http://www.mdk.org.pl/2007/11/17/gl-colorspace-conversions FBO is required.
1 |
gst-launch-1.0 -v videotestsrc ! glfilterglass ! video/x-raw, width=640, height=480 ! glimagesink |
The scene is greater than the input size.
Synopsis
Element Information
plugin |
opengl |
author |
Julien Isorce <julien.isorce@gmail.com> |
class |
Filter/Effect/Video |
Element Pads
name |
sink |
direction |
sink |
presence |
always |
details |
video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D |
video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D |
name |
src |
direction |
source |
presence |
always |
details |
video/x-raw(memory:GLMemory), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D |
video/x-raw(ANY), format=(string)RGBA, width=(int)[ 1, 2147483647 ], height=(int)[ 1, 2147483647 ], framerate=(fraction)[ 0/1, 2147483647/1 ], texture-target=(string)2D |