Top |
Description
Transforms video on the GPU.
Examples
1 |
gst-launch-1.0 gltestsrc ! gltransformation rotation-z=45 ! glimagesink |
A pipeline to rotate by 45 degrees
1 |
gst-launch-1.0 gltestsrc ! gltransformation translation-x=0.5 ! glimagesink |
Translate the video by 0.5
1 |
gst-launch-1.0 gltestsrc ! gltransformation scale-y=0.5 scale-x=0.5 ! glimagesink |
Resize the video by 0.5
1 |
gst-launch-1.0 gltestsrc ! gltransformation rotation-x=-45 ortho=True ! glimagesink |
Rotate the video around the X-Axis by -45° with an orthographic projection
Types and Values
struct GstGLTransformation
struct GstGLTransformation { GstGLFilter filter; GstGLShader *shader; GLuint vao; GLuint vbo_indices; GLuint vertex_buffer; GLint attr_position; GLint attr_texture; GstGLMemory *in_tex; GstGLMemory *out_tex; gfloat xrotation; gfloat yrotation; gfloat zrotation; gfloat xscale; gfloat yscale; gfloat xtranslation; gfloat ytranslation; gfloat ztranslation; gfloat xpivot; gfloat ypivot; gfloat zpivot; /* perspective */ gfloat fov; gfloat aspect; gfloat znear; gfloat zfar; gboolean ortho; graphene_matrix_t model_matrix; graphene_matrix_t view_matrix; graphene_matrix_t projection_matrix; graphene_matrix_t inv_model_matrix; graphene_matrix_t inv_view_matrix; graphene_matrix_t inv_projection_matrix; graphene_matrix_t mvp_matrix; graphene_vec3_t camera_position; gboolean downstream_supports_affine_meta; gboolean caps_change; };