Pango Reference Manual | ||||
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Top | Description | Object Hierarchy |
Synopsis
PangoEngineLang; struct PangoEngineLangClass; #define PANGO_ENGINE_TYPE_LANG #define PANGO_ENGINE_LANG_DEFINE_TYPE (name, prefix, class_init, instance_init)
Description
The language engines are rendering-system independent
engines that determine line, word, and character breaks for character strings.
These engines are used in pango_break()
.
Details
PangoEngineLang
typedef struct _PangoEngineLang PangoEngineLang;
The PangoEngineLang class is implemented by engines that customize the rendering-system independent part of the Pango pipeline for a particular script or language. For instance, a custom PangoEngineLang could be provided for Thai to implement the dictionary-based word boundary lookups needed for that language.
struct PangoEngineLangClass
struct PangoEngineLangClass { void (*script_break) (PangoEngineLang *engine, const char *text, int len, PangoAnalysis *analysis, PangoLogAttr *attrs, int attrs_len); };
Class structure for PangoEngineLang
Provides a custom implementation of pango_break() .
If NULL , pango_default_break() is used instead. If not NULL , for
Pango versions before 1.16 (module interface version before 1.6.0),
this was called instead of pango_default_break() , but in newer versions,
pango_default_break() is always called and this is called after that to
allow tailoring the breaking results.
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PANGO_ENGINE_TYPE_LANG
#define PANGO_ENGINE_TYPE_LANG "PangoEngineLang"
A string constant defining the engine type for language engines. These engines derive from PangoEngineLang.
PANGO_ENGINE_LANG_DEFINE_TYPE()
#define PANGO_ENGINE_LANG_DEFINE_TYPE(name, prefix, class_init, instance_init)
Outputs the necessary code for GObject type registration for a PangoEngineLang class defined in a module. Two static symbols are defined.
static GTypeprefix
_type; static voidprefix
_register_type (GTypeModule module);
The
function should be called in your prefix
, _register_type()
script_engine_init()
function for
each type that your module implements, and then your script_engine_create()
function can create instances of the object as follows:
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PangoEngine *engine = g_object_new (<em class="replaceable"><code>prefix</code></em>_type, NULL); |