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org.gtk.GDBus.Example.ObjectManager.Animalorg.gtk.GDBus.Example.ObjectManager.Animal — Example docs generated by gdbus-codegen |
Methods
Poke (IN b make_sad, IN b make_happy);
Method Details
The Poke() method
Poke (IN b make_sad, IN b make_happy);
Method used to changing the mood of the animal. See also the "Mood" property.
|
Whether to make the animal sad. |
|
Whether to make the animal happy. |
Since 2.30
Property Details
The "Mood" property
Mood readable s
The mood of the animal.
Known values for this property include
Happy
and Sad
. Use the
Poke() method to
change this property.
This property influences how often the animal jumps up and down, see the "Jumped" signal for more details.
Since 2.30
The "Foo" property
Foo readable s
Property with no “since” annotation (should inherit the 2.30 from its containing interface).
Since 2.30