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Functions
GtkWidget * | gtk_gl_area_new () |
GdkGLContext * | gtk_gl_area_get_context () |
void | gtk_gl_area_make_current () |
void | gtk_gl_area_queue_render () |
void | gtk_gl_area_attach_buffers () |
void | gtk_gl_area_set_error () |
GError * | gtk_gl_area_get_error () |
void | gtk_gl_area_set_has_alpha () |
gboolean | gtk_gl_area_get_has_alpha () |
void | gtk_gl_area_set_has_depth_buffer () |
gboolean | gtk_gl_area_get_has_depth_buffer () |
void | gtk_gl_area_set_has_stencil_buffer () |
gboolean | gtk_gl_area_get_has_stencil_buffer () |
void | gtk_gl_area_set_auto_render () |
gboolean | gtk_gl_area_get_auto_render () |
void | gtk_gl_area_get_required_version () |
void | gtk_gl_area_set_required_version () |
Properties
gboolean | auto-render | Read / Write |
GdkGLContext * | context | Read |
gboolean | has-alpha | Read / Write |
gboolean | has-depth-buffer | Read / Write |
gboolean | has-stencil-buffer | Read / Write |
Description
GtkGLArea is a widget that allows drawing with OpenGL.
GtkGLArea sets up its own GdkGLContext for the window it creates, and creates a custom GL framebuffer that the widget will do GL rendering onto. It also ensures that this framebuffer is the default GL rendering target when rendering.
In order to draw, you have to connect to the “render” signal,
or subclass GtkGLArea and override the GtkGLAreaClass.render()
virtual
function.
The GtkGLArea widget ensures that the GdkGLContext is associated with the widget's drawing area, and it is kept updated when the size and position of the drawing area changes.
Drawing with GtkGLArea
The simplest way to draw using OpenGL commands in a GtkGLArea is to create a widget instance and connect to the “render” signal:
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// create a GtkGLArea instance GtkWidget *gl_area = gtk_gl_area_new (); // connect to the "render" signal g_signal_connect (gl_area, "render", G_CALLBACK (render), NULL); |
The
function will be called when the GtkGLArea is ready
for you to draw its content:render()
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static gboolean render (GtkGLArea *area, GdkGLContext *context) { // inside this function it's safe to use GL; the given // #GdkGLContext has been made current to the drawable // surface used by the #GtkGLArea and the viewport has // already been set to be the size of the allocation // we can start by clearing the buffer glClearColor (0, 0, 0, 0); glClear (GL_COLOR_BUFFER_BIT); // draw your object draw_an_object (); // we completed our drawing; the draw commands will be // flushed at the end of the signal emission chain, and // the buffers will be drawn on the window return TRUE; } |
If you need to initialize OpenGL state, e.g. buffer objects or
shaders, you should use the “realize” signal; you
can use the “unrealize” signal to clean up. Since the
GdkGLContext creation and initialization may fail, you will
need to check for errors, using gtk_gl_area_get_error()
. An example
of how to safely initialize the GL state is:
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static void on_realize (GtkGLarea *area) { // We need to make the context current if we want to // call GL API gtk_gl_area_make_current (area); // If there were errors during the initialization or // when trying to make the context current, this // function will return a #GError for you to catch if (gtk_gl_area_get_error (area) != NULL) return; // You can also use gtk_gl_area_set_error() in order // to show eventual initialization errors on the // GtkGLArea widget itself GError *internal_error = NULL; init_buffer_objects (&error); if (error != NULL) { gtk_gl_area_set_error (area, error); g_error_free (error); return; } init_shaders (&error); if (error != NULL) { gtk_gl_area_set_error (area, error); g_error_free (error); return; } } |
If you need to change the options for creating the GdkGLContext you should use the “create-context” signal.
Functions
gtk_gl_area_get_context ()
GdkGLContext *
gtk_gl_area_get_context (GtkGLArea *area
);
Retrieves the GdkGLContext used by area
.
Since: 3.16
gtk_gl_area_make_current ()
void
gtk_gl_area_make_current (GtkGLArea *area
);
Ensures that the GdkGLContext used by area
is associated with
the GtkGLArea.
This function is automatically called before emitting the “render” signal, and doesn't normally need to be called by application code.
Since: 3.16
gtk_gl_area_queue_render ()
void
gtk_gl_area_queue_render (GtkGLArea *area
);
Marks the currently rendered data (if any) as invalid, and queues a redraw of the widget, ensuring that the “render” signal is emitted during the draw.
This is only needed when the gtk_gl_area_set_auto_render()
has
been called with a FALSE
value. The default behaviour is to
emit “render” on each draw.
Since: 3.16
gtk_gl_area_attach_buffers ()
void
gtk_gl_area_attach_buffers (GtkGLArea *area
);
Ensures that the area
framebuffer object is made the current draw
and read target, and that all the required buffers for the area
are created and bound to the frambuffer.
This function is automatically called before emitting the “render” signal, and doesn't normally need to be called by application code.
Since: 3.16
gtk_gl_area_set_error ()
void gtk_gl_area_set_error (GtkGLArea *area
,const GError *error
);
Sets an error on the area which will be shown instead of the GL rendering. This is useful in the “create-context” signal if GL context creation fails.
Since: 3.16
gtk_gl_area_get_error ()
GError *
gtk_gl_area_get_error (GtkGLArea *area
);
Gets the current error set on the area
.
Since: 3.16
gtk_gl_area_set_has_alpha ()
void gtk_gl_area_set_has_alpha (GtkGLArea *area
,gboolean has_alpha
);
If has_alpha
is TRUE
the buffer allocated by the widget will have
an alpha channel component, and when rendering to the window the
result will be composited over whatever is below the widget.
If has_alpha
is FALSE
there will be no alpha channel, and the
buffer will fully replace anything below the widget.
Since: 3.16
gtk_gl_area_get_has_alpha ()
gboolean
gtk_gl_area_get_has_alpha (GtkGLArea *area
);
Returns whether the area has an alpha component.
Since: 3.16
gtk_gl_area_set_has_depth_buffer ()
void gtk_gl_area_set_has_depth_buffer (GtkGLArea *area
,gboolean has_depth_buffer
);
If has_depth_buffer
is TRUE
the widget will allocate and
enable a depth buffer for the target framebuffer. Otherwise
there will be none.
Since: 3.16
gtk_gl_area_get_has_depth_buffer ()
gboolean
gtk_gl_area_get_has_depth_buffer (GtkGLArea *area
);
Returns whether the area has a depth buffer.
Since: 3.16
gtk_gl_area_set_has_stencil_buffer ()
void gtk_gl_area_set_has_stencil_buffer (GtkGLArea *area
,gboolean has_stencil_buffer
);
If has_stencil_buffer
is TRUE
the widget will allocate and
enable a stencil buffer for the target framebuffer. Otherwise
there will be none.
Since: 3.16
gtk_gl_area_get_has_stencil_buffer ()
gboolean
gtk_gl_area_get_has_stencil_buffer (GtkGLArea *area
);
Returns whether the area has a stencil buffer.
Since: 3.16
gtk_gl_area_set_auto_render ()
void gtk_gl_area_set_auto_render (GtkGLArea *area
,gboolean auto_render
);
If auto_render
is TRUE
the “render” signal will be
emitted every time the widget draws. This is the default and is
useful if drawing the widget is faster.
If auto_render
is FALSE
the data from previous rendering is kept
around and will be used for drawing the widget the next time,
unless the window is resized. In order to force a rendering
gtk_gl_area_queue_render()
must be called. This mode is useful when
the scene changes seldomly, but takes a long time to redraw.
Since: 3.16
gtk_gl_area_get_auto_render ()
gboolean
gtk_gl_area_get_auto_render (GtkGLArea *area
);
Returns whether the area is in auto render mode or not.
Since: 3.16
gtk_gl_area_get_required_version ()
void gtk_gl_area_get_required_version (GtkGLArea *area
,gint *major
,gint *minor
);
Retrieves the required version of OpenGL set
using gtk_gl_area_set_required_version()
.
Parameters
area |
||
major |
return location for the required major version. |
[out] |
minor |
return location for the required minor version. |
[out] |
Since: 3.16
Types and Values
struct GtkGLAreaClass
struct GtkGLAreaClass { gboolean (* render) (GtkGLArea *area, GdkGLContext *context); void (* resize) (GtkGLArea *area, int width, int height); GdkGLContext * (* create_context) (GtkGLArea *area); };
The GtkGLAreaClass
structure contains only private data.
Members
class closure for the “render” signal |
||
class closeure for the “resize” signal |
||
class closure for the “create-context” signal |
Since: 3.16
Property Details
The “auto-render”
property
“auto-render” gboolean
If set to TRUE
the “render” signal will be emitted every time
the widget draws. This is the default and is useful if drawing the widget
is faster.
If set to FALSE
the data from previous rendering is kept around and will
be used for drawing the widget the next time, unless the window is resized.
In order to force a rendering gtk_gl_area_queue_render()
must be called.
This mode is useful when the scene changes seldomly, but takes a long time
to redraw.
Flags: Read / Write
Default value: TRUE
Since: 3.16
The “context”
property
“context” GdkGLContext *
The GdkGLContext used by the GtkGLArea widget.
The GtkGLArea widget is responsible for creating the GdkGLContext instance. If you need to render with other kinds of buffers (stencil, depth, etc), use render buffers.
Flags: Read
Since: 3.16
The “has-alpha”
property
“has-alpha” gboolean
If set to TRUE
the buffer allocated by the widget will have an alpha channel
component, and when rendering to the window the result will be composited over
whatever is below the widget.
If set to FALSE
there will be no alpha channel, and the buffer will fully
replace anything below the widget.
Flags: Read / Write
Default value: FALSE
Since: 3.16
The “has-depth-buffer”
property
“has-depth-buffer” gboolean
If set to TRUE
the widget will allocate and enable a depth buffer for the
target framebuffer.
Flags: Read / Write
Default value: FALSE
Since: 3.16
Signal Details
The “create-context”
signal
GdkGLContext* user_function (GtkGLArea *area, gpointer user_data)
The ::create-context signal is emitted when the widget is being realized, and allows you to override how the GL context is created. This is useful when you want to reuse an existing GL context, or if you want to try creating different kinds of GL options.
If context creation fails then the signal handler can use
gtk_gl_area_set_error()
to register a more detailed error
of how the construction failed.
Parameters
area |
the GtkGLArea that emitted the signal |
|
error |
location to store error information on failure. |
[allow-none] |
user_data |
user data set when the signal handler was connected. |
Returns
a newly created GdkGLContext; the GtkGLArea widget will take ownership of the returned value.
[transfer full]
Flags: Run Last
Since: 3.16
The “render”
signal
gboolean user_function (GtkGLArea *area, GdkGLContext *context, gpointer user_data)
The ::render signal is emitted every time the contents of the GtkGLArea should be redrawn.
The context
is bound to the area
prior to emitting this function,
and the buffers are painted to the window once the emission terminates.
Parameters
area |
the GtkGLArea that emitted the signal |
|
context |
the GdkGLContext used by |
|
user_data |
user data set when the signal handler was connected. |
Returns
TRUE
to stop other handlers from being invoked for the event.
FALSE
to propagate the event further.
Flags: Run Last
Since: 3.16
The “resize”
signal
void user_function (GtkGLArea *area, gint width, gint height, gpointer user_data)
The ::resize signal is emitted once when the widget is realized, and then each time the widget is changed while realized. This is useful in order to keep GL state up to date with the widget size, like for instance camera properties which may depend on the width/height ratio.
The GL context for the area is guaranteed to be current when this signal is emitted.
The default handler sets up the GL viewport.
Parameters
area |
the GtkGLArea that emitted the signal |
|
width |
the width of the viewport |
|
height |
the height of the viewport |
|
user_data |
user data set when the signal handler was connected. |
Flags: Run Last
Since: 3.16